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m (→‎Notes: Tweaked latest addition (not only the potion is relevant here, but the entire mechanic) and added link to Ammo conservation.)
(Ce. + drop infobox for the three fishing baits; moved a lot of info from Tips to Notes; formatting; - false info)
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}}<!-- For a non-dynamic, static table (for language wikis which do not have an article for every item yet), see [[Bait/static]] -->
}}<!-- For a non-dynamic, static table (for language wikis which do not have an article for every item yet), see [[Bait/static]] -->
|}{{options/reset|item}}</onlyinclude></div>
|}{{options/reset|item}}</onlyinclude></div>
{{drop infobox|Apprentice Bait|title=Source of Apprentice Bait|collapsed=y|style = clear:right}}
{{drop infobox|Journeyman Bait|title=Source of Journeyman Bait|style = clear:right}}
{{drop infobox|Master Bait|title=Source of Master Bait|style = clear:right}}


'''Bait''' is a group of items that is mandatory for [[fishing]]. When a [[Fishing Poles|fishing pole]] is cast, at least one bait item must be in the player's [[inventory]]; otherwise, nothing can be caught. Fishing poles will cast their lines with no baits, but there will be no "bites" and no catches. The bait item is only consumed once the player reels in the line with a catch on the hook. It is not consumed upon the player casting the line or the line being reeled in with no catch. Even when the player does reel in a fish, there is only a chance that the bait will be consumed.
'''Bait''' is a group of items that is mandatory for [[fishing]]. When a [[Fishing Poles|fishing pole]] is cast, at least one bait item must be in the player's [[inventory]]; otherwise, nothing can be caught. Fishing poles will cast their lines with no baits, but there will be no "bites" and no catches. The bait item is only consumed once the player reels in the line with a catch on the hook. It is not consumed upon the player casting the line or the line being reeled in with no catch. Even when the player does reel in a fish, there is only a chance that the bait will be consumed.
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== Notes ==
== Notes ==
* [[Worm]]s, [[Grasshopper]]s, and [[Jungle]] baits ([[Buggy]], [[Grubby]], and [[Sluggy]]) have a chance to spawn when destroying [[background object]]s on the [[surface]] (see table below). If the number of bait critters existing in the world has reached its upper limit, no more will spawn. The three types of Jungle baits share a total upper limit of 8.
{| class="terraria lined mw-collapsible" id="bait-table-brokentiles-critterspawns"
|+ style="white-space:nowrap;" | Critter spawns from broken tiles
! Critter
! Short grass/plants
! Tall grass/plants
! [[{{tr|Ambient objects}}|Dirt and rock piles]]
! Spawn limit
|-
| {{item|Worm|s}}
| {{chance|1/400}} chance per tile || {{chance|1/200}} chance per tile || {{chance|1/6}} chance per tile || align=center | 5
|-
| {{item|Grasshopper|s}}
| {{chance|1/100}} chance per tile || {{chance|1/50}} chance per tile || || align=center | 5
|-
| {{item|mode=image|Grubby}} {{item|mode=image|Sluggy}} {{item|mode=image|Buggy}} [[Jungle]] baits
| {{chance|1/80}} per tile in the Jungle || {{chance|1/40}} per tile in the Jungle || || align=center | 8 total
|}
* If the player has multiple bait items in their inventory, they are used from the top-left slot of the inventory to the bottom-right. Therefore, the topmost/left-most bait item will be used first.
* If the player has multiple bait items in their inventory, they are used from the top-left slot of the inventory to the bottom-right. Therefore, the topmost/left-most bait item will be used first.
* Bait shares some traits with [[ammunition]]:
* Bait shares some traits with [[ammunition]]:
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** The number of available bait items will be displayed next to fishing poles placed in the hotbar.
** The number of available bait items will be displayed next to fishing poles placed in the hotbar.
: However, bait consumption is unaffected by [[ammo conservation]].
: However, bait consumption is unaffected by [[ammo conservation]].
* [[Worm]]s have increased spawn rate when [[rain]]ing.
* The spawn rate of [[Firefly|Fireflies]] is randomly determined at the beginning of each night.{{source code ref|v=1.3.5.3|method=Terraria.Main.UpdateTime}} Therefore, on some nights massive swarms will be encountered while on other nights very few will spawn. They tend to spawn in especially high numbers at the [[Moon phase|new moon]].
** Fireflies will not spawn during [[rain]].
* While {{eil|Ladybug|s}} can be used as bait, doing so counts as killing them, which will give the player bad [[Luck]].
* {{eicons|1.3.1}} [[Critters]] spawned by [[statues]] ''cannot'' be caught with any [[Bug Net]], so statues do not aid in the collection of bait.
* {{eicons|1.3.1}} [[Critters]] spawned by [[statues]] ''cannot'' be caught with any [[Bug Net]], so statues do not aid in the collection of bait.
* {{eicons|1.4.0.1}} When wearing [[Flower Boots]], the chance that a critter will spawn after destroying flowers or grass is drastically decreased.
* {{eicons|1.4.0.1}} When wearing [[Flower Boots]], the chance that a critter will spawn after destroying flowers or grass is drastically decreased.


== Tips ==
== Tips ==
* The {{eil|Guide To Critter Companionship}} can be helpful for gathering baits.
* While {{eil|Ladybug|s}} can be used as bait, doing so counts as killing them, which will give the player bad [[Luck]]. Given that luck affects fishing, this is quite unwise.
* Given that {{eil|luck}} affects fishing, using Ladybugs as bait is quite unwise.
* Fishing itself can be a viable way of obtaining bait: Using [[Crate Potion|Crate]] and [[Sonar Potion]]s, and refusing common catches like [[Bass]], the Angler Bait obtained from the crates is generally more than what was used, and Master Bait with its 50% bait power (and thus, durability) will rapidly replace any other kind of bait.
* Fishing itself can be a viable way of obtaining bait: Using [[Crate Potion|Crate]] and [[Sonar Potion]]s, and refusing common catches like [[Bass]], the Angler Bait obtained from the crates is generally more than what was used, and Master Bait with its 50% bait power (and thus, durability) will rapidly replace any other kind of bait.
* However, gathering bait critters is fairly easy in the [[Forest]], [[Jungle]], or [[Hallow]] biomes. The options depend on biome and time of day.
** However, gathering bait critters is fairly easy in the [[Forest]], [[Jungle]], or [[Hallow]] biomes. The options depend on biome and time of day.
** The [[spawn rate]]s and spawn caps of critters are affected by many of the same factors as those of hostile enemies, hence [[Water Candle]]s, {{eil|Peace Candle|s}}, [[Battle Potion]]s, [[Calming Potion]]s, and [[Sunflower]]s will affect critter spawns. As such, when attempting to farm critters, it is advised to use a Battle Potion and either hold or place a Water Candle nearby.
** The [[spawn rate]]s and spawn caps of critters are affected by many of the same factors as those of hostile enemies, hence [[Water Candle]]s, {{eil|Peace Candle|s}}, [[Battle Potion]]s, [[Calming Potion]]s, and [[Sunflower]]s will affect critter spawns. As such, when attempting to farm critters, it is advised to use a Battle Potion and either hold or place a Water Candle nearby.
** In all cases, nearby [[NPCs]] improve the proportion of critters as compared to [[enemies]]. Provided enough are nearby, they can even suppress enemy spawns completely, which results in critters being the only creatures able to spawn.
** In all cases, nearby [[NPCs]] improve the proportion of critters as compared to [[enemies]]. Provided enough are nearby, they can even suppress enemy spawns completely, which results in critters being the only creatures able to spawn.
*** When in the [[Underworld]] or in {{eil|Expert Mode}}, enemies may still occasionally spawn, even when many NPCs are nearby.
*** When in the [[Underworld]] or in {{eil|Expert Mode}}, enemies may still occasionally spawn, even when many NPCs are nearby.
* [[Worm]]s, [[Grasshopper]]s, and [[Jungle]] baits ([[Buggy]], [[Grubby]], and [[Sluggy]]) can be found while destroying [[background object]]s on the [[surface]] (see table [[#bait-table-brokentiles-critterspawns|below]]). If the number of bait critters on the map has reached its upper limit, no more will spawn. The three types of Jungle baits share a total upper limit of 8.
** {{eil|Flower Boots}} are an excellent means to farm bait. They work on all types of [[grass]] whose plants are suitable for spawning critters – regular, Jungle, and Hallowed.
** {{eil|Flower Boots}} are an excellent means to farm bait. They work on all types of [[grass]] whose plants are suitable for spawning critters – regular, Jungle, and Hallowed.
*** {{eicons|Flower Boots|not=1.4.0.1}} A highly effective method is to stand in one spot while wearing the Flower Boots and repeatedly destroy the flowers beneath the player. Firing a [[Flare]] at the player's feet works well too. In both cases, the boots immediately cause new ones to grow.
*** {{eicons|Flower Boots|not=1.4.0.1}} A highly effective method is to stand in one spot while wearing the Flower Boots and repeatedly destroy the flowers beneath the player. Firing a [[Flare]] at the player's feet works well too. In both cases, the boots immediately cause new ones to grow.
*** {{eicons|1.4.0.1}} Bait can be farmed by running across a stretch of grass with Flower Boots on, then removing the boots and destroying the flowers. This is a bit slow, but it remains the only way to produce bait on demand without relying on natural critter spawns.
*** {{eicons|1.4.0.1}} Bait can be farmed by running across a stretch of grass with Flower Boots on, then removing the boots and destroying the flowers. This is a bit slow, but it remains the only way to produce bait on demand without relying on natural critter spawns.

{| class="terraria lined mw-collapsible" id="bait-table-brokentiles-critterspawns"
|+ style="white-space:nowrap;" | Critter spawns from broken tiles<!-- This table really should be shoved over to the right next to the text above -->
! Critter
! Short grass/plants
! Tall grass/plants
! Dirt piles
! Spawn limit
|-
| {{item|Worm|s}}
| {{chance|1/400}} chance per tile || {{chance|1/200}} chance per tile || {{chance|1/6}} chance per tile || align=center | 5
|-
| {{item|Grasshopper|s}}
| {{chance|1/100}} chance per tile || {{chance|1/50}} chance per tile || || align=center | 5
|-
| {{item|mode=image|Grubby}} {{item|mode=image|Sluggy}} {{item|mode=image|Buggy}} [[Jungle]] baits
| {{chance|1/80}} per tile in the Jungle || {{chance|1/40}} per tile in the Jungle || || align=center | 8 total
|}


==== Fireflies and Lightning Bugs ====
==== Fireflies and Lightning Bugs ====
* {{item|Firefly|s}} spawn at [[night]]. They tend to congregate near NPC [[house]]s in the Forest biome and often spawn in very large numbers. In The Hallow, they are replaced by the superior {{item|Lightning Bug|s}}. Their {{iteminfo|Firefly|bait}} bait power is modest but sufficient for early fishing, and they are comparatively plentiful.
* [[Firefly|Fireflies]] spawn at [[night]]. They tend to congregate near NPC [[house]]s in the Forest biome and often spawn in very large numbers. In The Hallow, they are replaced by the superior [[Lightning Bug]]s. Their {{iteminfo|Firefly|bait}} bait power is modest but sufficient for early fishing, and they are comparatively plentiful.
* The spawn rate of Fireflies is randomly determined at the beginning of each night.{{source code ref|v=1.3.5.3|method=Terraria.Main.UpdateTime}} Therefore, on some nights massive swarms will be encountered while on other nights very few will spawn. They tend to spawn in especially high numbers at the [[Moon phase|new moon]].
* Fireflies will not spawn during [[rain]], however, the [[Worm]] spawn rate will increase significantly.
* The Fireflies' spawn rate can be increased by building a platform in the sky high enough so that the ground is not visible. Because terrestrial critters have nothing to spawn on, more Fireflies will spawn. Remember that nearby NPC houses will help.
* The Fireflies' spawn rate can be increased by building a platform in the sky high enough so that the ground is not visible. Because terrestrial critters have nothing to spawn on, more Fireflies will spawn. Remember that nearby NPC houses will help.
* [[Wings]] will speed up the job of catching Fireflies considerably. Lacking those, a network of interconnected platforms will also do the trick.
* [[Wings]] will speed up the job of catching Fireflies considerably. Lacking those, a network of interconnected platforms will also do the trick.


==== Worms ====
==== Worms ====
* {{item|Worm|s}} spawn in the Forest when it is [[rain]]ing. Spending a rainy day walking around NPCs can result in a lot of Worms.
* Spending a rainy day walking around NPCs can result in a lot of Worms.
* Worms cannot climb up tiles, and will stuck in 1-tile-deep holes. Standard placed blocks being square makes a perfect trap for them. It is possible to catch several dozen in one rainy day, by just collecting them in a hole at the end of a flat area. Note that the hole must be at least 2 tiles wide for the player to stand in and swing a Bug Net.
* Worms will spawn only where rain falls onto [[grass]], watch out for overhanging buildings.
* Worms cannot climb even a single-block "cliff". Standard placed blocks being square makes a perfect trap for them. It is possible to catch several dozen in one rainy day, by just collecting them in a hole at the end of a flat area. Note that the hole must be at least 2 tiles wide for the player to stand in and swing a Bug Net.


== Trivia ==
== Trivia ==
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{{Master Template Consumables
{{Master Template Consumables
| show-main = yes
| show-other = yes
| show-other = yes
}}
}}

Revision as of 06:20, 25 June 2022

Bait Items
Item Power Rarity
Apprentice Bait Apprentice BaitInternal Item ID: 2674 15% Rarity level: 1
Journeyman Bait Journeyman BaitInternal Item ID: 2675 30% Rarity level: 2
Master Bait Master BaitInternal Item ID: 2676 50% Rarity level: 3
Buggy Buggy(Desktop, Console and Mobile versions) 40% Rarity level: 2 {{{sell}}} {{{research}}} required
Hell Butterfly Hell Butterfly(Desktop, Console and Mobile versions) 15% Rarity level: 1 {{{sell}}} {{{research}}} required
Julia Butterfly Julia Butterfly 25% Rarity level: 1 {{{sell}}} {{{research}}} required
Monarch Butterfly Monarch Butterfly 5% Rarity level: 0 {{{sell}}} {{{research}}} required
Purple Emperor Butterfly Purple Emperor Butterfly 35% Rarity level: 2 {{{sell}}} {{{research}}} required
Red Admiral Butterfly Red Admiral Butterfly 30% Rarity level: 2 {{{sell}}} {{{research}}} required
Sulphur Butterfly Sulphur Butterfly 10% Rarity level: 0 {{{sell}}} {{{research}}} required
Tree Nymph Butterfly Tree Nymph Butterfly 50% Rarity level: 3 {{{sell}}} {{{research}}} required
Ulysses Butterfly Ulysses Butterfly 20% Rarity level: 1 {{{sell}}} {{{research}}} required
Zebra Swallowtail Butterfly Zebra Swallowtail Butterfly 15% Rarity level: 1 {{{sell}}} {{{research}}} required
Black Dragonfly Black Dragonfly(Desktop, Console and Mobile versions) 20% Rarity level: 1 {{{sell}}} {{{research}}} required
Blue Dragonfly Blue Dragonfly(Desktop, Console and Mobile versions) 20% Rarity level: 1 {{{sell}}} {{{research}}} required
Green Dragonfly Green Dragonfly(Desktop, Console and Mobile versions) 20% Rarity level: 1 {{{sell}}} {{{research}}} required
Orange Dragonfly Orange Dragonfly(Desktop, Console and Mobile versions) 20% Rarity level: 1 {{{sell}}} {{{research}}} required
Red Dragonfly Red Dragonfly(Desktop, Console and Mobile versions) 20% Rarity level: 1 {{{sell}}} {{{research}}} required
Yellow Dragonfly Yellow Dragonfly(Desktop, Console and Mobile versions) 20% Rarity level: 1 {{{sell}}} {{{research}}} required
Enchanted Nightcrawler Enchanted Nightcrawler(Desktop, Console and Mobile versions) 35% Rarity level: 2 {{{sell}}} {{{research}}} required
Firefly Firefly 20% Rarity level: 1 (Desktop, Console and Mobile versions)
Rarity level: 0 (Old-gen console and 3DS versions)
{{{sell}}} {{{research}}} required
Glowing Snail Glowing Snail 15% Rarity level: 1 {{{sell}}} {{{research}}} required
Gold Butterfly Gold Butterfly(Desktop, Console and Mobile versions) 50% Rarity level: 3 {{{sell}}} {{{research}}} required
Gold Dragonfly Gold Dragonfly(Desktop, Console and Mobile versions) 50% Rarity level: 3 {{{sell}}} {{{research}}} required
Gold Grasshopper Gold Grasshopper(Desktop, Console and Mobile versions) 50% Rarity level: 3 {{{sell}}} {{{research}}} required
Gold Ladybug Gold Ladybug(Desktop, Console and Mobile versions) 50% Rarity level: 3 {{{sell}}} {{{research}}} required
Gold Water Strider Gold Water Strider(Desktop, Console and Mobile versions) 50% Rarity level: 3 {{{sell}}} {{{research}}} required
Gold Worm Gold Worm(Desktop, Console and Mobile versions) 50% Rarity level: 3 {{{sell}}} {{{research}}} required
Grasshopper Grasshopper 10% Rarity level: 0 {{{sell}}} {{{research}}} required
Grubby Grubby(Desktop, Console and Mobile versions) 15% Rarity level: 1 {{{sell}}} {{{research}}} required
Blue Jellyfish (bait) Blue Jellyfish (bait) 20% Rarity level: 1 {{{sell}}} {{{research}}} required
Green Jellyfish (bait) Green Jellyfish (bait) 20% Rarity level: 1 {{{sell}}} {{{research}}} required
Pink Jellyfish (bait) Pink Jellyfish (bait) 20% Rarity level: 1 {{{sell}}} {{{research}}} required
Ladybug Ladybug(Desktop, Console and Mobile versions) 17% Rarity level: 1 {{{sell}}} {{{research}}} required
Lavafly Lavafly(Desktop, Console and Mobile versions) 25% Rarity level: 1 {{{sell}}} {{{research}}} required
Lightning Bug Lightning Bug 35% Rarity level: 2 {{{sell}}} {{{research}}} required
Maggot Maggot(Desktop, Console and Mobile versions) 22% Rarity level: 1 {{{sell}}} {{{research}}} required
Magma Snail Magma Snail(Desktop, Console and Mobile versions) 35% Rarity level: 2 {{{sell}}} {{{research}}} required
Black Scorpion Black Scorpion 15% Rarity level: 1 {{{sell}}} {{{research}}} required
Scorpion Scorpion 10% Rarity level: 0 {{{sell}}} {{{research}}} required
Sluggy Sluggy(Desktop, Console and Mobile versions) 25% Rarity level: 1 {{{sell}}} {{{research}}} required
Snail Snail 10% Rarity level: 0 {{{sell}}} {{{research}}} required
Stinkbug Stinkbug(Desktop, Console and Mobile versions) 10% Rarity level: 0 {{{sell}}} {{{research}}} required
Truffle Worm Truffle Worm 666% Rarity level: 3 {{{sell}}} {{{research}}} required
Water Strider Water Strider(Desktop, Console and Mobile versions) 17% Rarity level: 1 {{{sell}}} {{{research}}} required
Worm Worm 25% Rarity level: 1 {{{sell}}} {{{research}}} required
Source of Apprentice Bait
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
EntityQty.Rate
Pearlwood Crate(Desktop, Console and Mobile versions)Pearlwood CratePearlwood Crate(Desktop, Console and Mobile versions)1–42/9 (22.22%)
Wooden CrateWooden CrateWooden Crate1–42/9 (22.22%)
Source of Journeyman Bait
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
EntityQty.Rate
Azure CrateAzure CrateAzure Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Boreal Crate(Desktop, Console and Mobile versions)Boreal CrateBoreal Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Bramble Crate(Desktop, Console and Mobile versions)Bramble CrateBramble Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Corrupt Crate(Desktop, Console and Mobile versions)Corrupt CrateCorrupt Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Crimson Crate(Desktop, Console and Mobile versions)Crimson CrateCrimson Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Defiled Crate(Desktop, Console and Mobile versions)Defiled CrateDefiled Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Divine Crate(Desktop, Console and Mobile versions)Divine CrateDivine Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Dungeon Crate(Desktop, Console and Mobile versions)Dungeon CrateDungeon Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Frozen Crate(Desktop, Console and Mobile versions)Frozen CrateFrozen Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Hallowed Crate(Desktop, Console and Mobile versions)Hallowed CrateHallowed Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Hellstone Crate(Desktop, Console and Mobile versions)Hellstone CrateHellstone Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Hematic Crate(Desktop, Console and Mobile versions)Hematic CrateHematic Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Iron CrateIron CrateIron Crate2–41/3 (33.33%)
Jungle Crate(Desktop, Console and Mobile versions)Jungle CrateJungle Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Mirage Crate(Desktop, Console and Mobile versions)Mirage CrateMirage Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Mythril Crate(Desktop, Console and Mobile versions)Mythril CrateMythril Crate(Desktop, Console and Mobile versions)2–41/3 (33.33%)
Oasis Crate(Desktop, Console and Mobile versions)Oasis CrateOasis Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Obsidian Crate(Desktop, Console and Mobile versions)Obsidian CrateObsidian Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Ocean Crate(Desktop, Console and Mobile versions)Ocean CrateOcean Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Pearlwood Crate(Desktop, Console and Mobile versions)Pearlwood CratePearlwood Crate(Desktop, Console and Mobile versions)1–41/9 (11.11%)
Seaside Crate(Desktop, Console and Mobile versions)Seaside CrateSeaside Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Sky Crate(Desktop, Console and Mobile versions)Sky CrateSky Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Stockade Crate(Desktop, Console and Mobile versions)Stockade CrateStockade Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Wooden CrateWooden CrateWooden Crate1–41/9 (11.11%)
Source of Master Bait
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
EntityQty.Rate
Azure CrateAzure CrateAzure Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Boreal Crate(Desktop, Console and Mobile versions)Boreal CrateBoreal Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Bramble Crate(Desktop, Console and Mobile versions)Bramble CrateBramble Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Corrupt Crate(Desktop, Console and Mobile versions)Corrupt CrateCorrupt Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Crimson Crate(Desktop, Console and Mobile versions)Crimson CrateCrimson Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Defiled Crate(Desktop, Console and Mobile versions)Defiled CrateDefiled Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Divine Crate(Desktop, Console and Mobile versions)Divine CrateDivine Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Dungeon Crate(Desktop, Console and Mobile versions)Dungeon CrateDungeon Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Frozen Crate(Desktop, Console and Mobile versions)Frozen CrateFrozen Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Golden CrateGolden CrateGolden Crate3–72/3 (66.67%)
Hallowed Crate(Desktop, Console and Mobile versions)Hallowed CrateHallowed Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Hellstone Crate(Desktop, Console and Mobile versions)Hellstone CrateHellstone Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Hematic Crate(Desktop, Console and Mobile versions)Hematic CrateHematic Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Iron CrateIron CrateIron Crate2–41/6 (16.67%)
Jungle Crate(Desktop, Console and Mobile versions)Jungle CrateJungle Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Jungle MimicJungle Mimic2.pngJungle Mimic2–433%
Mirage Crate(Desktop, Console and Mobile versions)Mirage CrateMirage Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Mythril Crate(Desktop, Console and Mobile versions)Mythril CrateMythril Crate(Desktop, Console and Mobile versions)2–41/6 (16.67%)
Oasis Crate(Desktop, Console and Mobile versions)Oasis CrateOasis Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Obsidian Crate(Desktop, Console and Mobile versions)Obsidian CrateObsidian Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Ocean Crate(Desktop, Console and Mobile versions)Ocean CrateOcean Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Seaside Crate(Desktop, Console and Mobile versions)Seaside CrateSeaside Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Sky Crate(Desktop, Console and Mobile versions)Sky CrateSky Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Stockade Crate(Desktop, Console and Mobile versions)Stockade CrateStockade Crate(Desktop, Console and Mobile versions)2–61/4 (25%)
Titanium Crate(Desktop, Console and Mobile versions)Titanium CrateTitanium Crate(Desktop, Console and Mobile versions)3–72/3 (66.67%)

Bait is a group of items that is mandatory for fishing. When a fishing pole is cast, at least one bait item must be in the player's inventory; otherwise, nothing can be caught. Fishing poles will cast their lines with no baits, but there will be no "bites" and no catches. The bait item is only consumed once the player reels in the line with a catch on the hook. It is not consumed upon the player casting the line or the line being reeled in with no catch. Even when the player does reel in a fish, there is only a chance that the bait will be consumed.

There are several items that can serve as bait, and they must be obtained in different ways depending on the type:

  • Most critters that are invertebrates (insects, scorpions, snails, worms) can be used as bait, and must be caught with the Bug Net, Lavaproof Bug Net(Desktop, Console and Mobile versions), or Golden Bug Net(Desktop, Console and Mobile versions).
    • The Truffle Worm is unique in that it is only used for summoning Duke Fishron. It cannot be used for ordinary fishing.
    • The Magma Snail(Desktop, Console and Mobile versions), Hell Butterfly(Desktop, Console and Mobile versions), and Lavafly(Desktop, Console and Mobile versions) can only be caught with a Lavaproof Bug Net or Golden Bug Net. When used as bait, they have the special property of allowing the player to fish in lava.
  • Blue, Green, and Pink Jellyfish bait items are unrelated to the Jellyfish enemies. They are themselves caught via fishing.
  • Apprentice Bait, Journeyman Bait, and Master Bait are acquired as rewards for completing quests for the Angler NPC, as well as from crates.

Bait power

Bait power influences the quality of the catch (see Fishing for details and other factors), as well as the chances that the bait item will be consumed upon successfully reeling in a catch: Higher bait powers mean lower chance that the bait item will be consumed.

The formula used to determine the chance if the bait will be consumed is as follows:[1]

[math]\displaystyle{ \text{chance to consume} = \frac{1}{1 + \text{bait power} / 6} }[/math], where [math]\displaystyle{ \text{bait power} }[/math] is the item's listed bait power multiplied by 100 (e.g. 15 for Apprentice Bait).

The Tackle Box, Angler Tackle Bag(Desktop, Console and Mobile versions), and Lavaproof Tackle Bag(Desktop, Console and Mobile versions) have a beneficial effect on bait consumption chance. With any of these equipped (they do not stack), the formula is as follows:

[math]\displaystyle{ \text{chance to consume} = \frac{1}{2 + \text{bait power} / 6} }[/math]

The following table lists exemplary chances for some bait items:

Bait type Chance to consume
Regular With Tackle Box (or upgrades)

Monarch Butterfly Monarch Butterfly5% bait power 1/1.833 (54.56%) 1/2.833 (35.3%)
Snail Snail10% bait power 1/2.667 (37.5%) 1/3.667 (27.27%)
Sluggy Sluggy(Desktop, Console and Mobile versions)25% bait power 1/5.167 (19.35%) 1/6.167 (16.22%)
Buggy Buggy(Desktop, Console and Mobile versions)40% bait power 1/7.667 (13.04%) 1/8.667 (11.54%)
Gold Worm Gold Worm(Desktop, Console and Mobile versions)50% bait power 1/9.333 (10.71%) 1/10.333 (9.68%)

It can be seen that the effects of the Tackle Box and its upgrades are less useful for items high in bait power.

Notes

Critter spawns from broken tiles
Critter Short grass/plants Tall grass/plants Dirt and rock piles Spawn limit
WormWorms 1/400 (0.25%) chance per tile 1/200 (0.5%) chance per tile 1/6 (16.67%) chance per tile 5
GrasshopperGrasshoppers 1/100 (1%) chance per tile 1/50 (2%) chance per tile 5
Grubby Sluggy Buggy Jungle baits 1/80 (1.25%) per tile in the Jungle 1/40 (2.5%) per tile in the Jungle 8 total
  • If the player has multiple bait items in their inventory, they are used from the top-left slot of the inventory to the bottom-right. Therefore, the topmost/left-most bait item will be used first.
  • Bait shares some traits with ammunition:
    • All bait items can be placed in the ammunition slots of the inventory.
    • The number of available bait items will be displayed next to fishing poles placed in the hotbar.
However, bait consumption is unaffected by ammo conservation.
  • Worms have increased spawn rate when raining.
  • The spawn rate of Fireflies is randomly determined at the beginning of each night.[2] Therefore, on some nights massive swarms will be encountered while on other nights very few will spawn. They tend to spawn in especially high numbers at the new moon.
    • Fireflies will not spawn during rain.
  • While Ladybugs(Desktop, Console and Mobile versions) can be used as bait, doing so counts as killing them, which will give the player bad Luck.
  • (Desktop, Console and Mobile versions) Critters spawned by statues cannot be caught with any Bug Net, so statues do not aid in the collection of bait.
  • (Desktop, Console and Mobile versions) When wearing Flower Boots, the chance that a critter will spawn after destroying flowers or grass is drastically decreased.

Tips

  • The Guide To Critter Companionship(Desktop, Console and Mobile versions) can be helpful for gathering baits.
  • Given that luck(Desktop, Console and Mobile versions) affects fishing, using Ladybugs as bait is quite unwise.
  • Fishing itself can be a viable way of obtaining bait: Using Crate and Sonar Potions, and refusing common catches like Bass, the Angler Bait obtained from the crates is generally more than what was used, and Master Bait with its 50% bait power (and thus, durability) will rapidly replace any other kind of bait.
    • However, gathering bait critters is fairly easy in the Forest, Jungle, or Hallow biomes. The options depend on biome and time of day.
    • The spawn rates and spawn caps of critters are affected by many of the same factors as those of hostile enemies, hence Water Candles, Peace Candles(Desktop, Console and Mobile versions), Battle Potions, Calming Potions, and Sunflowers will affect critter spawns. As such, when attempting to farm critters, it is advised to use a Battle Potion and either hold or place a Water Candle nearby.
    • In all cases, nearby NPCs improve the proportion of critters as compared to enemies. Provided enough are nearby, they can even suppress enemy spawns completely, which results in critters being the only creatures able to spawn.
      • When in the Underworld or in Expert Mode(Desktop, Console and Mobile versions), enemies may still occasionally spawn, even when many NPCs are nearby.
    • Flower Boots(Desktop, Console and Mobile versions) are an excellent means to farm bait. They work on all types of grass whose plants are suitable for spawning critters – regular, Jungle, and Hallowed.
      • !!Error: Invalid EICONS input! A highly effective method is to stand in one spot while wearing the Flower Boots and repeatedly destroy the flowers beneath the player. Firing a Flare at the player's feet works well too. In both cases, the boots immediately cause new ones to grow.
      • (Desktop, Console and Mobile versions) Bait can be farmed by running across a stretch of grass with Flower Boots on, then removing the boots and destroying the flowers. This is a bit slow, but it remains the only way to produce bait on demand without relying on natural critter spawns.

Fireflies and Lightning Bugs

  • Fireflies spawn at night. They tend to congregate near NPC houses in the Forest biome and often spawn in very large numbers. In The Hallow, they are replaced by the superior Lightning Bugs. Their 20% bait power is modest but sufficient for early fishing, and they are comparatively plentiful.
  • The Fireflies' spawn rate can be increased by building a platform in the sky high enough so that the ground is not visible. Because terrestrial critters have nothing to spawn on, more Fireflies will spawn. Remember that nearby NPC houses will help.
  • Wings will speed up the job of catching Fireflies considerably. Lacking those, a network of interconnected platforms will also do the trick.

Worms

  • Spending a rainy day walking around NPCs can result in a lot of Worms.
  • Worms cannot climb up tiles, and will stuck in 1-tile-deep holes. Standard placed blocks being square makes a perfect trap for them. It is possible to catch several dozen in one rainy day, by just collecting them in a hole at the end of a flat area. Note that the hole must be at least 2 tiles wide for the player to stand in and swing a Bug Net.

Trivia

  • The names of the three bait types are based on the three ranks of craft guilds, Apprentice, Journeyman (or fellow), and Master (sometimes grandmaster).
  • The Master Bait's name is a double-entendre on the word "masturbate". This is a common joke in the fishing industry, used by real-life fishermen, bait shops, and in numerous hook baiting tutorials.

History

  • Desktop 1.4.0.1: Added 14 new bait items, including Ladybugs, Dragonflies, Water Striders, Maggots, and Underworld critters.
  • Desktop 1.3.0.1:
    • Bait can now be stored in ammo slots.
    • Apprentice, Journeyman and Master Baits now have new sprites.

References

  1. Information taken from the Desktop version Desktop 1.4.2.2 source code, method ItemCheck_CheckFishingBobber_PickAndConsumeBait() in Terraria.Player.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. Information taken from the Desktop version Desktop 1.3.5.3 source code, method UpdateTime() in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.