“
I see you're eyeballin' the Minishark.. You really don't want to know how it was made.
— The Arms Dealer
The Minishark is a pre-Hardmode gun that can be purchased from the Arms Dealer for 35 GC. It uses bullets as ammunition and is capable of autofiring, with each shot having a 1/3 (33.33%) chance of not consuming any ammunition. The Minishark also has the lowest use time of all pre-Hardmode ranged weapons.
Its best modifier is Agile, as it does not have any knockback and thus cannot get modifiers that affect it. On the Old-gen console version and Nintendo 3DS version It can also get the Deadly modifier, which grants a higher increase to the overall DPS.
Crafting
Used in
Achievement
Tips
- (Desktop, Console and Mobile versions) The Completely Awesome achievement can be unlocked for free by buying a Minishark and then reselling it without closing the shop window.
- The Minishark deals small amounts of damage at a rapid rate. Against enemies with higher defense, such as bosses, its damage is reduced to one per hit, causing a significant decrease in overall damage output. Armor penetration(Desktop, Console and Mobile versions), e.g. via the Shark Tooth Necklace, can help alleviating this shortcoming.
- As most Hardmode enemies have enough defense to reduce the Minishark's damage to one per hit and have significantly more health than pre-Hardmode enemies, it becomes functionally useless beyond this point and should be replaced by its upgrade, the Megashark.
- Similarly to increased armor penetration, bullets that deal higher damage can significantly increase weapon DPS.
- Even with the 33.3% chance not to consume ammo, the Minishark can still use an entire stack of bullets very quickly, especially with modifiers that decrease its use time. However, the ammo-conserving effect of the Minishark can be increased substantially by adding certain gear, e.g. the following:
Gear
|
Chance not to consume ammo
|
Avg. yield of 9999 bullets
|
Avg. ammo consumption rate (continuous fire)
|
Individual |
Total
|
n/a (base weapon) |
1/3 (33.33%) |
14998.5 shots
|
1 every 0.2 seconds
|
Necro armor((Old-gen console and 3DS versions)) or Fossil armor(Desktop, Console and Mobile versions) |
1/5 (20%) |
7/15 (46.67%) |
18748.1 shots
|
1 every 0.25 seconds
|
Ammo Box(Desktop, Console, Old-gen console and Mobile versions) |
1/5 (20%) |
43/75 (57.33%) |
23435.2 shots
|
1 every 0.313 seconds
|
Trivia
- The fictional hand-held minigun has been popularized in video games and films since the 1980s. In practice, a portable M134 Minigun would be nearly impossible to manage as an individual infantry weapon, and highly impractical for a human being to either carry or operate.
- The Minishark, alongside the Night's Edge, has its own Steam Trading Card.
- It is also shown on the trading card that the Minishark has eight barrels, and that it has a similar design to the Gatling gun.
- It also has a small handle on the front, presumably to help steady aim while firing.
- The Minishark's color and design are similar to that of the Machine Gun from the 1999 multiplayer-focused first-person shooter Quake III Arena. They are also both automatic guns with multiple barrels and low damage per bullet.
- Despite being a shark, it sinks when thrown into a body of water.
- The Clockwork Assault Rifle, the Minishark, (Old-gen console and 3DS versions) the Star Cannon and the Flintlock Pistol are some of the only guns without knockback.
- The Minishark is the first of several rapid-firing guns that were named and designed based on an aquatic creature, the others being the Gatligator, Megashark, and S.D.M.G..
- The Minishark is implied to be made from a live shark. This is supported by several details:
- The Arms Dealer has a chance to say: "I see you're eyeballin' the Minishark. You really don't want to know how it was made.", suggesting it was created from a live shark.
- An excerpt from the Arms Dealer's Bestiary entry says, in part, "...guns made from sharks".
- 5 Shark Fins are required to craft a Megashark.
History
- Desktop 1.0.5:
- Damage increased from 5 to 6.
- Price lowered from 50 GC to 40 GC.
- Tooltip is now contained in single quotation marks.
- ↑ 1.0 1.1 1.2 A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
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