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Show new changes starting from 12:42, 1 June 2024
   
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1 June 2024

     11:44  For the worthy‎‎ 6 changes history +265 [BadPiggy1024‎ (6×)]
 m   
11:44 (cur | prev) −16 BadPiggy1024 talk contribs (→‎Bosses)
 m   
11:33 (cur | prev) −144 BadPiggy1024 talk contribs (→‎NPCs, critters, and enemies)
     
10:49 (cur | prev) +72 BadPiggy1024 talk contribs (→‎NPCs, critters, and enemies: {{percent}} for increase percentages.)
 m   
10:46 (cur | prev) +23 BadPiggy1024 talk contribs (→‎NPCs, critters, and enemies)
     
10:44 (cur | prev) +325 BadPiggy1024 talk contribs (Removed uncorrect 1.4.4.1 history: Looks like I misread the code at that time, the update did not remove the stat increase but just moved the code from ScaleStats_ApplyGameMode to ScaleStats method. Fixed incorrect enemy health percentage in Master: the 1/3 increase only applies to damage, so enemy health should only be increased by 1/3; clarified effect of "difficulty increase")
 m   
09:26 (cur | prev) +5 BadPiggy1024 talk contribs (→‎NPCs, critters, and enemies: Tweaked wording for boss contact damage)

31 May 2024

 m   19:28  Critters diffhist −153 BuzzyB3E talk contribs (→‎Tips: "Early game, before a player can craft enough torches to place around a base, a player can use critters to alert them when an enemy is approaching."...What? It doesn't even say how a critter can be used to alert them of an enemy. It just says critters can be used to alert when an enemy is approaching. I don't even think that's something that happens in game. Critters don't just spawn when a slime or something spawns in. Removed for uselessness.)
 m   15:42  Bars diffhist −133 Volodyslav talk contribs
 m   12:44  Life Crystal diffhist −142 BuzzyB3E talk contribs (The notes section said "The Life Crystal is not a Healing potion in the traditional sense as it only restores health when used if below 400 maximum health." It's not a health potion, at all.)

30 May 2024

 m   08:11  Echo Chamber diffhist −24 Rye Greenwood talk contribs (ce)
     02:16  For the worthy diffhist +962 Amabo Kcorb talk contribs (1.4.4.1 only restricted the massive damage buffs to Legendary, it did not remove them. Also EoC and Plantera do not receive FTW damage bonuses the same way, and I think the caster explanation should still be there.)

29 May 2024

     23:12  Get fixed boi diffhist +157 Eurybia ball talk contribs (→‎For the worthy: Hornet changes)
     22:57  Echo Chamber diffhist +55 Ranzu talk contribs (Added missing info, confirmed in-game)
     19:01  Decay Chamber diffhist +29 Mr.Elemento talk contribs
 m   18:14  Module:Tr/loaddata diffhist 0 Rye Greenwood talk contribs (Fixed confusing variable names.)
 m   17:47  1.4.0.1 diffhist −10 Wonder of U talk contribs (→‎Worldgen and Biomes)
     17:39  Template:Tr diffhist +524 Rye Greenwood talk contribs (tweaked/added comments, added $nofallback for preventing the fallback to the input and instead displaying nothing (this is needed for a few templates on the DE wiki))
     09:04  Module:Tr‎‎ 3 changes history +3,172 [Rye Greenwood‎ (3×)]
     
09:04 (cur | prev) +3,118 Rye Greenwood talk contribs (Added extensive documentation of this module, structured according to LuaCATS.)
     
08:54 (cur | prev) +125 Rye Greenwood talk contribs (Internal refactoring; no changes to the output or interface. Minor variable renamings, common `loadDatabase` function, code formatting, main return object `p`.)
 m   
08:31 (cur | prev) −71 Rye Greenwood talk contribs (Removed code indentation to get a better diff in the next edit.)

28 May 2024

 m   12:16  1.4.0.1 diffhist +2 Wonder of U talk contribs (→‎Additions)
     03:25  King Slime diffhist +107 Eurybia ball talk contribs (→‎Notes)

26 May 2024

     19:11  Bars‎‎ 6 changes history +834 [Terraman2‎ (3×); Rye Greenwood‎ (3×)]
 m   
19:11 (cur | prev) −2 Terraman2 talk contribs (→‎Notes: Changed "could" back to "can". There was no reason to change it to "could" & it's worse for it to be "could".)
     
08:06 (cur | prev) +220 Rye Greenwood talk contribs (→‎Types: dynamic list of bars, added back the Hallowed Bar, sentence case in table header)
 m   
08:04 (cur | prev) −10 Rye Greenwood talk contribs (Fixed typo in number of bars.)
     
07:46 (cur | prev) +126 Rye Greenwood talk contribs (added the Copper Bar as the base for the main {{item infobox}} so that all relevant stats are shown, added pre-1.3.0.1 number of bars, removed "currently" (unnecessary, this is always implied: every single bit of information on the wiki refers to the current version of the game, unless otherwise stated), capitalization, reworded a note (directly addressing the reader as "you" in mainspace is to be avoided; see Project:YOU))
     
05:35 (cur | prev) +140 Terraman2 talk contribs (Added that bars can be converted with the chlorophyte extractinator, to account for that information no longer accidentally being in the list of types.)
     
05:23 (cur | prev) +360 Terraman2 talk contribs (Separated the bars based on pre-hardmode & hardmode. Changed the way the recipe things are generated to get rid of the recipes that don't belong & get in the way & to significantly decrease the chance of more appearing in the future. The recipes really should be organized based on the strength levels of the bars, but I don't know how to do that.)
 m   14:50  Enchanted Sundial diffhist −25 Rye Greenwood talk contribs ({{item infobox}}: tags (not a "looted" item per the definition: Chests, Shadow Orbs, Crimson Hearts, Extractinator, shaking trees))
 m   13:57  Extractinator diffhist −18 Rye Greenwood talk contribs ({{item infobox}}: "bag loot" tag)

25 May 2024

     16:42  Bars diffhist +88 Terraman2 talk contribs (Added sub-trivia: "You can make the structure more bar-based by having the item in the chest be a bar.".)
 m   14:42  Paintings diffhist −4 DoctorePothole talk contribs
     14:15  Furniture diffhist −1 Terraman2 talk contribs (Undo revision 912989 by Terraman2 (talk) Reverted the edit because while the wooden sink is the sink that fits the best in the generic furniture set, the metal sink is the sink that's actually the most generic.) Tag: Undo