Axes
Axes are tools used to remove trees and cacti. Some axes have chainsaw counterparts, which cut faster but have lower range. Some axes can serve as both axes and hammers at the same time, known as hamaxes, or as both an axe and a pickaxe. Newly created characters spawn with a Copper Axe (Iron Axe in Journey Mode(Desktop, Console and Mobile versions)).
When evaluating the practical efficiency of an axe, two stats should be taken into consideration: Axe power and chopping speed. Higher axe power causes an axe to deal more "damage" to trees and cacti per hit, and lower chopping speed values mean that the axe hits trees and cacti more frequently. The use time attribute can safely be disregarded, because it reflects the weapon swing/animation and is not related to the hits for cutting.
The best modifier is Light for pre-Hardmode axes and Legendary for Hardmode axes. Exceptions are the Meteor Hamaxe, which has the same speed with the Legendary modifier as with the Light modifier, and the Shroomite Digging Claw, which will cut down faster when reforged to Light.
Types
There are 31 different types of axes, 17 of which are Hardmode-exclusive.
| Name | Axe power |
Hammer power |
Pickaxe power |
Damage | Bonus | Use time | Mining speed |
Knockback | HM | Rarity | Sell | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Copper AxeInternal Item ID: 3506 | 35% | - | - | 3 | −1 range | 30 (Average)
|
21 | 4.5 (Average)
|
❌ | 80 CC | ||
| Tin AxeInternal Item ID: 3500 | 40% | - | - | 4 | - | 28 (Average)
|
20 | 4.5 (Average)
|
❌ | 1 SC20 CC | ||
| Iron AxeInternal Item ID: 10 | 45% | - | - | 5 | - | 27 (Average)
|
19 | 4.5 (Average)
|
❌ | 3 SC20 CC | ||
| Lead AxeInternal Item ID: 3494 | 50% | - | - | 6 | - | 28 (Average)
|
19 | 4.5 (Average)
|
❌ | 4 SC80 CC | ||
| Silver AxeInternal Item ID: 3512 | 50% | - | - | 6 | - | 26 (Average)
|
18 | 4.5 (Average)
|
❌ | 8 SC | ||
| Tungsten AxeInternal Item ID: 3488 | 55% | - | - | 7 | - | 26 (Average)
|
18 | 4.5 (Average)
|
❌ | 12 SC | ||
| Gold AxeInternal Item ID: 3518 | 55% | - | - | 7 | - | 26 (Average)
|
18 | 4.5 (Average)
|
❌ | 16 SC | ||
| Platinum AxeInternal Item ID: 3482 | 60% | - | - | 8 | - | 25 (Fast)
|
17 | 4.5 (Average)
|
❌ | 24 SC | ||
| Cobalt WaraxeInternal Item ID: 991 | 70% | - | - | 33 | - | 35 (Slow)
|
13 | 5 (Average)
|
✔️ | 1 GC8 SC | ||
| War Axe of the NightInternal Item ID: 45 | 75% | - | - | 20 | - | 30 (Average)
|
15 | 6 (Average)
|
❌ | 27 SC | ||
| Blood Lust ClusterInternal Item ID: 799 | 75% | - | - | 22 | - | 32 (Slow)
|
15 | 6 (Average)
|
❌ | 27 SC | ||
| Palladium WaraxeInternal Item ID: 1222 | 75% | - | - | 36 | - | 35 (Slow)
|
12 | 5.5 (Average)
|
✔️ | 1 GC44 SC | ||
| Mythril WaraxeInternal Item ID: 992 | 85% | - | - | 39 | - | 35 (Slow)
|
10 | 6 (Average)
|
✔️ | 1 GC62 SC | ||
| Orichalcum WaraxeInternal Item ID: 1223 | 90% | - | - | 41 | - | 35 (Slow)
|
9 | 6.5 (Strong)
|
✔️ | 1 GC98 SC | ||
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Adamantite WaraxeInternal Item ID: 993 | 100% | - | - | 43 | - | 35 (Slow)
|
8 | 7 (Strong)
|
✔️ | 2 GC16 SC | |
| Meteor HamaxeInternal Item ID: 204 | 100% | 60% | - | 20 | - | 30 (Average)
|
16 | 7 (Strong)
|
❌ | 30 SC | ||
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Titanium WaraxeInternal Item ID: 1224 | 105% | - | - | 44 | - | 35 (Slow)
|
7 | 7.5 (Very strong)
|
✔️ | 2 GC52 SC | |
| Pickaxe AxeInternal Item ID: 990 | 110% | - | 200% | 35 | - | 25 (Fast)
|
7 | 4.75 (Average)
|
✔️ | 4 GC40 SC | ||
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Chlorophyte GreataxeInternal Item ID: 1233 | 115% | - | - | 70 | +1 range | 30 (Average)
|
7 | 7 (Strong)
|
✔️ | 4 GC32 SC | |
| PicksawInternal Item ID: 1294 | 125% | - | 210% | 34 | +1 range | 16 (Very fast)
|
6 | 5.5 (Average)
|
✔️ | 4 GC32 SC | ||
| Shroomite Digging Claw(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2176 | 125% | - | 200% | 45 | −1 range | 12 (Very fast)
|
4 | 6 (Average)
|
✔️ | 4 GC | ||
| Lucy the Axe(Desktop, Console and Mobile versions)Internal Item ID: 5095 | 150% | - | - | 27 | - | 15 (Very fast)
|
15 | 5 (Average)
|
❌ | 1 GC50 SC | ||
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Axe of Regrowth(Desktop, Console and Mobile versions)Internal Item ID: 5295 | 150% | - | - | 20 | - | 24 (Fast)
|
12 | 5 (Average)
|
❌ | 1 GC50 SC | |
| Molten HamaxeInternal Item ID: 217 | 150% | 70% | - | 20 | - | 27 (Average)
|
14 | 7 (Strong)
|
❌ | 54 SC | ||
| Haemorrhaxe(Desktop, Console and Mobile versions)Internal Item ID: 4317 | 150% | 80% | - | 30 | - | 27 (Average)
|
11 | 7 (Strong)
|
✔️ | 2 GC | ||
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Spectre HamaxeInternal Item ID: 1507 | 150% | 90% | - | 60 | +3 range | 28 (Average)
|
8 | 7 (Strong)
|
✔️ | 4 GC32 SC | |
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Solar Flare Hamaxe(Desktop, Console and Mobile versions)Internal Item ID: 3522 | 150% | 100% | - | 60 | +4 range | 28 (Average)
|
7 | 7 (Strong)
|
✔️ | 5 GC | |
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Vortex Hamaxe(Desktop, Console and Mobile versions)Internal Item ID: 3523 | 150% | 100% | - | 60 | +4 range | 28 (Average)
|
7 | 7 (Strong)
|
✔️ | 5 GC | |
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Nebula Hamaxe(Desktop, Console and Mobile versions)Internal Item ID: 3524 | 150% | 100% | - | 60 | +4 range | 28 (Average)
|
7 | 7 (Strong)
|
✔️ | 5 GC | |
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Stardust Hamaxe(Desktop, Console and Mobile versions)Internal Item ID: 3525 | 150% | 100% | - | 60 | +4 range | 28 (Average)
|
7 | 7 (Strong)
|
✔️ | 5 GC | |
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The AxeInternal Item ID: 1305 | 175% | 100% | - | 72 | +1 range | 23 (Fast)
|
7 | 7.25 (Very strong)
|
✔️ | 10 GC | |
Axe power
Axe power primarily dictates how many hits it takes for an axe or chainsaw to destroy a tree or cactus. As a secondary effect, it influences the amount of Wood or Glowing Mushrooms that are dropped upon the destruction of most tree types.
Chopping efficiency
All tree and cactus tiles have 100 hit points each. A tree or cactus tile is destroyed (along with the rest of the plant that is above it) when its hit points are reduced to 0 or below. Hitting a tree or cactus tile with an axe or chainsaw reduces its hit points as follows:[1]
- For trees of all types (including Giant Glowing Mushrooms): Axe power multiplied by 24, rounded down.
- For cacti: Axe power multiplied by 72, rounded down.
Examples:
| Plant | Damage per hit | Hits until destroyed |
|---|---|---|
| [math]\displaystyle{ \left\lfloor 50\% \times 24 \right\rfloor = 12 }[/math] | [math]\displaystyle{ \left\lceil 100 / 12 \right\rceil = 9 }[/math] | |
| [math]\displaystyle{ \left\lfloor 50\% \times 72 \right\rfloor = 36 }[/math] | [math]\displaystyle{ \left\lceil 100 / 36 \right\rceil = 3 }[/math] |
| Plant | Damage per hit | Hits until destroyed |
|---|---|---|
| [math]\displaystyle{ \left\lfloor 150\% \times 24 \right\rfloor = 36 }[/math] | [math]\displaystyle{ \left\lceil 100 / 36 \right\rceil = 3 }[/math] | |
| [math]\displaystyle{ \left\lfloor 150\% \times 72 \right\rfloor = 108 }[/math] | [math]\displaystyle{ \left\lceil 100 / 108 \right\rceil = 1 }[/math] |
Secret world seeds
In For the worthy and Get fixed boi worlds, the amount of damage dealt to both trees and cacti is further multiplied by 1.3 and then rounded down again. As a result, axes with low axe power are significantly more efficient than in regular worlds.
Examples:
| Plant | Damage per hit | Hits until destroyed |
|---|---|---|
| [math]\displaystyle{ \left\lfloor \left\lfloor 50\% \times 24 \right\rfloor \times 1.3 \right\rfloor = 15 }[/math] | [math]\displaystyle{ \left\lceil 100 / 15 \right\rceil = 7 }[/math] | |
| [math]\displaystyle{ \left\lfloor \left\lfloor 50\% \times 72 \right\rfloor \times 1.3 \right\rfloor = 46 }[/math] | [math]\displaystyle{ \left\lceil 100 / 46 \right\rceil = 3 }[/math] |
| Plant | Damage per hit | Hits until destroyed |
|---|---|---|
| [math]\displaystyle{ \left\lfloor \left\lfloor 150\% \times 24 \right\rfloor \times 1.3 \right\rfloor = 46 }[/math] | [math]\displaystyle{ \left\lceil 100 / 46 \right\rceil = 3 }[/math] | |
| [math]\displaystyle{ \left\lfloor \left\lfloor 150\% \times 72 \right\rfloor \times 1.3 \right\rfloor = 140 }[/math] | [math]\displaystyle{ \left\lceil 100 / 140 \right\rceil = 1 }[/math] |
Wood yield
Trees normally drop one unit of their respective Wood per tile, including branches (except for surface Giant Glowing Mushrooms, which only have a 1/2 (50%) chance per tile to drop one Glowing Mushroom). Depending on the axe power of the axe used to chop down the tree, there are two chances to increase this number to 2:[2]
- First, there is a chance equal to the axe power divided by 5 to increase the drop amount to 2 per tile. For example, with a Lead Axe (50% axe power) this chance is 10%.
- If this first attempt was unsuccessful, there is another chance of 1/3 (33.33%) to increase the drop amount to 2 per tile.
This mechanic is applied when chopping Forest trees, Vanity trees, Boreal trees, Mahogany trees, Ebonwood/Shadewood trees, Ash trees, Pearlwood trees, and surface Giant Glowing Mushrooms. It does not apply to Palm trees (including their evil biome and Hallowed variants), underground Giant Glowing Mushrooms, and gem trees – the yield of these tree types is unaffected by axe power.
Moreover, this mechanic is also applied when destroying trees by other means apart from using an axe, such as explosives or lava. In this case, the axe power of the item held by the player at the time of the tree's destruction is used for the calculation. For example, the player can plant a Bomb near a tree and then quickly switch to their Platinum Axe to ensure its 60% axe power is used for calculating the Wood drop amount when the Bomb detonates. Items with no axe power are simply treated as having 0% axe power, i.e. there is a single 1/3 (33.33%) chance to increase the drop amount to 2 if the player is holding a non-axe item when the tree is destroyed.
In multiplayer, the held item of the player closest to each tree tile is considered for calculating the Wood drop amount of that tree tile. For example, the range boost of the Luminite Hamaxes allows chopping trees from quite far away. If there is another player closer to the tree when it is cut down, that player's held item is used for the calculation instead of the Luminite Hamaxe of the player who cut down the tree. This happens regardless of whether they are holding an axe at that moment (whose axe power is then used for the calculation) or not (in which case 0% axe power is used for the calculation).
Calculation
The combined chance of the two attempts to increase the drop amount to 2 described above can be expressed with the following formula:[3]
[math]\displaystyle{ \text{chance} = \frac{\text{axe power} + 250\%}{750\%} }[/math]
To calculate the average amount of dropped Wood per tree tile, add 1 to the formula and treat axe power as a decimal (e.g. 50% axe power as 0.5, 125% axe power as 1.25):
[math]\displaystyle{ \text{avg. drops} = 1 + \frac{\text{axe power} + 2.5}{7.5} }[/math]
Divide the result by 2 for surface Giant Glowing Mushrooms (since they only have a 1/2 (50%) chance to drop a Glowing Mushroom in the first place).
Examples:
- The Lead Axe has an axe power of 50%.
- Cutting down a tree with it grants a chance of 40% per tile to increase the Wood drop amount to 2: [math]\displaystyle{ \frac{ 50 \% + 250\%}{750\%} = 40 \% }[/math]
- Using a Lead Axe yields an average of 1.4 Wood per tree tile: [math]\displaystyle{ 1 + \frac{ 0.5 + 2.5}{7.5} = 1.4 }[/math]
- The Molten Hamaxe has an axe power of 150%.
- Cutting down a tree with it grants a chance of 53.33% per tile to increase the Wood drop amount to 2: [math]\displaystyle{ \frac{ 150 \% + 250\%}{750\%} = 53.33 \% }[/math]
- Using a Molten Hamaxe yields an average of 1.53 Wood per tree tile: [math]\displaystyle{ 1 + \frac{ 1.5 + 2.5}{7.5} = 1.53 }[/math]
Notes
- The chopping speed of axes and chainsaws is only affected by modifiers.
- Axes that also function as pickaxes (Pickaxe Axe, Shroomite Digging Claw, and Picksaw) are the exception to this. The chopping speed of these tools is also affected by other mining speed bonuses, such as the Mining buff.
- Axes are also used to destroy Fallen Logs. They require the same number of hits as trees to be destroyed.
Achievements
Tips
History
- Desktop 1.4.4: Introduced Axe of Regrowth.
- Desktop 1.4.3: Introduced Lucy the Axe.
- Desktop 1.4.0.1: Removed the axe functionality from the Laser Drill.
- Desktop 1.3.0.1: Introduced Laser Drill and Luminite Hamaxes.
- Desktop 1.0.6: Axes now destroy blocks faster.
- Desktop-Release: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method ItemCheck_UseMiningTools_ActuallyUseMiningTool()inPlayer.cs. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method KillTile_GetTreeDrops()inWorldGen.cs. - ↑ Deduction as follows. [math]\displaystyle{ p }[/math] is the combined chance; [math]\displaystyle{ a }[/math] is the axe power. The two summands in the first equation are the two chances.
[math]\displaystyle{ \begin{align} p & = \frac{a}{5} + \left( 1-\frac{a}{5} \right) \times \frac{1}{3} \\ & = \frac{a}{5} + \frac{1}{3} - \frac{a \times 1}{5 \times 3} \\ & = \frac{a}{5} - \frac{a}{15} + \frac{1}{3} \\ & = \frac{3 \times a}{15} - \frac{a}{15} + \frac{5}{15} \\ & = \frac{2 \times a}{15} + \frac{5}{15} \\ & = \frac{a}{7.5} + \frac{2.5}{7.5} \\ & = \frac{a + 2.5}{7.5} \end{align} }[/math]










