Drunk world
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Drunk is a special world seed. It invokes a highly extraordinary world generation referred to in the source code as drunkWorldGen.[1] It has therefore come to be referred to by the Terraria community as drunk world.
The following seeds can be used to generate a Drunk world:[2]
051620205162020
World generation changes
Overall
- The normally unobtainable items Moon Lord Legs and Red Potion can be obtained from all types of Chests. They have a 1/15 (6.67%) and 1/30 (3.33%) chance per Chest, respectively, to be added to the Chest loot.
Surface
- The surface layer is slightly thicker, with the underground starting slightly lower than normal, relative to world height.
- Living Trees generate much more frequently and may be clustered and interconnected underground.
- Vanity trees are much more common. Their chance to replace a Forest tree during world generation is increased from 1/20 (5%) to 1/6 (16.67%).[3]
- Pyramids are somewhat more common (see Pyramid § Generation for details).
- Cactus plants placed during world generation have a chance to be larger than usual.
- Floating Islands are either Deserts with Sand Blocks instead of Dirt Blocks, or Snow biomes with Snow Blocks instead of Dirt Blocks as well as Snow Clouds instead of Rain Clouds. A Water Fountain corresponding to the biome is also added.
- The Jungle is generated without an open entrance to the Underground Jungle.
- The Jungle and the Snow biome are generated on the same side of the world, opposite of the Dungeon.
- If the two biomes overlap, Ice Blocks can be replaced with Mud and Slush Blocks. If the Snow biome is completely within the Jungle, Ice Blocks may be very rare.
- The Ocean cave is guaranteed to be generated.
Underground, Cavern, and Underworld
- Gem trees and Living Mahogany Trees are much more common.
- Living Mahogany Trees can be generated anywhere underground, not just in the Jungle.
- The layouts of Marble and Granite Caves are swapped, i.e., Granite Caves are long, horizontal passages, and Marble Caves are open caves with occasional ledges.
- Glowing moss biomes can be generated near the horizontal center of the world, not just in the outer parts.
- The Underground Desert can be generated on either side of the world, making it possible for the Underground Desert, Snow, and Jungle biomes to all be on the same side of the world.
- Bee Hives are larger, contain multiple Larvae, and have elevated spawn rates that match those of the Blood Moon.
- The Underworld's horizontal layout is inverted, with the middle third as a continuous lava lake and the two thirds at the edges containing Ruined Houses. The generation of the houses is noticeably flawed and glitchy, with houses clipping into each other or having incorrect dimensions.
When Combined With Other Special Seeds
- Generating a Drunk world in combination with For the Worthy will cause the Corruption to instead generate like the Crimson, and vice versa.
Ores
- Both ore variants of the first four tiers are generated, instead of just one of each tier. For instance, both Copper and Tin are generated instead of only one of them.
- This applies to Hardmode ores as well: It requires destroying six Demon or Crimson Altars for all ores instead of three. Destroying the first three altars will generate random Hardmode ores as normal and destroying the next three altars will generate the missing variants. Destroying more altars will repeat the cycle, generating more veins of the six ores.
- The following advice text of the Guide normally depends on whether Adamantite or Titanium was generated:
- "Try combining a Hellforge with some adamantite ore. I bet you could make some really powerful stuff with that!"
- "Try combining a Hellforge with some titanium ore. I bet you could make some really powerful stuff with that!"
- In Drunk worlds, this is switched every time an altar is destroyed.[4] For instance, the Guide will use the first quote if the third altar generated Adamantite Ore, then use the second quote after the fourth altar is destroyed, and the first again after the fifth altar is destroyed, and so on.
- It is determined upon loading the world whether Silver or Tungsten Bullets are sold by the Arms Dealer and dropped from Pots. If the number of all placed blocks of Silver Ore in the world exceeds that of placed Tungsten Ore, then Silver Bullets will be sold and dropped, and vice versa (if the numbers are equal, Tungsten Bullets will be sold and dropped). This is not updated while playing in the world; the world will need to be exited and re-entered to refresh the information.[5]
Evil biomes
- A single world will incorporate elements of both evil biomes during generation:
- Both evil biomes generate, each on opposite sides of the world.
- Both the Corruption and Crimson Biome Chests are present in the Dungeon.
- Shadow Orbs and Crimson Hearts share a single counter. Only the first of either will be a guaranteed firearm and every third total will spawn its boss.
- Both Demon Altars and Crimson Altars appear in their respective chasms.
- However, only one type of altar will generate in the world outside of their chasms, regardless of the biome where they appear. The type of altar depends on which world evil is chosen when creating the world.
- Crimtane Ore and Demonite Ore can both be found underground.
- One of the two evil biomes is considered the "primary" or "main" evil biome that is used for processing world-specific evil biome-related mechanics. It switches every dawn (4:30 AM). On the first day after world generation, the evil biome selected during world creation will be the "main" evil biome. The following mechanics are impacted by the "main" evil biome:
- Which items NPCs sell:
- Corrupt or Crimson Seeds from the Dryad.
- Vile or Vicious Powder from the Dryad.
- Corrupt or Crimson Grass Wall from the Dryad.
- The style of Deathweed Planter Box from the Dryad.
- Purple or Red Solution from the Steampunker.
- Decay Chamber or Flesh Cloning Vat from the Steampunker.
- Which evil Biome Mimic can be spawned by the player.
- The drops from the Eye of Cthulhu.
- What type of brick is generated by the defeated Wall of Flesh.
- Which recipe is used for decrafting certain items with Shimmer.
- What type of evil Goldfish, Bunnies, and Penguins become during a Blood Moon.
- Which evil biome will be generated alongside the Hallow when the world transitions to Hardmode.
- Evil biome-specific quests given by the Angler.[6]
- Biome-specific quotes from NPCs:[7]
- Guide
- "If you combine lenses at a demon altar, you might be able to find a way to summon a powerful monster. You will want to wait until night before using it, though."
- "If you combine lenses at a crimson altar, you might be able to find a way to summon a powerful monster. You will want to wait until night before using it, though."
- "You can create worm bait with rotten chunks and vile powder. Make sure you are in a corrupt area before using it."
- "You can create a bloody spine with vertebrae. Make sure you are in a crimson area before using it."
- "Demonic altars can usually be found in the corruption. You will need to be near them to craft some items."
- "Crimson altars can usually be found in the crimson. You will need to be near them to craft some items."
- "Shadow orbs can usually be found in the chasms around corrupt areas. Smashing too many will unleash the Eater of Worlds. Defeating this foe may cause meteors to fall out of the sky!"
- "Crimson hearts can usually be found in the chasms around crimson areas. Smashing too many will unleash the Brain of Cthulhu. Defeating this foe may cause meteors to fall out of the sky!"
- "I think you are ready for your first major battle. Gather some lenses from the eyeballs at night and take them to a demon altar."
- "I think you are ready for your first major battle. Gather some lenses from the eyeballs at night and take them to a crimson altar."
- "The ebonstone in the corruption can be purified using some powder from a dryad, or it can be destroyed with explosives."
- "The Crimstone in the Crimson can be purified using some powder from a Dryad, or it can be destroyed with explosives."
- "Your next step should be to explore the corrupt chasms. Destroy any shadow orb you find."
- "Your next step should be to explore the caverns of the Crimson. Find and destroy any Crimson Hearts that you come across."
- "Make sure to smash any demon altar you can find. Something good is bound to happen if you do!"
- "Make sure to smash any crimson altar you can find. Something good is bound to happen if you do!"
- Demolitionist
- "Trying to get past that Ebonstone, eh? Why not introduce it to one of these explosives!"
- "Trying to get past that Crimstone, eh? Why not introduce it to one of these explosives!"
- Dryad
- "You must cleanse the world of this corruption."
- "You must cleanse the world of this crimson."
- "Have you tried using purification powder on the ebonstone of the corruption?"
- "Have you tried using purification powder on the crimstone of the crimson?"
- Guide
- Which items NPCs sell:
Dungeon
- The Dungeon is painted.[8] The Dungeon Brick Walls are always painted black, while the paint of the Dungeon Bricks and Cracked Bricks depends on the color of the bricks. It is one of the four options below, chosen randomly. All bricks are painted in the same color.
Deep Cyan
Deep Sky Blue
Deep Blue
Deep Purple
Deep Yellow
Deep Lime
Deep Green
Deep Teal
Deep Orange
Deep Red
Deep Pink
Deep Violet
- The surface entrance to the Dungeon is completely removed. The Dungeon is instead generated underneath a "dead" Living Tree, with the leaves painted brown to differentiate it from other Living Trees.
- The Old Man is placed in a pre-generated house underground in the Dungeon, making it harder to fight Skeletron.
- Since the Dungeon point (the leftmost of the two tiles that the Old Man stands on at night) is located inside the Old Man's underground house, the Cultists also spawn in there.
- More of the Dungeon's depths can be traversed safely prior to defeating Skeletron, as the threshold for Dungeon Guardians to spawn is lowered from 0 ft to 80 ft underground.
- Dungeon enemies spawn in the accessible area even before defeating Skeletron and drop their regular loot.
- The Water Bolt may be found in this area pre-Skeletron.
- The Bound Mechanic will still not spawn until Skeletron is defeated.
- A Locked Gold Chest is almost always generated in the entrance room of the Dungeon and it will always contain a Muramasa. This is not unique to the Drunk world seed, but is an artifact of the way that Dungeon loot is generated (see Dungeon § Notes for details).
Jungle Temple
- The Jungle Temple is much larger, up to three times the original size.
- It features Wooden Spikes that extend three blocks high instead of two, like standard Spikes in the Dungeon.
- The Lihzahrd Bricks and Lihzahrd Brick Walls of the Jungle Temple as well as its traps are painted deep lime.[8]
Other changes
- Scaled-up enemies are slightly larger and scaled-down enemies are slightly smaller (e.g. Little Eater of Souls and Big Eater of Souls).
- The Party Girl replaces the Guide as the starting NPC encountered when entering the world for the first time.
- The music is replaced by the soundtrack of Terraria: Otherworld, with every Terraria song having an Otherworld equivalent. The option "Music" in the Party Girl's dialogue window allows switching between the two soundtracks.[9]
- Entering a Drunk world for the first time permanently unlocks the "Music" option in all worlds for all characters, including worlds and characters created in the future.
- In multiplayer, only players who used the "Music" option themselves will hear the change.
- The soundtrack will revert to the default when leaving the world.
While generating

The moon as it appears during world generation.
- Generation descriptions and tips become random numbers that change every tick[10] (except when "Placing traps").
- The background is replaced with a Glowing Mushroom biome, with clouds that resemble Redigit's head. The moon moves backwards and resembles a smiley face (see Trivia). Once the world finishes generating, it is possible to go back to the main menu with these effects still visible.
- The outline of the progress bar rapidly flashes between Corruption and Crimson.
- The Console Title music plays, instead of the normal Title Screen theme.
- The Terraria logo spins out and disappears along with the version number.
World icons
The world icon of a Drunk world shows a tree infected with both world evils.
Notes
- Using the Demon Conch in a newly generated Drunk world will not transport the player to the Underworld, as it requires solid ground to place the player on. An artificial surface must be built instead.
- The giant lava lake in the Underworld may cause lag on world load, especially on large worlds. One solution is to vertically compartmentalize the lava, such as with columns of sand.[11]
Trivia
- This seed references May 16, 2020, which is Terraria's 9th birthday and the release date of 1.4.0.1.
- The discovery of the Drunk world originated from an image posted in a tweet by Redigit,[12] featuring the release date and the new world generation screen.
- The smiley-faced moon seen during the generation of a Drunk world is a reference to an astronomy hoax that was said to happen the same day Journey's End released on PC.[13][14]
- Unlike most of the other special world seeds, the Drunk world seed is interpreted as a number, so any number of zeroes can be added in the front (e.g.
000005162020). Also, since the game ignores negatives, the seed number can be made into a negative and still be accepted. In addition, there are numerous unintended strings that generate this special world seed (due to the use of the CRC-32 algorithm[15]), such as (case-sensitive):
now aunt brushJoke Disappear Horizondisapprove stiff solution
History
- Desktop 1.4.0.1: Introduced.
- Console 1.4.0.5.4.1: Introduced.
- Switch 1.4.0.5.5: Introduced.
- Mobile 1.4.0.5.0: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.0.5 source code, field drunkWorldGeninTerraria.WorldGen.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.4.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method GenerateWorld()inTerraria.WorldGen.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.4.
- ↑ Information taken from the
Desktop 1.4.0.5 source code, method AddTrees()inTerraria.WorldGen.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.4.
- ↑ Information taken from the
Desktop 1.4.2.3 source code, method SmashAltar()inTerraria.WorldGen.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.4.
- ↑ Information taken from the
Desktop 1.4.2.3 source code, method CheckSavedOreTiers()inTerraria.IO.WorldFile.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.4.
- ↑ Information taken from the
Desktop 1.4.2.3 source code, method AnglerQuestSwap()inTerraria.Main.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.4.
- ↑ Information taken from the
Desktop 1.4.2.3 source code, method GetChat()inTerraria.NPC.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.4.
- ↑ 8.0 8.1 Information taken from the
Desktop 1.4.4.9 source code, method FinishDrunkGen()inTerraria.WorldGen.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.4.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method UpdateAudio()inTerraria.Main.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.4.
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ The relevant bug report
- ↑ Terraria: Journey's End will launch on PC May 16, 2020! April 13, 2020
- ↑ No, There Won't Be A "Smiley Face" In The Night Sky In May (But Something Else Will Make You Happy) May 1, 2020
- ↑ BBC Radio Tees on Twitter March 30, 2020
- ↑ Information taken from the
Desktop 1.4.3.6 source code, method SetSeed()inTerraria.IO.WorldFileData.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.4.