Charm of Myths

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Desktop versionConsole versionMobile version
This is the main page whose information applies to the Desktop, Console, and Mobile versions of Terraria.
For the differences of this information on Old-gen console and 3DS, see Legacy:Charm of Myths.
Charm of Myths
  • Charm of Myths item sprite
  • Charm of Myths equipped
Stack digit 1.png
Statistics
Type
TooltipProvides life regeneration and reduces the cooldown of healing potions by 25%
RarityLight Purple (Rarity level: 6)
Sell4 GC
Research1 required

The Charm of Myths is a Hardmode accessory which combines the effects of the Band of Regeneration and the Philosopher's Stone. When equipped, it regenerates 1 health every second and decreases the Potion Sickness debuff duration by 25%. This debuff normally imposes a 60-second cooldown after consuming a recovery potion; the Charm of Myths reduces it to 45 seconds.

Crafting

Recipes

ResultIngredientsCrafting station
Charm of MythsCharm of MythsTinkerer's WorkshopTinkerer's Workshop

Notes

  • The Charm of Myths' duration reduction effect does not stack with the Philosopher's Stone's.
  • The Charm of Myths decreases the duration of Potion Sickness while it is equipped. Equipping it while Potion Sickness is already in effect will proportionally decrease the remaining duration, and unequipping it while Potion Sickness is in effect will proportionally increase the remaining duration.[1]
    • For example, if the player lets half of the normal 60 seconds of Potion Sickness run out and then equips the Charm of Myths, the item will decrease the remaining 30 seconds by 25% to 22.5 seconds.
    • If the player consumes a recovery potion while the Charm of Myths is equipped, lets 25 of the 45 seconds of Potion Sickness run out, and then unequips it, the remaining 20 seconds will be increased by 33.33%[a] to 26.67 seconds.
    • If the player consumes a recovery potion while the Charm of Myths is equipped and then immediately unequips it, the 45 seconds of Potion Sickness will be increased by 33.33% to 60 seconds, i.e. the normal duration.
  • The reduction effect also works if the regular cooldown is not 60 seconds, such as after consuming a Mushroom (30 seconds, decreased to 22.5 seconds), a Restoration Potion (45 seconds, decreased to 33.75 seconds), or a Strange Brew (up to 70 seconds, decreased to up to 52.5 seconds).
  • For the purposes of comparing the healing power of the item when trying to judge its viability, it is important to note that the benefits of the Charm of Myths can be represented using just hitpoints per second. Using the formula [math]\displaystyle{ 1 + ((n / (0.75*t)) - (n / t)) }[/math], where [math]\displaystyle{ n }[/math] is how much health the item used restores, [math]\displaystyle{ t }[/math] is equal to the potion sickness duration before the Charm of Myths' effects are applied. As an example, when using a Healing Potion, the formula would be [math]\displaystyle{ 1 + ((100 / (0.75*60)) - (100 / 60)) }[/math], giving a final value of 1.55 hitpoints per second in regeneration from the Charm of Myths.

History

  • Desktop 1.4.4: Potion Sickness reduction is no longer "front-loaded" at the time of using the potion. Instead, the cooldown is dynamically updated whenever the accessory is equipped. Equipping it will reduce the remaining cooldown proportionally, and removing it will increase the remaining cooldown proportionally.
  • Desktop 1.4.1: Increased healing gain from 0.5 HP per second to 1 HP per second.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods Update() in Terraria.Player.cs and AdjustRemainingPotionSickness() in Terraria.Player.cs.
  1. Equipping the Charm of Myths decreases the duration by 25%, i.e. multiplies it with 0.75. The inverse operation (unequipping the Charm of Myths) is dividing the duration by 0.75, A division by 0.75 is the same as a multiplication with 1.3333, i.e. a 33.33% increase.