Ballista sentry summons
The Ballista Rod, Cane, and Staff are special sentry summon weapons that summon their respective sentries. Each Ballista sentry fires Ballista Shot projectiles towards enemies, which pierce three times. Ballistas deal high damage but have a slow firing speed. The higher the tier, the more damage the Ballistas deal.
The Rod is sold by the Tavernkeep for 50000*5
. The Cane is sold for 150000*15
after defeating one mechanical boss. The Staff is sold for 600000*60
after defeating Golem.
During the Old One's Army event, Etherian Mana can be collected, which allows the placement of multiple Ballistas that remain permanently until the event is over. Etherian Mana cannot be used outside the event. These weapons cannot be used outside of the Old One's Army event until the event has been successfully completed.
Ballista sentries are boosted by the Squire armor and Valhalla Knight armor set bonuses, which increase the velocity of the Ballista Shot projectiles by 31.25% and allow them to pierce through maximum of six enemies, before dissipating on the seventh hit.[1] In addition, they grant the Ballista Panic! buff for 5 seconds when the player takes damage[2], which increases the sentries' fire rate. The Valhalla Knight armor also greatly increases the fire rate.
Their best modifier is Fabled. The Ballista Staff's best modifier is Ruthless if tag damage cannot be reliably applied, or if the player has at least 75% summon damage bonuses.
Tiers
| Type | |
|---|---|
| Damage | 30 (Summon) |
| Knockback | 4.7 (Average) |
| Use time | 30 (Average) |
| Velocity | 1 |
| Tooltip | Summons a sentry A slow but high damage tower that shoots piercing bolts Costs 10 Etherian Mana per use while defending an Eternia Crystal |
| Rarity | |
| Buy | |
| Sell | 1 GC |
| Research | 1 required |
- Ballista (tier 1)

- Ballista Shot

| Use | |
|---|---|
| Tower shot |
- Internal Item ID: 3824 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 677, 680
| Type | |
|---|---|
| Damage | 74 (Summon) |
| Knockback | 4.7 (Average) |
| Use time | 30 (Average) |
| Velocity | 1 |
| Tooltip | Summons a sentry A slow but high damage tower that shoots piercing bolts Costs 10 Etherian Mana per use while defending an Eternia Crystal |
| Rarity | |
| Buy | |
| Sell | 5 GC |
| Research | 1 required |
- Ballista (tier 2)

- Ballista Shot

| Use | |
|---|---|
| Tower shot |
- Internal Item ID: 3825 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 678, 680
| Type | |
|---|---|
| Damage | 156 (Summon) |
| Knockback | 4.7 (Average) |
| Use time | 30 (Average) |
| Velocity | 1 |
| Tooltip | Summons a sentry A slow but high damage tower that shoots piercing bolts Costs 10 Etherian Mana per use while defending an Eternia Crystal |
| Rarity | |
| Buy | |
| Sell | 15 GC |
| Research | 1 required |
- Ballista (tier 3)

- Ballista Shot

| Use | |
|---|---|
| Tower shot |
- Internal Item ID: 3826 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 679, 680
Crafting
Shimmer transmutation
| Output | Input |
|---|---|
| |
| |
| |
| |
| |
|
Notes
- The Ballista sentries will be summoned on the closest blocks directly below the cursor's position.
- Completing the Old One's Army event on any difficulty sets a hidden attribute for both the world it was completed on and the character who completed it. Any characters, including newly made ones, who visit that world may then use Rods, Canes, and Staves on any world. The character who completed the event may also use Rods, Canes, and Staves on any world.
- The Ballista has a cooldown of 2.67 seconds after attacking. If the player is wearing the Valhalla Knight armor, this cooldown is reduced to 1.67 seconds. With the Ballista Panic! buff active, it is reduced to 1 second. If the buff is active and the player is wearing Valhalla Knight armor, the cooldown is reduced even further to 0.5 seconds.[3]
- The Ballista's attack takes 0.42 seconds[4], so its attack interval is 3.1 seconds (by default), 2.1 seconds (with Valhalla Knight armor), 1.43 seconds (with the Ballista Panic! buff), or 0.93 seconds (with both the armor and the buff).
- The Ballista Shots applies -1 ticks of local invincibility frames. Local invincibility frames mean that they will not interfere with other projectiles, nor with each other, and -1 ticks mean that a Ballista Shot cannot hit the same target more than once.
Tips
- The Ballista is slower than the rest of the Tavernkeep's sentry summons, but its damage, range, and piercing capability make it one of the best sentries in the game, especially at higher levels. When combined with the boosts and healing power of the Valhalla Knight armor and an arena with good positioning, they can tear through bosses even up to the Moon Lord.
- An effective strategy against the Old One's Army is to set up Lightning Aura sentries near the Mysterious Portals and Ballistas closer to the center.
- Ballistas are often inaccurate against fast-moving targets. In addition, flying enemies during Old One's Army can distract the sentry. To counter this, place a few Ballistas behind the Mysterious Portal so Ballista Shots land within the path of incoming enemies.
Gallery
See also
- Ballista at the Dungeon Defenders 2 Wiki
- Flameburst sentry summons
- Lightning Aura sentry summons
- Explosive Trap sentry summons
History
- Desktop 1.4.5.0: Removed mana cost (cost 5/10/15 mana previously).
- Desktop 1.4.4:
- Reduced Cane and Staff costs from 25 to 15 and 100 to 60 Defender Medals, respectively.
- Damage increased from 27/67/140 to 30/74/156.
- Attack cooldown reduced from 3 seconds to 2.67 seconds.
- Knockback increased from 4.5 to 4.7.
- Now has a short delay on firing after being summoned.
- Ballista sentry summons are now used to craft Explosive Trap sentry summons of their respective tier via shimmer.
- Desktop 1.3.4: Introduced.
- Console 1.17: Introduced.
- Switch 1.0.1096.2: Introduced.
- Mobile 1.4.0.5.0: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method NewProjectile()inTerraria.Projectile.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.5.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method Hurt()inTerraria.Player.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.5.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, methods AI_134_Ballista()inTerraria.Projectile.csandGetBallistraShotDelay()inTerraria.Projectile.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.5.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method AI_134_Ballista()inTerraria.Projectile.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.5.



