Bat Scepter

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Bat Scepter
  • Bat Scepter item sprite
Autofire
Stack digit 1.png
Statistics
Type
Damage45 (Magic)
Knockback3 (Very weak)
Mana6 (Desktop, Console and Mobile versions) / 3 (Old-gen console and 3DS versions)
Critical chance4%
Use time12 (Very fast)
Velocity10
TooltipSummons bats to attack your enemies
RarityRarity level: 8
Sell10 GC
Research1 required
Projectile created
  • Bat
    Bat
Obtained from Obtained from
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
EntityQty.Rate
PumpkingPumpking head.gifPumpking12.5–12.5%6.25–12.5%
A player attacking a Target Dummy and a Mimic with the Bat Scepter. Note the homing abilities of the bat projectiles.

The Bat Scepter is a Hardmode, post-Plantera magic weapon that auto-fires (Old-gen console and 3DS versions) 1–3 / (Desktop, Console and Mobile versions) 2–3 homing bat projectiles per shot. These projectiles will not ricochet off of blocks but dissipate upon contact with an enemy or block instead, unlike the Bee Gun or Wasp Gun. The Bat Scepter is dropped by the Pumpking during the Pumpkin Moon event with a 2.5–12.5% (6.25–12.5%) chance depending on the current wave.[1]

Its best modifier is Mythical.

Notes

  • Half a second after being fired, the bats start homing in on the closest enemy within a 50 tiles range, and can change their target if another enemy comes closer.[2]
    • Since the bats will not start homing in on an enemy immediately upon being fired, and are fired in a random cone pattern and dissipate on contact with blocks, they are less likely to hit an enemy in confined spaces, such as underground.
  • Although the Bat Scepter is superior to the Wasp Gun in terms of base damage and has higher DPS against a single target, the Wasp Gun may be preferred in enclosed places, (such as the Dungeon), or against large hordes of enemies (such as during events).
  • Bat projectiles cannot enter water or lava, but can enter honey.
    • They will not home in on any enemy that is in contact with liquids, unless that enemy is capable of moving through blocks.
  • (Desktop, Console and Mobile versions) The bats have a top speed of 51 mph when not tracking a target, and a top speed of 66 mph after they start tracking a target.[3]
  • Bat projectiles disappear after 10 seconds if they do not hit an enemy or solid block.[4]

Trivia

  • It can be considered the "Halloween version" of the Bee Gun and Wasp Gun.
  • (Desktop, Console and Mobile versions) The Bat Scepter makes the same sound as wings when fired.

History

  • Desktop 1.4.4: Bats now move roughly 30% faster when tracking a target (though they remain normal speed when not tracking).
  • Desktop 1.4.0.1:
    • Average bats per cast increased from 2 to 2.5.
    • Mana cost increased from 3 to 6.
  • Console 1.02: Introduced with mechanics from Desktop 1.2.1.1.
  • 3DS-Release: Introduced with mechanics from Desktop 1.2.1.1.

References

  1. Detailed drop rates in each wave:
    W10:2.5%6.25%
    W11:2.5%6.25%
    W12:3.13%12.5%
    W13:3.13%12.5%
    W14:3.13%12.5%
    W15:4.17%12.5%
    W16:4.17%12.5%
    W17:6.25%12.5%
    W18:6.25%12.5%
    W19:6.25%12.5%
    W20:12.5%12.5%
    See Pumpkin Moon § Loot for more information.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI() in Terraria.Projectile.cs. The relevant part is the aiStyle == 36 code block. The bats can home in on an enemy if sum of their horizontal and vertical distance from that enemy is less than 50 tiles.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI() in Terraria.Projectile.cs. The relevant part is the aiStyle == 36 code block.
  4. Information taken from the Desktop version Desktop 1.4.4.9 source code, method SetDefaults() in Terraria.Projectile.cs.