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Show new changes starting from 09:57, 1 June 2024
   
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29 May 2024

 m   19:53  Terraria diffhist 0 Rye Greenwood talk contribs (Updated ranking on the list of best-selling video games: 13 → 15.)
 m   18:14  Module:Tr/loaddata diffhist 0 Rye Greenwood talk contribs (Fixed confusing variable names.)
     17:39  Template:Tr diffhist +524 Rye Greenwood talk contribs (tweaked/added comments, added $nofallback for preventing the fallback to the input and instead displaying nothing (this is needed for a few templates on the DE wiki))
     09:04  Module:Tr‎‎ 3 changes history +3,172 [Rye Greenwood‎ (3×)]
     
09:04 (cur | prev) +3,118 Rye Greenwood talk contribs (Added extensive documentation of this module, structured according to LuaCATS.)
     
08:54 (cur | prev) +125 Rye Greenwood talk contribs (Internal refactoring; no changes to the output or interface. Minor variable renamings, common `loadDatabase` function, code formatting, main return object `p`.)
 m   
08:31 (cur | prev) −71 Rye Greenwood talk contribs (Removed code indentation to get a better diff in the next edit.)

26 May 2024

     13:50  Defender Medal‎‎ 4 changes history +106 [Rye Greenwood‎ (2×); MeowMeow123‎ (2×)]
 m   
13:50 (cur | prev) +4 MeowMeow123 talk contribs (→‎Tips)
     
13:48 (cur | prev) +119 MeowMeow123 talk contribs (→‎Tips: did some math and found that selling tier 2 sentries is the most efficient way to sell off defender medals, at 33.3333333 silver (3333.33333 copper) per defender medal.)
 m   
13:18 (cur | prev) −18 Rye Greenwood talk contribs ({{item infobox}}: "bag loot" tag)
 m   
10:36 (cur | prev) +1 Rye Greenwood talk contribs (→‎Tips: followup: Project:CAPS, no contractions per Project:FORMAL)
 m   13:27  Last Prism diffhist −18 Rye Greenwood talk contribs ({{item infobox}}: "bag loot" tag)

25 May 2024

 m   17:45  Defender Medal diffhist +214 CG404 talk contribs (Added some journey mode about researching medals)