Abigail's Flower

From Terraria Wiki
(Redirected from Abigail)
Jump to navigation Jump to search
Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Abigail's Flower
  • Abigail's Flower item sprite
  • Abigail's Flower placed
Auto-use
9999
Statistics
Type
Damage6 (Summon)
Knockback2 (Very weak)
Use time36 (Very slow)
Velocity10
TooltipSummons a friendly ghost to fight for you
'It's hauntingly beautiful.'
RarityOrange (Rarity level: 3)
Sell50 SC
Research1 required
Grants Buff
BuffAbigailAbigail(Desktop, Console and Mobile versions)
Buff tooltipAbigail will fight to protect you
Projectiles created
  • Abigail
    Abigail
  • Abigail (counter)
    Abigail (counter)
Sounds
Use
Abigail's attack
Abigail's cry
Abigail upgraded
  • Internal Item ID: 5114 (Desktop, Console and Mobile versions)
  • Internal Tile ID: 624
  • Internal Buff ID: 335 (Desktop, Console and Mobile versions)
  • Internal Projectile ID: 963, 970

Abigail's Flower is a pre-Hardmode summon weapon that summons the Abigail minion. She floats towards enemies and inflicts continuous contact damage, as well as pausing to emit damaging flashes of light.

When Abigail's Flower is used more than once, multiple Abigails do not spawn; instead, the existing Abigail becomes stronger and faster for each additional summon. Abigail has a visual indicator for the number of times she is summoned, with the flower on her head changing shape and hue for each stage. In Hardmode, the boost from multiple summons is much greater.

Abigail's Flower can be uncommonly found as a plant growing on grass near a placed Tombstone, regardless of world progression. It spawns more frequently in The Constant and Zenith worlds.

Its best modifier is Fabled.

Notes

Abigail's upgrades
# Base damage Max.
enemies
Pre-HM HM
1 6 6 3
2 9 13 3
3 12 21 4
4 15 29 4
5 19 37 5
6 22 45 5
7 25 52 6
8 29 60 6
...
  • Abigail's damage starts at 6 and will increase each time she is summoned thereafter. It will increase by 3–4 damage (55% of the weapon's listed damage) in pre-Hardmode and by 7–8 damage (130% of the weapon's listed damage) in Hardmode.[1] For example, using Abigail's Flower five times will cause Abigail to deal 19 base damage[a] in pre-Hardmode and 37 base damage in Hardmode.
  • Initially, Abigail can damage a maximum of 3 enemies at once. This number will increase by 1 every two summons.[1] For example, using Abigail's Flower three or four times will allow Abigail to damage 4 enemies at once, using it five or six times will allow her to damage 5 enemies at once, and so on.
  • Abigail also increases in movement speed and acceleration with each summon.[2]
  • Although Abigail has an attack animation, she will continue to deal damage upon contact, rather than dealing damage when she attacks.
  • Abigail applies 20 ticks of local invincibility frames upon hitting an enemy, meaning she can hit up to three times per second.
  • Abigail can target enemies up to 43.75 tiles away.
    • This detection range is boosted to 131.25 tiles for enemies that are targeted by the player using a whip or summon staff.
  • Abigail will attempt to return to the player's side if her distance from the player is more than 62.5 tiles.
  • In regular worlds, Abigail's Flower can only grow on the surface layer and above. In Remix and Zenith worlds, it can grow in any layer.[3]
  • The flower breaks in one hit when mined, making a grassy sound effect.
  • Abigail's Flower grows on most types of grass (see below) that is no more than 10 tiles away (horizontally and vertically) from any type of Tombstone, and can replace existing plants.[4] It cannot grow within a 240×240-tile rectangle centered on another Abigail's Flower[5] (i.e., multiple flowers need at least 120 tiles horizontally or vertically between them).

Tips

Abigail floating toward and proceeding to attack a Blue Slime. Note the passive damage dealt to the Target Dummy.
  • It may help to make a large area of Tombstones evenly spaced out in large areas while trying to obtain this item.
  • It is best to be used with another item that can counter an enemy's movement, as Abigail cannot move while attacking.
  • Despite being a pre-Hardmode summon weapon, Abigail's Flower can work well during Hardmode, due to the substantial damage boost it gains. It is especially effective paired with the Firecracker.
  • Chaos Balls will detonate on impact with Abigail, making her a passive shield against these attacks.

Trivia

  • The flavor text of the item is a reference to Wilson's examination quote for Abigail's Flower in Don't Starve Together.
  • Abigail's Flower is tied with the Blade Staff for the lowest base damage of any summon weapon.
  • Abigail's Flower and the Terraprisma are the only minion-summoning weapons that do not have the word staff in their name.
  • Abigail's Flower is the only weapon to gain a damage boost with game progression.
  • Abigail will occasionally make the sound of a laughing Pipspook, an entity in Don't Starve Together.
    • This also makes Abigail the only summoned minion who has idle sound effects.
Abigail flower stages.png
The three shapes of Abigail's head flower.
  • The flower on Abigail's head has three different shapes which she will cycle through when summoned repeatedly. The color of the flower changes every cycle. For example, Abigail first has a small red flower, then a medium red flower, then a large red flower. Summoning her a fourth time will result in a small purple flower, then a medium purple flower, then a large purple flower, and so on.
    • The colors are represented in the HSL format. Saturation (S) and lightness (L) levels are always fixed at 100% and 60%, respectively. The hue (H) is calculated with the following formula,[6] with [math]\displaystyle{ n }[/math] being the number of summons:
[math]\displaystyle{ H = \left ( -46.8 * \left\lfloor \frac{n - 1}{3} \right\rfloor + 360 \right ) \bmod{360} }[/math]
The only exception is the second cycle, which has its own HSL values, separate from this formula.
The colors for the first 21 summonings are listed below. Further summonings continue to use the formula but this cannot be seen in-game without third-party software like mods, due to the limited number of minion slots.
Number of times Abigail's Flower was used Flower color[b]
1–3 hsl(0, 100%, 60%)
4–6 hsl(265.2, 100%, 80.58824%)
7–9 hsl(266.4, 100%, 60%)
10–12 hsl(219.6, 100%, 60%)
13–15 hsl(172.8, 100%, 60%)
16–18 hsl(126, 100%, 60%)
19–21 hsl(79.2, 100%, 60%)
  • Internally, a modified version of the Medusa Head's rays is used for Abigail's attack animation.[7]
  • Despite being a plant, Abigail's Flower cannot be grown by walking over grass blocks with Flower Boots equipped.
  • Abigail's Flower is one of the very few weapons that can be acquired as physical objects in the game's world, the others being the Enchanted Sword, the Terragrim, and the Water Bolt.
  • The three summon weapons with this special summoning mechanic are Abigail's Flower, Desert Tiger Staff, and Stardust Dragon Staff.

See also

History

  • Desktop 1.4.4:
    • Now breaks in one hit when mined, and makes a grassy sound when doing so.
    • Can no longer grow on Jungle grass.
  • Desktop 1.4.3.2:
    • Increased base speed by 33%.
    • Decreased speed growth per minion from 1.5 to 1.4 (ends at exactly the same value at 11-minion).
    • Improved base acceleration by 10%.
    • Decreased acceleration growth from 2 to 1.75 (maxes out at the same minion count).
    • Fixed (again) Abigail's Flower growth not appearing on servers, requiring players to log in again to see it.
  • Desktop 1.4.3.1:
    • Increased spawnrate by 33%.
    • Abigail can now only hit up to 3 enemies at once per "attack". This cap increases with additional summons.
    • Fixed an issue where Abigail's Flower would not visually sync on servers when it grew (rendering it invisible until the player rejoined).

References

  1. 1.0 1.1 Information taken from the Desktop version Desktop 1.4.4.9 source code, method Damage() in Terraria.Projectile.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_062() in Terraria.Projectile.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method UpdateWorld() in Terraria.WorldGen.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  4. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods HasValidGroundForAbigailsFlowerBelowSpot() in Terraria.WorldGen.cs, TryGrowingAbigailsFlower() in Terraria.WorldGen.cs, and PlaceTile() in Terraria.WorldGen.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  5. Information taken from the Desktop version Desktop 1.4.4.9 source code, method NoNearbyAbigailsFlower() in Terraria.WorldGen.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  6. Information taken from the Desktop version Desktop 1.4.4.9 source code, method DrawProjDirect() in Terraria.Main.cs. The original formula is (0 - i * 0.13 + 1) % 1 where i is the number of summons minus 1 and integer-divided by 3. The formula below is a rearranged version of it, multiplied by 360 to directly yield the hue value. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  7. Information taken from the Desktop version Desktop 1.4.4.9 source code, method DrawProjDirect() in Terraria.Main.cs. The texture for projectile 536 is loaded and used as the basis for EntitySpriteDraw. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  1. Damage of the first summon (6) plus number of extra summons (4) multiplied by 55% of the base damage (3.3):
    [math]\displaystyle{ \begin{align} & \ 6 + 4 * 3.3 \\ = & \ 6 + 13.2 \\ = & \ 19.2 \end{align} }[/math]
    The result is always rounded down.
  2. These are the base colors, visible only when the surrounding light level is at 100%. Usually they will appear darker in-game because of reduced brightness.