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Chilled is a debuff usually inflicted by enemies found in the Snow biome. In Expert mode(Desktop, Console and Mobile versions), it is also caused by touching water or Shimmer(Desktop, Console and Mobile versions) located in a Snow biome. The debuff can be prevented by equipping a full set of Snow armor, with the Hand Warmer, or, on the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, the Ankh Shield. Additionally, Arctic Diving Gear will protect the player from the Expert Mode liquid effect, but not other sources of Chilled. Like the Slow debuff, it reduces the player's speed, but not as severely.

Most enemies that can inflict Chilled can also inflict the Frozen debuff.


From enemy

From Duration Chance
Ice Slime Ice Slime 10 / 20 seconds 1/12 (8.33%)
Spiked Ice Slime Spiked Ice Slime 20 / 40 seconds 1/1 (100%) (both contact and Ice Spike)
Ice Bat Ice Bat 15 / 30 seconds 1/15 (6.67%)
Ice Golem Ice Golem 45 / 90 seconds 1/1 (100%) (Frost Beam)
Icy Merman Icy Merman 25 / 50 seconds 1/1 (100%) (Icewater Spit)
Ice Queen Ice Queen 5 / 10 seconds 1/2 (50%) (Frost Wave)
10 / 20 seconds 1/2 (50%) (Frost Wave)
5 / 10 seconds 1/3 (33.33%) (Frost Shard)
10 / 20 seconds 1/3 (33.33%) (Frost Shard)

From environment

From Duration Chance
Water Waterin Snow biome 5 / 6 seconds 1/1 (100%)
Shimmer Shimmer(Desktop, Console and Mobile versions)in Snow biome


  • While this debuff is active, moving causes sounds and dust effects similar to those of the Hermes Boots.
  • Chilled even affects movement on most mounts (except Slime Mount and most to all flying Mounts Verify).
  • When entering water while this debuff is active, the timer on the debuff will be invisible.
    • This does not apply when player has the debuff longer than 5 seconds inside the Tundra biome.