Blood Thorn

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Blood Thorn
  • Blood Thorn item sprite
Autofire
Stack digit 1.png
Statistics
Type
Damage34 (Magic)
Knockback1 (Extremely weak)
Mana20
Critical chance4%
Use time33 (Slow)
Velocity32
TooltipSummons blood thorns from the ground
RarityRarity level: 4
Sell4
Research1 required
Projectile created
  • Blood Thorn
    Blood Thorn
The Blood Thorn attacking Target Dummies. Note its wall piercing abilities.
Obtained from Obtained from
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
EntityQty.Rate
Hemogoblin SharkHemogoblin Shark.pngHemogoblin Shark112.5%

The Blood Thorn is a Hardmode magic weapon that has a 12.5*1/8 (12.5%) chance of being dropped by the Hemogoblin Shark. When used, it summons penetrating Blood Thorn projectiles.

Its best modifier is Mythical.

Notes

  • Blood Thorn projectiles spawn from random solid blocks or platforms in a circle around the cursor. If a solid block obstructs line of sight between the player and the cursor, then projectiles are instead summoned from a circle around the obstruction point, facing the cursor.
  • If no solid blocks or platforms are in the thorn spawning circle, then thorns will instead spawn from a circle around the player.
  • If there are zero valid blocks for summoning thorns (i.e. the player is both in midair and targeting a point in midair) then thorns will be summoned from the player's hitbox.
  • Projectiles cannot be summoned from background blocks and actuated blocks.

Tips

  • The Ice Blocks summoned by the Ice Rod can serve as roots for the Blood Thorns.

History

  • Desktop 1.4.4:
    • Slightly increased the size of the thorns.
    • Thorns now last 40% longer.
    • Thorns can now sprout from platforms if they are in-range.
    • Increased pierce count per thorn from 3 to 4.
    • Fixed a bug that caused it to have unintended damage loss every time a thorn hit a target.
  • Desktop 1.4.1:
    • Damage increased from 29 to 34.
    • Use time increased from 21 to 33 to avoid immunity frames and consume mana less rapidly.
    • Each projectile can now hit 3 times instead of 2.
    • Immunity timer reworked.