Ammunition items

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Ammunition items (or ammo) are consumable items fired by ranged weapons. To fire a weapon that requires ammunition, a compatible ammunition type must be present in the player's inventory. The ammunition will be taken from the first stack of suitable ammunition, checked in the following order: The four dedicated ammo slots of the inventory from top to bottom, then the main inventory from the top row (hotbar) to the bottom row, going from left to right within each row.

Each type of ammunition adds its damage, velocity, and knockback to the base value of the weapon that fires it. These stats of the ammunition item are also affected by bonuses from equipments and buffs.

Some weapons, armor, accessories, and buffs offer a chance for each shot to "conserve" ammo, firing a shot as usual without consuming the ammunition. If multiple such items and/or buffs are active, their respective chances to conserve ammo are combined. See ammo conservation for detailed calculation.

Flares

Flares are fired from the Flare Gun. This content is transcluded from Flares § Types.There are currently (Desktop, Console and Mobile versions) 6 / (Old-gen console and 3DS versions) 2 different types of Flares.

Flare Projectile Source Notes Buy Sell Rarity
Flare FlareInternal Item ID: 931 Flare FlareInternal Projectile ID: 163
  • Sold by the Merchant while a Flare Gun is in the player's inventory.
  • Found in a stack of 25–50 alongside the Flare Gun in a Gold Chest.
  • Emits red light.
7 CC 1 CC Rarity level: 0
Blue Flare Blue FlareInternal Item ID: 1614 Blue Flare Blue FlareInternal Projectile ID: 310
  • Sold by the Merchant while a Flare Gun is in the player's inventory.
  • Emits blue light.
7 CC 1 CC Rarity level: 0
Spelunker Flare Spelunker Flare(Desktop, Console and Mobile versions)Internal Item ID: 5377 Spelunker Flare Spelunker Flare(Desktop, Console and Mobile versions)Internal Projectile ID: 1008
  • Sold by the Skeleton Merchant at night, or all day during a Full Moon,
    while a Flare Gun is in the player's inventory.
  • Crafted: Flare + Spelunker Glowstick = Spelunker Flare
1 SC50 CC 30 CC Rarity level: 1
Cursed Flare Cursed Flare(Desktop, Console and Mobile versions)Internal Item ID: 5378 Cursed Flare Cursed Flare(Desktop, Console and Mobile versions)Internal Projectile ID: 1009
  • Crafted: 33 Flare + Cursed Flame = 33 Cursed Flare
- 1 CC Rarity level: 0
Rainbow Flare Rainbow Flare(Desktop, Console and Mobile versions)Internal Item ID: 5379 Rainbow Flare Rainbow Flare(Desktop, Console and Mobile versions)Internal Projectile ID: 1010
  • Crafted: 10 Flare + Rainbow Brick = 10 Rainbow Flare
  • Emits light that cycles through the rainbow.
- 1 CC Rarity level: 0
Shimmer Flare Shimmer Flare(Desktop, Console and Mobile versions)Internal Item ID: 5380 Shimmer Flare Shimmer Flare(Desktop, Console and Mobile versions)Internal Projectile ID: 1011
  • Throwing either a Flare or Blue Flare into Shimmer.
  • Emits purple light.
- 1 CC Rarity level: 0

Bullets

Bullets are fired from guns. This content is transcluded from Bullets § Types.There are 16 different types of bullets, 11 of which are Hardmode-exclusive.

Name Damage Velocity Total Velocity
Multiplier
Knockback HM Rarity Sell
Musket Ball Musket BallInternal Item ID: 97 7 4 2 2
(Very weak)
Rarity level: 0 1 CC
Meteor Shot Meteor ShotInternal Item ID: 234 8 (Desktop, Console and Mobile versions) /
9 (Old-gen console and 3DS versions)
3 2 1
(Extremely weak)
Rarity level: 1 1 CC
Silver Bullet Silver BulletInternal Item ID: 278 9 4.5 2 3
(Very weak)
Rarity level: 0 3 CC
Crystal Bullet Crystal BulletInternal Item ID: 515 9 (Desktop, Console and Mobile versions) /
8 (Old-gen console and 3DS versions)
5 2 1
(Extremely weak)
✔️ Rarity level: 3 6 CC
Cursed Bullet Cursed BulletInternal Item ID: 546 12 5 3 4
(Weak)
✔️ Rarity level: 3 6 CC
Chlorophyte Bullet Chlorophyte BulletInternal Item ID: 1179 9 (Desktop, Console and Mobile versions) /
15 (Old-gen console and 3DS versions)
5 3 4.5
(Average)
✔️ Rarity level: 7 10 CC
High Velocity Bullet High Velocity BulletInternal Item ID: 1302 11 (Desktop, Console and Mobile versions) /
10 (Old-gen console and 3DS versions)
4 8 4
(Weak)
✔️ Rarity level: 3 8 CC
Ichor Bullet Ichor BulletInternal Item ID: 1335 13 5.25 3 4
(Weak)
✔️ Rarity level: 3 6 CC
Venom Bullet Venom BulletInternal Item ID: 1342 15 (Desktop, Console and Mobile versions) /
14 (Old-gen console and 3DS versions)
5.3 3 4.1
(Average)
✔️ Rarity level: 3 8 CC
Party Bullet Party BulletInternal Item ID: 1349 10 5.1 3 5
(Average)
Rarity level: 3 2 CC (Desktop, Console and Mobile versions)
8 CC (Old-gen console and 3DS versions)
Nano Bullet Nano BulletInternal Item ID: 1350 15 (Desktop, Console and Mobile versions) /
10 (Old-gen console and 3DS versions)
4.6 3 3.6
(Weak)
✔️ Rarity level: 3 8 CC
Exploding Bullet Exploding BulletInternal Item ID: 1351 10 4.7 3 6.6
(Strong)
✔️ Rarity level: 3 8 CC
Golden Bullet Golden BulletInternal Item ID: 1352 10 4.6 3 3.6
(Weak)
✔️ Rarity level: 3 8 CC
Endless Musket Pouch Endless Musket Pouch(Desktop, Console and Mobile versions)Internal Item ID: 3104 7 4 2 2
(Very weak)
✔️ Rarity level: 2 1 GC
Luminite Bullet Luminite Bullet(Desktop, Console and Mobile versions)Internal Item ID: 3567 20 2 6 3
(Very weak)
✔️ Rarity level: 9 2 CC
Tungsten Bullet Tungsten Bullet(Desktop, Console and Mobile versions)Internal Item ID: 4915 9 4.5 2 4
(Weak)
Rarity level: 0 3 CC

Arrows

Arrows are fired from bows and repeaters. This content is transcluded from Arrows § Types.There are 15 different types of arrows, 7 of which are Hardmode-exclusive.

Name Damage Velocity Total Velocity
Multiplier
Knockback HM Rarity Sell
Wooden Arrow Wooden ArrowInternal Item ID: 40 5 (Desktop, Console and Mobile versions) /
4 (Old-gen console and 3DS versions)
3 1 2
(Very weak)
Rarity level: 0 1 CC (Desktop, Console and Mobile versions) / 2 CC (Old-gen console and 3DS versions)
Flaming Arrow Flaming ArrowInternal Item ID: 41 7 (Desktop, Console and Mobile versions) /
6 (Old-gen console and 3DS versions)
3.5 1 2
(Very weak)
Rarity level: 0 2 CC (Desktop, Console and Mobile versions) / 3 CC (Old-gen console and 3DS versions)
Unholy Arrow Unholy ArrowInternal Item ID: 47 12 (Desktop, Console and Mobile versions) /
8 (Old-gen console and 3DS versions)
3.4 1 3
(Very weak)
Rarity level: 1 8 CC
Jester's Arrow Jester's ArrowInternal Item ID: 51 10 0.5 2 4
(Weak)
Rarity level: 1 20 CC
Hellfire Arrow Hellfire ArrowInternal Item ID: 265 13 (Desktop, Console and Mobile versions) /
10 (Old-gen console and 3DS versions)
6.5 1 8
(Very strong)
Rarity level: 2 20 CC
Holy Arrow Holy ArrowInternal Item ID: 516 13 3.5 1 2
(Very weak)
✔️ Rarity level: 3 16 CC
Cursed Arrow Cursed ArrowInternal Item ID: 545 17 (Desktop, Console and Mobile versions) /
14 (Old-gen console and 3DS versions)
4 1 3
(Very weak)
✔️ Rarity level: 3 8 CC
Frostburn Arrow Frostburn ArrowInternal Item ID: 988 7 3.75 1 2.2
(Very weak)
Rarity level: 0 3 CC
Chlorophyte Arrow Chlorophyte ArrowInternal Item ID: 1235 16 4.5 2 3.5
(Weak)
✔️ Rarity level: 7 20 CC
Ichor Arrow Ichor ArrowInternal Item ID: 1334 16 (Desktop, Console and Mobile versions) /
15 (Old-gen console and 3DS versions)
4.25 2 3
(Very weak)
✔️ Rarity level: 3 8 CC
Venom Arrow Venom ArrowInternal Item ID: 1341 19 (Desktop, Console and Mobile versions) /
17 (Old-gen console and 3DS versions)
4.3 2 4.2
(Average)
✔️ Rarity level: 3 18 CC
Bone Arrow Bone Arrow(Desktop, Console and Mobile versions)Internal Item ID: 3003 8 3.5 1 2.5
(Very weak)
Rarity level: 0 3 CC
Endless Quiver Endless Quiver(Desktop, Console and Mobile versions)Internal Item ID: 3103 5 3 1 2
(Very weak)
✔️ Rarity level: 2 1 GC
Luminite Arrow Luminite Arrow(Desktop, Console and Mobile versions)Internal Item ID: 3568 15 3 2 3.5
(Weak)
✔️ Rarity level: 9 2 CC
Shimmer Arrow Shimmer Arrow(Desktop, Console and Mobile versions)Internal Item ID: 5348 12 3 1 2
(Very weak)
Rarity level: 2 2 CC

Rockets

Rockets are fired from launchers. This content is transcluded from Rockets § Types.There are (Desktop, Console and Mobile versions) 12 / (Old-gen console and 3DS versions) 4 different types of rockets, all of which are Hardmode-exclusive.

Name Damage Rarity Source Normal blast radius Destroys tiles
Rocket I Rocket IInternal Item ID: 771 40 (Desktop, Console and Mobile versions) /
35 (Old-gen console and 3DS versions)
Rarity level: 0 Purchased from Cyborg (50 CC)
(Anytime)
Small
Rocket II Rocket IIInternal Item ID: 772 40 Rarity level: 1 Purchased from Cyborg (2 SC50 CC)
(During Blood Moon)
Small ✔️
Rocket III Rocket IIIInternal Item ID: 773 65 (Desktop, Console and Mobile versions) /
55 (Old-gen console and 3DS versions)
Rarity level: 1 Purchased from Cyborg (1 SC)
(During Night or Solar Eclipse)
Large
Rocket IV Rocket IVInternal Item ID: 774 65 (Desktop, Console and Mobile versions) /
69 (Old-gen console and 3DS versions)
Rarity level: 2 Purchased from Cyborg (5 SC)
(During Solar Eclipse)
Large ✔️
Cluster Rocket I Cluster Rocket I(Desktop, Console and Mobile versions)Internal Item ID: 4445 50 Rarity level: 0 Purchased from Cyborg (7 SC50 CC)
(Post-Martian Madness)
Spread
Cluster Rocket II Cluster Rocket II(Desktop, Console and Mobile versions)Internal Item ID: 4446 50 Rarity level: 0 Purchased from Cyborg (15 SC)
(Post-Martian Madness,
during Blood Moon or Solar Eclipse)
Spread ✔️
Dry Rocket Dry Rocket(Desktop, Console and Mobile versions)Internal Item ID: 4459 40 Rarity level: 0 Purchased from Cyborg (50 SC)
(Anytime)
Tiny ✔️
(liquid tiles only)
Wet Rocket Wet Rocket(Desktop, Console and Mobile versions)Internal Item ID: 4447 40 Rarity level: 0 Dry Rocket ( @ Water / Sink ) Tiny
Lava Rocket Lava Rocket(Desktop, Console and Mobile versions)Internal Item ID: 4448 40 Rarity level: 0 Dry Rocket ( @ Lava ) Tiny
Honey Rocket Honey Rocket(Desktop, Console and Mobile versions)Internal Item ID: 4449 40 Rarity level: 0 Dry Rocket ( @ Honey ) Tiny
Mini Nuke I Mini Nuke I(Desktop, Console and Mobile versions)Internal Item ID: 4457 75 Rarity level: 0 100 Rocket III + Shroomite Bar = 100 Mini Nuke I ( @ Autohammer ) Huge
Mini Nuke II Mini Nuke II(Desktop, Console and Mobile versions)Internal Item ID: 4458 75 Rarity level: 0 100 Rocket IV + Shroomite Bar = 100 Mini Nuke II ( @ Autohammer ) Huge ✔️

Darts

Darts are fired from the Blowpipe, Blowgun, Dart Pistol(Desktop, Console and Mobile versions), and Dart Rifle(Desktop, Console and Mobile versions). All of these weapons can additionally fire Seeds. This content is transcluded from Darts § Types.There are 5 different types of darts, 3 of which are Hardmode-exclusive.

Name Damage Velocity Total Velocity
Multiplier
Knockback HM Rarity Sell Source Properties
Seed SeedInternal Item ID: 283 4 (Desktop, Console and Mobile versions) /
1 (Old-gen console and 3DS versions)
??? 1 ??? Rarity level: 0 0 CC Cutting vegetation when Blowpipe or Blowgun is in inventory. No special properties.
Poison Dart Poison DartInternal Item ID: 1310 10 (Desktop, Console and Mobile versions) /
8 (Old-gen console and 3DS versions)
2 1 2
(Very weak)
Rarity level: 2 0 CC Crafted:
Desktop versionConsole versionMobile version: Stinger = 100 Poison Dart
Old-gen console versionNintendo 3DS version: Stinger = 50 Poison Dart
Inflicts Poison.
Crystal Dart Crystal Dart(Desktop, Console and Mobile versions)Internal Item ID: 3009 14 1 2 3.5
(Weak)
✔️ Rarity level: 3 6 CC Crafted:
Crystal Shard = 100 Crystal Dart
Unaffected by gravity, ricochets/pierces 6 times, will attempt to ricochet into enemies
Cursed Dart Cursed Dart(Desktop, Console and Mobile versions)Internal Item ID: 3010 9 3 1 2.2
(Very weak)
✔️ Rarity level: 3 6 CC Crafted:
Cursed Flame = 100 Cursed Dart
Inflicts Cursed Inferno. Drips Cursed Flames onto enemies below its path while in flight, dealing additional damage.
Ichor Dart Ichor Dart(Desktop, Console and Mobile versions)Internal Item ID: 3011 10 3 1 2.5
(Very weak)
✔️ Rarity level: 3 6 CC Crafted:
Ichor = 100 Ichor Dart
Inflicts Ichor. Splits into 2–5 projectiles in midair.

Other types

Ammo ID Ammo Type Shroomite armor Bonus Type Ammo Varieties Weapons that use this ammo
15 Fallen StarFallen Star (Desktop, Console and Mobile versions) Specialist / (Old-gen console and 3DS versions) None Fallen Star Star Cannon, Super Star Shooter
23 GelGel (Desktop, Console and Mobile versions) Specialist / (Old-gen console and 3DS versions) None Gel Flamethrower, Elf Melter
42 SandSand (Desktop, Console and Mobile versions) Specialist / (Old-gen console and 3DS versions) None Sand Block, Ebonsand Block, Pearlsand Block, Crimsand Block Sandgun
51 SeedSeed (Desktop, Console and Mobile versions) Specialist / (Old-gen console and 3DS versions) None Seed, Poison Dart, Cursed Dart(Desktop, Console and Mobile versions), Ichor Dart(Desktop, Console and Mobile versions), Crystal Dart(Desktop, Console and Mobile versions) Blowpipe, Blowgun, Dart Pistol(Desktop, Console and Mobile versions), Dart Rifle(Desktop, Console and Mobile versions)
71 CoinCoinCoinCoinCoin None Copper Coin, Silver Coin, Gold Coin, Platinum Coin Coin Gun
246 Stynger BoltStynger Bolt Specialist Stynger Bolt Stynger
311 Candy CornCandy Corn Bullet Candy Corn Candy Corn Rifle
312 Explosive Jack 'O LanternExplosive Jack 'O Lantern Specialist Explosive Jack 'O Lantern Jack 'O Lantern Launcher
323 StakeStake Arrow Stake Stake Launcher
353 AleAle (Desktop, Console and Mobile versions) Specialist / (Old-gen console and 3DS versions) None Ale Ale Tosser(Desktop, Console and Mobile versions)
949 SnowballSnowball (Desktop, Console and Mobile versions) Specialist / (Old-gen console and 3DS versions) None Snowball Snowball Cannon
3108 NailNail(Desktop, Console and Mobile versions) Specialist Nail(Desktop, Console and Mobile versions) Nail Gun(Desktop, Console and Mobile versions)

Ammo used by tools

Solutions

Solutions are fired from the Clentaminator or Terraformer(Desktop, Console and Mobile versions). They spread or remove biomes. This content is transcluded from Solutions § Types.

Solution Available Effect Tooltip
Green SolutionGreen SolutionInternal Item ID: 780 When the Steampunker is spoken to anywhere other than The Hallow,
and not during a Blood Moon or Solar Eclipse
Removes Corruption, Crimson, and Hallow
Converts Glowing Mushroom biome to Jungle
See this section for the full list
Used by the Clentaminator
Spreads the Purity
Yellow SolutionYellow Solution(Desktop, Console and Mobile versions)Internal Item ID: 5392 From the Steampunker
after the Moon Lord has been defeated
Spreads Desert
See this section for the full list
Used by the Clentaminator
Spreads the Desert
White SolutionWhite Solution(Desktop, Console and Mobile versions)Internal Item ID: 5393 From the Steampunker
after the Moon Lord has been defeated
Spreads Snow
See this section for the full list
Used by the Clentaminator
Spreads the Snow
Brown SolutionBrown Solution(Desktop, Console and Mobile versions)Internal Item ID: 5394 From the Steampunker
after the Moon Lord has been defeated
Spreads Forest
See this section for the full list
Used by the Clentaminator
Spreads the Forest
Blue SolutionBlue SolutionInternal Item ID: 781 When the Steampunker is spoken to in The Hallow Spreads Hallow
See this section for the full list
Used by the Clentaminator
Spreads the Hallow
Purple SolutionPurple SolutionInternal Item ID: 782 From the Steampunker during a Blood Moon or Solar Eclipse,
in a Corrupt world
Spreads Corruption
See this section for the full list
Used by the Clentaminator
Spreads the Corruption
Dark Blue SolutionDark Blue SolutionInternal Item ID: 783 From the Truffle, any time Converts Jungle to Glowing Mushroom biome
See this section for the full list
Used by the Clentaminator
Spreads Glowing Mushrooms
Red SolutionRed SolutionInternal Item ID: 784 From the Steampunker during a Blood Moon or Solar Eclipse,
in a Crimson world
Spreads Crimson
See this section for the full list
Used by the Clentaminator
Spreads the Crimson

Bait

Bait is used by a fishing pole to catch fish. This content is transcluded from Bait § Types.There are 46 different types of bait items, 1 of which is Hardmode-exclusive.

Bait Power Rarity Sell Research
Apprentice Bait Apprentice BaitInternal Item ID: 2674 15% Rarity level: 1 1 SC 5 required
Journeyman Bait Journeyman BaitInternal Item ID: 2675 30% Rarity level: 2 3 SC 5 required
Master Bait Master BaitInternal Item ID: 2676 50% Rarity level: 3 10 SC 5 required
Black Dragonfly Black Dragonfly(Desktop, Console and Mobile versions)Internal Item ID: 4334 20% Rarity level: 1 10 SC 5 required
Black Scorpion Black ScorpionInternal Item ID: 2156 15% Rarity level: 1 15 SC (Desktop, Console and Mobile versions)
No value (Old-gen console and 3DS versions)
5 required
Blue Dragonfly Blue Dragonfly(Desktop, Console and Mobile versions)Internal Item ID: 4335 20% Rarity level: 1 10 SC 5 required
Blue Jellyfish (bait) Blue Jellyfish (bait)Internal Item ID: 20% Rarity level: 1 3 GC50 SC 3 required
Buggy Buggy(Desktop, Console and Mobile versions)Internal Item ID: 3194 40% Rarity level: 2 10 SC 5 required
Enchanted Nightcrawler Enchanted Nightcrawler(Desktop, Console and Mobile versions)Internal Item ID: 3191 35% Rarity level: 2 20 SC 5 required
Firefly FireflyInternal Item ID: 1992 20% Rarity level: 1 (Desktop, Console and Mobile versions)
Rarity level: 0 (Old-gen console and 3DS versions)
3 SC (Desktop, Console and Mobile versions)
No value (Old-gen console and 3DS versions)
5 required
Glowing Snail Glowing SnailInternal Item ID: 2007 15% Rarity level: 1 50 SC 5 required
Gold Butterfly Gold Butterfly(Desktop, Console and Mobile versions)Internal Item ID: 2891 50% Rarity level: 3 10 GC 3 required
Gold Dragonfly Gold Dragonfly(Desktop, Console and Mobile versions)Internal Item ID: 4340 50% Rarity level: 3 10 GC 3 required
Gold Grasshopper Gold Grasshopper(Desktop, Console and Mobile versions)Internal Item ID: 2893 50% Rarity level: 3 10 GC 3 required
Gold Ladybug Gold Ladybug(Desktop, Console and Mobile versions)Internal Item ID: 4362 50% Rarity level: 3 10 GC 3 required
Gold Water Strider Gold Water Strider(Desktop, Console and Mobile versions)Internal Item ID: 4419 50% Rarity level: 3 10 GC 3 required
Gold Worm Gold Worm(Desktop, Console and Mobile versions)Internal Item ID: 2895 50% Rarity level: 3 10 GC 3 required
Grasshopper GrasshopperInternal Item ID: 2740 10% Rarity level: 0 2 SC50 CC 5 required
Green Dragonfly Green Dragonfly(Desktop, Console and Mobile versions)Internal Item ID: 4336 20% Rarity level: 1 10 SC 5 required
Green Jellyfish (bait) Green Jellyfish (bait)Internal Item ID: 20% Rarity level: 1 3 GC50 SC 3 required
Grubby Grubby(Desktop, Console and Mobile versions)Internal Item ID: 3192 15% Rarity level: 1 2 SC50 CC 5 required
Hell Butterfly Hell Butterfly(Desktop, Console and Mobile versions)Internal Item ID: 4845 15% Rarity level: 1 20 SC 5 required
Julia Butterfly Julia ButterflyInternal Item ID: 2001 25% Rarity level: 1 30 SC 5 required
Ladybug Ladybug(Desktop, Console and Mobile versions)Internal Item ID: 4361 17% Rarity level: 1 10 SC 5 required
Lavafly Lavafly(Desktop, Console and Mobile versions)Internal Item ID: 4847 25% Rarity level: 1 20 SC 5 required
Lightning Bug Lightning BugInternal Item ID: 2004 35% Rarity level: 2 5 SC 5 required
Maggot Maggot(Desktop, Console and Mobile versions)Internal Item ID: 4363 22% Rarity level: 1 5 SC 5 required
Magma Snail Magma Snail(Desktop, Console and Mobile versions)Internal Item ID: 4849 35% Rarity level: 2 50 SC 5 required
Monarch Butterfly Monarch ButterflyInternal Item ID: 1994 5% Rarity level: 0 5 SC 5 required
Orange Dragonfly Orange Dragonfly(Desktop, Console and Mobile versions)Internal Item ID: 4337 20% Rarity level: 1 10 SC 5 required
Pink Jellyfish (bait) Pink Jellyfish (bait)Internal Item ID: 20% Rarity level: 1 3 GC50 SC 3 required
Purple Emperor Butterfly Purple Emperor ButterflyInternal Item ID: 1995 35% Rarity level: 2 75 SC 5 required
Red Admiral Butterfly Red Admiral ButterflyInternal Item ID: 1996 30% Rarity level: 2 40 SC 5 required
Red Dragonfly Red Dragonfly(Desktop, Console and Mobile versions)Internal Item ID: 4338 20% Rarity level: 1 10 SC 5 required
Scorpion ScorpionInternal Item ID: 2157 10% Rarity level: 0 15 SC (Desktop, Console and Mobile versions)
No value (Old-gen console and 3DS versions)
5 required
Sluggy Sluggy(Desktop, Console and Mobile versions)Internal Item ID: 3193 25% Rarity level: 1 5 SC 5 required
Snail SnailInternal Item ID: 2006 10% Rarity level: 0 10 SC 5 required
Stinkbug Stinkbug(Desktop, Console and Mobile versions)Internal Item ID: 5132 10% Rarity level: 0 10 SC 5 required
Sulphur Butterfly Sulphur ButterflyInternal Item ID: 1998 10% Rarity level: 0 10 SC 5 required
Tree Nymph Butterfly Tree Nymph ButterflyInternal Item ID: 1999 50% Rarity level: 3 1 GC 5 required
Truffle Worm Truffle WormInternal Item ID: 2673 666% Rarity level: 3 10 GC 3 required
Ulysses Butterfly Ulysses ButterflyInternal Item ID: 1997 20% Rarity level: 1 20 SC 5 required
Water Strider Water Strider(Desktop, Console and Mobile versions)Internal Item ID: 4418 17% Rarity level: 1 10 SC 5 required
Worm WormInternal Item ID: 2002 25% Rarity level: 1 5 SC 5 required
Yellow Dragonfly Yellow Dragonfly(Desktop, Console and Mobile versions)Internal Item ID: 4339 20% Rarity level: 1 10 SC 5 required
Zebra Swallowtail Butterfly Zebra Swallowtail ButterflyInternal Item ID: 2000 15% Rarity level: 1 15 SC 5 required

Wire

Wire is used to connect mechanisms to triggers and can be placed and removed using various tools. Placed wire will assume the color of the Wrench used, but will always appear as Wirered wire when dropped or placed in inventory or ammo slots. See Wire for more information, and a complete list of available tools.

Placed wire color Tool
Red Wire toggle (mobile).png Red Places by Red WrenchRed Wrench
Green Wire toggle (mobile).png Green Places by Green WrenchGreen Wrench
Blue Wire toggle (mobile).png Blue Places by Blue WrenchBlue Wrench
Yellow Wire toggle (mobile).png Yellow Places by Yellow WrenchYellow Wrench(Desktop, Console and Mobile versions)
Mechanical Display toggle (mobile).png All colors Places and removes by Multicolor WrenchMulticolor Wrench(Desktop, Console and Mobile versions) and The Grand DesignThe Grand Design(Desktop, Console and Mobile versions)

Actuator

Actuators have to be connected with wiring to function. When activated, the tile the Actuator is on toggles between active and inactive state, effectively allowing any block to be toggled like Active or Inactive Stone Blocks. See Actuator for more information.

Tool Interact
Wire CutterWire Cutter Removes Actuators
The Grand DesignThe Grand Design(Desktop, Console and Mobile versions) Places and removes Actuators
PresseratorPresserator(Desktop, Console and Mobile versions) Places Actuators on objects when placing them, if the player has any.
Actuation RodActuation Rod(Desktop, Console and Mobile versions) Can toggle any Actuator within a limited range without requiring wire.

Ammo conservation

Main article: Ammo conservation

By default, every item of ammo fired will be consumed, i.e. removed from the player's inventory. There are certain items, however, that add a chance to prevent consuming the item, effectively conserving ammo occasionally.

Tips

  • The following ammo items do not automatically get placed into the ammo slots. If the player is running low on inventory space and still has ammo slots open, these items can be placed there to conserve space.