Boomerangs

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Boomerangs are melee weapons that are thrown when used, returning to the player after a short amount of time. Most boomerangs cannot be fired again before returning to the player.

The best modifier for all boomerangs is generally Godly. (Old-gen console and 3DS versions) Both the Light Disc and Bananarang cannot receive any modifiers.

Types

There are 17 different types of boomerangs, 6 of which are Hardmode-exclusive.

Name Damage Velocity Use time Knockback Crit Autoswing HM Rarity Sell Source
Wooden Boomerang Wooden BoomerangInternal Item ID: 284 10 6.5 20
(Very fast)
5
(Average)
4% Blue (Rarity level: 1) 20 SC Found in Chests on the surface or underground.
Enchanted Boomerang Enchanted BoomerangInternal Item ID: 55 17 10 20
(Very fast)
8
(Very strong)
4% Blue (Rarity level: 1) 1 GC Crafted: Desktop versionConsole versionMobile version: Wooden Boomerang + Fallen Star
Fruitcake Chakram Fruitcake Chakram(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 1918 19 11 15
(Very fast)
8
(Very strong)
4% Blue (Rarity level: 1) 1 GC Found in Presents, obtained during Christmas.
Axearang AxearangInternal Item ID: 5519 20 10.5 20
(Very fast)
5
(Average)
4% Light Red (Rarity level: 4) 1 GC50 SC
Bloody Machete Bloody MacheteInternal Item ID: 1825 20 15 15
(Very fast)
5
(Average)
4% Green (Rarity level: 2) 1 GC Dropped by weak enemies during Halloween.
Ice Boomerang Ice BoomerangInternal Item ID: 670 21 11.5 20
(Very fast)
8.5
(Very strong)
6% Blue (Rarity level: 1) 1 GC Found in Frozen Chests and Frozen and Boreal Crates.
Trimarang Trimarang(Desktop, Console and Mobile versions)Internal Item ID: 5298 21 11.5 20
(Very fast)
4.5
(Average)
4% ✔️ Orange (Rarity level: 3) 2 GC Crafted: Enchanted Boomerang + Shroomerang + Ice Boomerang ( @ Work Bench )
Shroomerang Shroomerang(Desktop, Console and Mobile versions)Internal Item ID: 4764 23 10.5 20
(Very fast)
7
(Strong)
4% Blue (Rarity level: 1) 60 SC Dropped by Spore Bats.
Combat Wrench Combat Wrench(Desktop, Console and Mobile versions)Internal Item ID: 4818 25 17 15
(Very fast)
3.5
(Weak)
4% Green (Rarity level: 2) 50 SC Dropped by Mechanic.
Thorn Chakram Thorn ChakramInternal Item ID: 191 25 14 15
(Very fast)
8
(Very strong)
4% Orange (Rarity level: 3) 1 GC Crafted: Desktop versionConsole versionMobile version: 6 Jungle Spores + 9 Stinger ( @ Iron Anvil / Lead Anvil )
Flying Knife Flying Knife(Desktop, Console and Mobile versions)Internal Item ID: 3030 40 17 15
(Very fast)
4.5
(Average)
4% ✔️ Light Purple (Rarity level: 6) 8 GC Dropped by Hallowed Mimics.
Bananarang BananarangInternal Item ID: 1324 45 16 11
(Very fast)
6.5
(Strong)
4% ✔️ ✔️ Pink (Rarity level: 5) 12 GC Dropped by Clowns.
Flamarang FlamarangInternal Item ID: 119 49 14 20
(Very fast)
8
(Very strong)
4% Orange (Rarity level: 3) 2 GC Crafted: 10 Hellstone Bar + Enchanted Boomerang ( @ Iron Anvil / Lead Anvil )
Light Disc Light DiscInternal Item ID: 561 60 16 14
(Very fast)
8
(Very strong)
4% ✔️ ✔️ Pink (Rarity level: 5) 15 GC Crafted: Desktop versionConsole versionMobile version: 20 Hallowed Bar + 15 Soul of Light + 25 Soul of Might ( @ Mythril Anvil / Orichalcum Anvil )
Sergeant United Shield Sergeant United Shield(Desktop, Console and Mobile versions)Internal Item ID: 4760 80 20 36
(Very slow)
2
(Very weak)
4% ✔️ Pink (Rarity level: 5) 7 GC Purchased from the Traveling Merchant (35 GC).
Possessed Hatchet Possessed HatchetInternal Item ID: 1122 80 24 14
(Very fast)
5
(Average)
4% ✔️ ✔️ Lime (Rarity level: 7) 7 GC Dropped by Golem.
Paladin's Hammer Paladin's HammerInternal Item ID: 1513 100 42 15
(Very fast)
9
(Very strong)
4% ✔️ ✔️ Yellow (Rarity level: 8) 10 GC Dropped by Paladin.

Notes

  • Melee speed bonuses will affect both the range and velocity of boomerangs.
  • Boomerangs have infinite piercing ability when returning, and can return through blocks.
  • Boomerangs can only have universal modifiers because they cannot have their speed modified.
  • Boomerangs will disappear after a certain amount of time. This is only noticeable when teleporting (e.g. via the Rod of Discord).

Tips

  • The player can aim just above the enemies so that it flies over their heads, then move away in the opposite direction, so that the boomerang will strike through all enemies while returning. This will also knock the enemies away from the player, despite the direction the boomerang is traveling at the time.
  • As most boomerangs can only be thrown again after returning to the player, and that they usually have a high fire rate, firing them at a close distance takes the most advantage of them, albeit a bit risky.

History