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}}<!-- For a non-dynamic, static table (for language wikis which do not have an article for every item yet), see [[Bait/static]] --> |
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}}<!-- For a non-dynamic, static table (for language wikis which do not have an article for every item yet), see [[Bait/static]] --> |
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|}{{options/reset|item}}</onlyinclude></div> |
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|}{{options/reset|item}}</onlyinclude></div> |
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{{drop infobox|Apprentice Bait|title=Source of Apprentice Bait|collapsed=y|style = clear:right}} |
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{{drop infobox|Journeyman Bait|title=Source of Journeyman Bait|style = clear:right}} |
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{{drop infobox|Master Bait|title=Source of Master Bait|style = clear:right}} |
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'''Bait''' is a group of items that is mandatory for [[fishing]]. When a [[Fishing Poles|fishing pole]] is cast, at least one bait item must be in the player's [[inventory]]; otherwise, nothing can be caught. Fishing poles will cast their lines with no baits, but there will be no "bites" and no catches. The bait item is only consumed once the player reels in the line with a catch on the hook. It is not consumed upon the player casting the line or the line being reeled in with no catch. Even when the player does reel in a fish, there is only a chance that the bait will be consumed. |
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'''Bait''' is a group of items that is mandatory for [[fishing]]. When a [[Fishing Poles|fishing pole]] is cast, at least one bait item must be in the player's [[inventory]]; otherwise, nothing can be caught. Fishing poles will cast their lines with no baits, but there will be no "bites" and no catches. The bait item is only consumed once the player reels in the line with a catch on the hook. It is not consumed upon the player casting the line or the line being reeled in with no catch. Even when the player does reel in a fish, there is only a chance that the bait will be consumed. |
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== Notes == |
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== Notes == |
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* [[Worm]]s, [[Grasshopper]]s, and [[Jungle]] baits ([[Buggy]], [[Grubby]], and [[Sluggy]]) have a chance to spawn when destroying [[background object]]s on the [[surface]] (see table below). If the number of bait critters existing in the world has reached its upper limit, no more will spawn. The three types of Jungle baits share a total upper limit of 8. |
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{| class="terraria lined mw-collapsible" id="bait-table-brokentiles-critterspawns" |
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|+ style="white-space:nowrap;" | Critter spawns from broken tiles |
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! [[{{tr|Ambient objects}}|Dirt and rock piles]] |
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| {{chance|1/400}} chance per tile || {{chance|1/200}} chance per tile || {{chance|1/6}} chance per tile || align=center | 5 |
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| {{chance|1/100}} chance per tile || {{chance|1/50}} chance per tile || || align=center | 5 |
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| {{item|mode=image|Grubby}} {{item|mode=image|Sluggy}} {{item|mode=image|Buggy}} [[Jungle]] baits |
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| {{chance|1/80}} per tile in the Jungle || {{chance|1/40}} per tile in the Jungle || || align=center | 8 total |
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* If the player has multiple bait items in their inventory, they are used from the top-left slot of the inventory to the bottom-right. Therefore, the topmost/left-most bait item will be used first. |
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* If the player has multiple bait items in their inventory, they are used from the top-left slot of the inventory to the bottom-right. Therefore, the topmost/left-most bait item will be used first. |
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* Bait shares some traits with [[ammunition]]: |
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* Bait shares some traits with [[ammunition]]: |
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** The number of available bait items will be displayed next to fishing poles placed in the hotbar. |
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** The number of available bait items will be displayed next to fishing poles placed in the hotbar. |
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: However, bait consumption is unaffected by [[ammo conservation]]. |
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: However, bait consumption is unaffected by [[ammo conservation]]. |
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* [[Worm]]s have increased spawn rate when [[rain]]ing. |
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* The spawn rate of [[Firefly|Fireflies ]] is randomly determined at the beginning of each night.{{source code ref|v=1.3.5.3|method=Terraria.Main.UpdateTime}} Therefore, on some nights massive swarms will be encountered while on other nights very few will spawn. They tend to spawn in especially high numbers at the [[Moon phase|new moon]]. |
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** Fireflies will not spawn during [[rain]]. |
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* While {{eil|Ladybug|s}} can be used as bait, doing so counts as killing them, which will give the player bad [[Luck]]. |
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* {{eicons|1.3.1}} [[Critters]] spawned by [[statues]] ''cannot'' be caught with any [[Bug Net]], so statues do not aid in the collection of bait. |
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* {{eicons|1.3.1}} [[Critters]] spawned by [[statues]] ''cannot'' be caught with any [[Bug Net]], so statues do not aid in the collection of bait. |
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* {{eicons|1.4.0.1}} When wearing [[Flower Boots]], the chance that a critter will spawn after destroying flowers or grass is drastically decreased. |
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* {{eicons|1.4.0.1}} When wearing [[Flower Boots]], the chance that a critter will spawn after destroying flowers or grass is drastically decreased. |
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== Tips == |
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== Tips == |
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* The {{eil|Guide To Critter Companionship}} can be helpful for gathering baits. |
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* While {{eil|Ladybug|s}} can be used as bait, doing so counts as killing them, which will give the player bad [[Luck]]. Given that luck affects fishing, this is quite unwise. |
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* Given that {{eil|luck}} affects fishing, using Ladybugs as bait is quite unwise. |
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* Fishing itself can be a viable way of obtaining bait: Using [[Crate Potion|Crate]] and [[Sonar Potion]]s, and refusing common catches like [[Bass]], the Angler Bait obtained from the crates is generally more than what was used, and Master Bait with its 50% bait power (and thus, durability) will rapidly replace any other kind of bait. |
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* Fishing itself can be a viable way of obtaining bait: Using [[Crate Potion|Crate]] and [[Sonar Potion]]s, and refusing common catches like [[Bass]], the Angler Bait obtained from the crates is generally more than what was used, and Master Bait with its 50% bait power (and thus, durability) will rapidly replace any other kind of bait. |
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* However, gathering bait critters is fairly easy in the [[Forest]], [[Jungle]], or [[Hallow]] biomes. The options depend on biome and time of day. |
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** However, gathering bait critters is fairly easy in the [[Forest]], [[Jungle]], or [[Hallow]] biomes. The options depend on biome and time of day. |
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** The [[spawn rate]]s and spawn caps of critters are affected by many of the same factors as those of hostile enemies, hence [[Water Candle]]s, {{eil|Peace Candle|s}}, [[Battle Potion]]s, [[Calming Potion]]s, and [[Sunflower]]s will affect critter spawns. As such, when attempting to farm critters, it is advised to use a Battle Potion and either hold or place a Water Candle nearby. |
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** The [[spawn rate]]s and spawn caps of critters are affected by many of the same factors as those of hostile enemies, hence [[Water Candle]]s, {{eil|Peace Candle|s}}, [[Battle Potion]]s, [[Calming Potion]]s, and [[Sunflower]]s will affect critter spawns. As such, when attempting to farm critters, it is advised to use a Battle Potion and either hold or place a Water Candle nearby. |
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** In all cases, nearby [[NPCs]] improve the proportion of critters as compared to [[enemies]]. Provided enough are nearby, they can even suppress enemy spawns completely, which results in critters being the only creatures able to spawn. |
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** In all cases, nearby [[NPCs]] improve the proportion of critters as compared to [[enemies]]. Provided enough are nearby, they can even suppress enemy spawns completely, which results in critters being the only creatures able to spawn. |
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*** When in the [[Underworld]] or in {{eil|Expert Mode}}, enemies may still occasionally spawn, even when many NPCs are nearby. |
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*** When in the [[Underworld]] or in {{eil|Expert Mode}}, enemies may still occasionally spawn, even when many NPCs are nearby. |
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* [[Worm]]s, [[Grasshopper]]s, and [[Jungle]] baits ([[Buggy]], [[Grubby]], and [[Sluggy]]) can be found while destroying [[background object]]s on the [[surface]] (see table [[#bait-table-brokentiles-critterspawns|below ]]). If the number of bait critters on the map has reached its upper limit, no more will spawn. The three types of Jungle baits share a total upper limit of 8. |
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** {{eil|Flower Boots}} are an excellent means to farm bait. They work on all types of [[grass]] whose plants are suitable for spawning critters – regular, Jungle, and Hallowed. |
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** {{eil|Flower Boots}} are an excellent means to farm bait. They work on all types of [[grass]] whose plants are suitable for spawning critters – regular, Jungle, and Hallowed. |
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*** {{eicons|Flower Boots|not=1.4.0.1}} A highly effective method is to stand in one spot while wearing the Flower Boots and repeatedly destroy the flowers beneath the player. Firing a [[Flare]] at the player's feet works well too. In both cases, the boots immediately cause new ones to grow. |
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*** {{eicons|Flower Boots|not=1.4.0.1}} A highly effective method is to stand in one spot while wearing the Flower Boots and repeatedly destroy the flowers beneath the player. Firing a [[Flare]] at the player's feet works well too. In both cases, the boots immediately cause new ones to grow. |
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*** {{eicons|1.4.0.1}} Bait can be farmed by running across a stretch of grass with Flower Boots on, then removing the boots and destroying the flowers. This is a bit slow, but it remains the only way to produce bait on demand without relying on natural critter spawns. |
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*** {{eicons|1.4.0.1}} Bait can be farmed by running across a stretch of grass with Flower Boots on, then removing the boots and destroying the flowers. This is a bit slow, but it remains the only way to produce bait on demand without relying on natural critter spawns. |
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{| class="terraria lined mw-collapsible" id="bait-table-brokentiles-critterspawns" |
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|+ style="white-space:nowrap;" | Critter spawns from broken tiles <!-- This table really should be shoved over to the right next to the text above --> |
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! Dirt piles |
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| {{chance|1/400}} chance per tile || {{chance|1/200}} chance per tile || {{chance|1/6}} chance per tile || align=center | 5 |
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| {{chance|1/100}} chance per tile || {{chance|1/50}} chance per tile || || align=center | 5 |
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| {{item|mode=image|Grubby}} {{item|mode=image|Sluggy}} {{item|mode=image|Buggy}} [[Jungle]] baits |
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| {{chance|1/80}} per tile in the Jungle || {{chance|1/40}} per tile in the Jungle || || align=center | 8 total |
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==== Fireflies and Lightning Bugs ==== |
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==== Fireflies and Lightning Bugs ==== |
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* {{item|Firefly|s}} spawn at [[night]]. They tend to congregate near NPC [[house]]s in the Forest biome and often spawn in very large numbers. In The Hallow, they are replaced by the superior {{item|Lightning Bug|s}}. Their {{iteminfo|Firefly|bait}} bait power is modest but sufficient for early fishing, and they are comparatively plentiful. |
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* [[Firefly|Fireflies]] spawn at [[night]]. They tend to congregate near NPC [[house]]s in the Forest biome and often spawn in very large numbers. In The Hallow, they are replaced by the superior [[Lightning Bug]]s. Their {{iteminfo|Firefly|bait}} bait power is modest but sufficient for early fishing, and they are comparatively plentiful. |
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* The spawn rate of Fireflies is randomly determined at the beginning of each night.{{source code ref|v=1.3.5.3|method=Terraria.Main.UpdateTime}} Therefore, on some nights massive swarms will be encountered while on other nights very few will spawn. They tend to spawn in especially high numbers at the [[Moon phase|new moon]]. |
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* Fireflies will not spawn during [[rain]] , however, the [[Worm]] spawn rate will increase significantly. |
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* The Fireflies' spawn rate can be increased by building a platform in the sky high enough so that the ground is not visible. Because terrestrial critters have nothing to spawn on, more Fireflies will spawn. Remember that nearby NPC houses will help. |
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* The Fireflies' spawn rate can be increased by building a platform in the sky high enough so that the ground is not visible. Because terrestrial critters have nothing to spawn on, more Fireflies will spawn. Remember that nearby NPC houses will help. |
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* [[Wings]] will speed up the job of catching Fireflies considerably. Lacking those, a network of interconnected platforms will also do the trick. |
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* [[Wings]] will speed up the job of catching Fireflies considerably. Lacking those, a network of interconnected platforms will also do the trick. |
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==== Worms ==== |
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==== Worms ==== |
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* {{item|Worm|s}} spawn in the Forest when it is [[rain]]ing. Spending a rainy day walking around NPCs can result in a lot of Worms. |
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* Spending a rainy day walking around NPCs can result in a lot of Worms. |
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* Worms cannot climb up tiles, and will stuck in 1- tile-deep holes. Standard placed blocks being square makes a perfect trap for them. It is possible to catch several dozen in one rainy day, by just collecting them in a hole at the end of a flat area. Note that the hole must be at least 2 tiles wide for the player to stand in and swing a Bug Net. |
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* Worms will spawn only where rain falls onto [[grass]], watch out for overhanging buildings. |
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* Worms cannot climb even a single- block "cliff". Standard placed blocks being square makes a perfect trap for them. It is possible to catch several dozen in one rainy day, by just collecting them in a hole at the end of a flat area. Note that the hole must be at least 2 tiles wide for the player to stand in and swing a Bug Net. |
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== Trivia == |
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== Trivia == |
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{{Master Template Consumables |
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{{Master Template Consumables |
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| show-main = yes |
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| show-other = yes |
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| show-other = yes |
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}} |