Heart

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Heart
  • Heart item spriteold Heart item sprite
Stack digit 1.png
Statistics
Type
Heals Health20
RarityRarity level: 0
Candy Apple
  • Candy Apple item sprite
Stack digit 1.png
Statistics
Type
Heals Health20
RarityRarity level: 0
Candy Cane
  • Candy Cane item sprite
Stack digit 1.png
Statistics
Type
Heals Health20
RarityRarity level: 0
Not to be confused with Crimson Heart, Life Crystal, or Demon Heart.
"Candy Cane" redirects here. For other uses, see Candy Cane Block, Candy Cane Sword, or Candy Cane Hook.

Hearts (or Candy Apples during Halloween and Candy Canes during Christmas) are common power-ups which can be dropped by slain enemies, broken pots, or as a bonus drops from slimes. Enemies and pots will only drop Heart when the closest player does not have full health. They are not inventory items, but are instead instantly consumed and restore 20 health. They emit a faint red light.

If the player does not have full health but have full mana, the chance of an enemy dropping a Heart is 1/12 (8.33%). If the player also does not have full mana, then this chance becomes 1/24 (4.17%), as Hearts and Stars cannot be dropped at the same time.[1] See Notes for more details. For the Heart drop chance from pots, see Pot § Upon breaking.

It is also possible to spawn Hearts (and their seasonal counterparts) with a Heart Statue.

Hearts can be collected within a range of 2.625 tiles, which can be increased with a Heartreach Potion to 18.25 tiles.

Notes

  • Upon killing an enemy (except a Mother Slime, a Corrupt Slime or a Slimer with wings), there is a 1/6 (16.67%) chance (which is affected by luck(Desktop, Console and Mobile versions)) to start a drop attempt.
    • If this succeeds, then check if the player has full mana; if not, then there is a 1/2 (50%) chance (which is unaffected by luck) for the enemy to drop a Star.
    • If the player has full mana or the Star drop attempt failed, then there is a 1/2 (50%) chance (which is unaffected by luck) for the enemy to drop a Heart.
      • After finishing the drop attempts above, and the player does not have full mana, then there is another 1/2 (50%) chance (which is affected by luck) a Star will drop.
  • In addition to the standard drop, the following enemies have additional Heart drops upon death:[2]

Trivia

(Desktop, Console and Mobile versions) The Heart-shaped cloud.
  • Although Hearts are instantly consumed on pickup, it is possible to hack in Hearts into the player's inventory through the use of inventory editors. The hacked-in Hearts still act like normal Hearts, and will still be consumed on pickup, after dropping them in front of the player.
    • Hearts obtained this way cannot be duplicated in Journey Mode(Desktop, Console and Mobile versions), displaying an X in place of the research requirement.
  • (Desktop, Console and Mobile versions) A cloud in the shape of a heart can occasionally be seen in the background.
  • In Celebrationmk10(Desktop, Console and Mobile versions) worlds, all Hearts have a 1/3 (33.33%) chance to be replaced by Candy Apples and a 1/3 (33.33%) chance to be replaced by Candy Canes, regardless of season.

See also

  • Star, a similar, mana-replenishing item.

History

  • Desktop 1.2.3: Fixed bug where NPCs that don't really die (Slimer, Mother Slime, Corrupt Slime) drop hearts and mana stars on shapeshifting (dying).

References

  1. Information taken from the Desktop version Desktop 1.4.3.6 source code, method NPCLoot_DropCommonLifeAndMana() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. Information taken from the Desktop version Desktop 1.4.3.6 source code, method NPCLoot_DropHeals() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  3. Information taken from the Desktop version Desktop 1.4.3.6 source code, method DoDeathEvents_DropBossPotionsAndHearts() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.