Related changes
Jump to navigation
Jump to search
Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
6 June 2024
m 23:34 | Template:Npc infobox/infoboxView diffhist +8 Rye Greenwood talk contribs (Minor fix for infoboxes that have "variant=yes". These also need the "c-normal" class because the buff/debuff headings for all three modes (one with each class: "m-normal", "m-expert", "m-master") are now always present. The "c-normal" class on the infobox ensures that the irrelevant "m-expert/master" elements are hidden.) |
2 June 2024
18:55 | Hardmode diffhist +30 Rye Greenwood talk contribs (→Conversion: Proposal to split content to new page.) |
1 June 2024
m 23:25 | Old One's Army diffhist +6 Ijustwonlife talk contribs |
31 May 2024
m 19:28 | Critters diffhist −153 BuzzyB3E talk contribs (→Tips: "Early game, before a player can craft enough torches to place around a base, a player can use critters to alert them when an enemy is approaching."...What? It doesn't even say how a critter can be used to alert them of an enemy. It just says critters can be used to alert when an enemy is approaching. I don't even think that's something that happens in game. Critters don't just spawn when a slime or something spawns in. Removed for uselessness.) |