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Show new changes starting from 13:51, 1 June 2024
   
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31 May 2024

 m   15:42  Bars diffhist −133 Volodyslav talk contribs

30 May 2024

 m   08:11  Echo Chamber diffhist −24 Rye Greenwood talk contribs (ce)

29 May 2024

     22:57  Echo Chamber diffhist +55 Ranzu talk contribs (Added missing info, confirmed in-game)
     19:01  Decay Chamber diffhist +29 Mr.Elemento talk contribs
 m   18:14  Module:Tr/loaddata diffhist 0 Rye Greenwood talk contribs (Fixed confusing variable names.)
     17:39  Template:Tr diffhist +524 Rye Greenwood talk contribs (tweaked/added comments, added $nofallback for preventing the fallback to the input and instead displaying nothing (this is needed for a few templates on the DE wiki))
     09:04  Module:Tr‎‎ 3 changes history +3,172 [Rye Greenwood‎ (3×)]
     
09:04 (cur | prev) +3,118 Rye Greenwood talk contribs (Added extensive documentation of this module, structured according to LuaCATS.)
     
08:54 (cur | prev) +125 Rye Greenwood talk contribs (Internal refactoring; no changes to the output or interface. Minor variable renamings, common `loadDatabase` function, code formatting, main return object `p`.)
 m   
08:31 (cur | prev) −71 Rye Greenwood talk contribs (Removed code indentation to get a better diff in the next edit.)

27 May 2024

     21:05  Furniture sets‎‎ 2 changes history +2,986 [Terraman2‎ (2×)]
     
21:05 (cur | prev) +2,993 Terraman2 talk contribs (→‎Gallery: Changed all of the furniture set houses to improved versions that show the closed door sprites, look better, & in some cases are more correct &/ consistent. Added the newer furniture sets that were missing before. Made it have an image for each furniture set house instead of 1 big image with all of them.)
     
10:49 (cur | prev) −7 Terraman2 talk contribs (→‎Types: Changed the link to the wooden furniture page to a link to the generic furniture page, & also changed the link to the early pre-hardmode bars redirect page to a link to the early-game bars redirect page so that the link would have a better name.)
     19:09  Obsidian furniture diffhist +54 Terraman2 talk contribs (Added a furniture set house image.)

26 May 2024

     19:11  Bars‎‎ 6 changes history +834 [Terraman2‎ (3×); Rye Greenwood‎ (3×)]
 m   
19:11 (cur | prev) −2 Terraman2 talk contribs (→‎Notes: Changed "could" back to "can". There was no reason to change it to "could" & it's worse for it to be "could".)
     
08:06 (cur | prev) +220 Rye Greenwood talk contribs (→‎Types: dynamic list of bars, added back the Hallowed Bar, sentence case in table header)
 m   
08:04 (cur | prev) −10 Rye Greenwood talk contribs (Fixed typo in number of bars.)
     
07:46 (cur | prev) +126 Rye Greenwood talk contribs (added the Copper Bar as the base for the main {{item infobox}} so that all relevant stats are shown, added pre-1.3.0.1 number of bars, removed "currently" (unnecessary, this is always implied: every single bit of information on the wiki refers to the current version of the game, unless otherwise stated), capitalization, reworded a note (directly addressing the reader as "you" in mainspace is to be avoided; see Project:YOU))
     
05:35 (cur | prev) +140 Terraman2 talk contribs (Added that bars can be converted with the chlorophyte extractinator, to account for that information no longer accidentally being in the list of types.)
     
05:23 (cur | prev) +360 Terraman2 talk contribs (Separated the bars based on pre-hardmode & hardmode. Changed the way the recipe things are generated to get rid of the recipes that don't belong & get in the way & to significantly decrease the chance of more appearing in the future. The recipes really should be organized based on the strength levels of the bars, but I don't know how to do that.)
     16:12  Furniture sets diffhist +550 Terraman2 talk contribs (→‎Types: Moved the lower-tier metal chandeliers back to the main furniture list & made the source section of the generic set say "wood/early pre-hardmode bars" to account for it. Made it no longer categorize iron & lead doors as part of the generic set because they're not actually generic because a generic room wouldn't have a metal door, it would have to have a wood door to be generic. Metal doors are far from generic because they make one think of something like a basement or a prison.)
 m   14:50  Enchanted Sundial diffhist −25 Rye Greenwood talk contribs ({{item infobox}}: tags (not a "looted" item per the definition: Chests, Shadow Orbs, Crimson Hearts, Extractinator, shaking trees))
 m   13:57  Extractinator diffhist −18 Rye Greenwood talk contribs ({{item infobox}}: "bag loot" tag)

25 May 2024

 m   17:03  Furniture sets diffhist −1 Terraman2 talk contribs (→‎Types: Changed the order of the chandeliers in the chandelier reference so that it starts from the highest tier but within the tiers starts with the weaker metal of each tier. The reason is to fit with the fact that the most generic chandelier, the gold chandelier, is made from the weaker metal of the highest tier of basic metal.)
     16:42  Bars diffhist +88 Terraman2 talk contribs (Added sub-trivia: "You can make the structure more bar-based by having the item in the chest be a bar.".)
 m   14:42  Paintings diffhist −4 DoctorePothole talk contribs