Black Recluse
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Classic
Expert
Master
Black RecluseHardmode exclusive



On wall



Statistics
Type | |
---|---|
Environment | |
AI Type | Fighter AI (ground) Spider AI (on wall) |
Damage | 90/180/270 (ground) 100/200/300 (on wall) 36 (Web Spit) |
Max Life | 350/700/1050 |
Defense | 40 |
KB Resist | 75%/78%/80% |
Banner | ![]() |
Immune to | ![]() |
Debuff | ![]() |
---|---|
Debuff tooltip | Losing life |
Chance | 10% |
Duration | 4 seconds (Desktop, Console and Mobile versions) 8 seconds (Old-gen console and 3DS versions)8 seconds10 seconds |
Debuff | ![]() |
---|---|
Debuff tooltip | You are stuck |
Chance | 100% (Web Spit) |
Duration | 0.5–2.5 seconds |
Drops
Coins | 5 SC12 SC50 CC |
---|
- Item (Quantity)Rate
Fried Egg(Desktop, Console and Mobile versions)
3.33%- 2.5%
Spider Fang(Desktop, Console, Old-gen console and Mobile versions) (1–3)
50%90%
Projectile created
Projectile created
- Web Spit
Sounds
Hurt | |
---|---|
Killed | |
Web Spit |
- Internal NPC ID: 163 (ground), 238 (on wall)
- Internal Buff ID: 70, 149
- Internal Projectile ID: 472
Not to be confused with Wall Creeper.
The Black Recluse is a Hardmode enemy that spawns in and around Spider Nests in the Cavern layer. It has a 1/10 (10%) chance to inflict the Acid Venom debuff for 4 / 8 / 10 seconds. In Expert Mode(Desktop, Console and Mobile versions), it gains a special spit attack that inflicts the Webbed debuff for 0.5–2.5 seconds.
Notes
- Like all spiders, Black Recluses cannot travel through a vertical 2-tile wide shaft.
- (Desktop, Console and Mobile versions) The cooldown between web spit attacks lasts 3 seconds. It is paused if the Black Recluse loses focus on the player or has no direct line of fire, and it is increased by between 0.33 and 1 second when the Black Recluse takes damage.[1]
- In For the worthy(Desktop, Console and Mobile versions) and Get fixed boi(Desktop, Console and Mobile versions) worlds, the Black Recluse's web spit projectiles randomly place Cobwebs within a 13×13 rectangular area when the projectile disappears.[2]
- (Old-gen console and 3DS versions) Black Recluses completely replace Wall Creepers in the Spider Nests once Hardmode starts. On
Desktop,
Console, and
Mobile, Wall Creepers still have a small chance to spawn in Hardmode.
Tips
- With their black color, Black Recluses may be difficult to perceive in the Spider Nest. It is advisable to place an ample number of light sources or drink a Hunter Potion.
- Their high damage output combined with their property of being difficult to see and a chance to inflict the Acid Venom debuff for an additional 40 total damage makes them extremely deadly and can easily kill players in early Hardmode.
- Because of their low health and high defense, using weapons that deal a lot of damage with a single strike is the best way of defeating them. High-knockback weapons can also hold them off for long enough to get them killed.
- A good weapon to use on a Black Recluse is a yoyo(Desktop, Console and Mobile versions), as it can deal damage to it from a safe distance.
- Once the player has better weapons, Black Recluses are an excellent money-farming target, offering over half a Gold Coin per kill. They drop 5 SC up front, the chance of a Poison Staff averages about 11 SC50 CC per kill, and the fangs can be crafted into Queen Spider Staffs averaging 23 SC96 CC per kill.
Trivia
- The name Black Recluse is a combination of the spider names black widow and brown recluse. Both spiders are commonly known for their venomous capabilities. This is reflected in the enemy's appearance, drops, and Acid Venom debuff infliction.
- The cooldown of the web spit attack is programmed in a way that it could technically last up to 15 seconds:[1] Every tick[3], the game checks whether the last attack occurred longer than
x
ticks ago,x
being a number between 180 and 899 randomly picked upon every check. If that is the case, the cooldown is reset and the Black Recluse fires again. Therefore, the cooldown will always last at least 181 ticks (which is equal to 3 seconds):
Ticks
[math]\displaystyle{ k+181 }[/math]Chance
[math]\displaystyle{ \frac{719!\cdot(k+1)}{(719-k)! \cdot 720^{k+1}} }[/math]181 0.138889% 182 0.277391% 183 0.550938% 184 0.684846% 185 0.816108% 207 2.28911% 229 1.27947% 230 1.21673% 231 1.15488% 232 1.09411% 233 1.03461% 281 0.00888%
- The bolded number represents the maximum chance.
- It can be seen that the chances for the cooldown time increase steadily before hitting a maximum and decreasing at a similar rate. Note that after 281 ticks, chances become negligible.
- The chance that the cooldown lasts 899 ticks, or 15 seconds, is so unimaginably low (on the order of 10-690) that it is virtually zero.
- The
Bestiary entry for the Black Recluse: "They have eight legs, eight eyes, and eight ways to cocoon and feast upon an unsuspecting victim."
History
- Desktop 1.4.0.1:
- Now drops the Fried Egg.
- Reduced the duration of Acid Venom from 8 to 4 seconds.
- Desktop 1.3.5: Sprite updated.
- Desktop 1.3.0.1: Health increased from 200 to 350.
- Desktop 1.2.4: Now drops Spider Fangs.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.
References
- ↑ 1.0 1.1 Information taken from the
Desktop 1.4.0.5 source code, method
AI()
inTerraria.NPC.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.4.4 source code, method
SpawnWeb()
inTerraria.Projectile.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.