Clockwork Assault Rifle

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Clockwork Assault Rifle
  • Clockwork Assault Rifle item sprite
Autofire
Stack digit 1.png
Statistics
Type
Uses ammoBullets
Damage17 (Ranged)
Knockback0 (No knockback)
Critical chance4%
Use time12 (Very fast)
Velocity7.75
TooltipThree round burst
Only the first shot consumes ammo
RarityRarity level: 4
Sell3 GC
Research1 required
Obtained from Obtained from Obtained from
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
EntityQty.Rate
Treasure Bag(Desktop, Console and Mobile versions)
(Wall of Flesh)
Treasure Bag (Wall of Flesh)Treasure Bag
(Wall of Flesh)
(Desktop, Console and Mobile versions)
125%
Wall of FleshWall of Flesh.gifWall of Flesh125%
The Clockwork Assault Rifle firing Musket Balls.

The Clockwork Assault Rifle is a Hardmode gun that has a 1/4 (25%) chance of being dropped by the Wall of Flesh. It fires in three-shot bursts, with each burst consuming one piece of ammunition.

Its best modifier is Demonic, as it does not have any knockback and thus cannot get modifiers that affect it.

Notes

  • Internally, the Clockwork Assault Rifle has a useTime of 4 and a useAnimation of 12, causing it to fire 3 times per press of the Use / Attack button. It also has a reuseDelay of 14, adding a cooldown of 14 ticks[1] (0.23 seconds) after each useAnimation.[2]

Tips

  • The player should use Ichor Bullets with this weapon, as it has a low base damage but fast attack speed.
  • Having the Rapid modifier will reduce both the per-bullet cooldown and the reload cooldown, making the benefit disproportionately large. This lets it fire as fast as an Agile Minishark on average, though against enemies with 30 or more defense, Demonic is still better.

Trivia

  • The Clockwork Assault Rifle is potentially a reference to the Heckler & Koch G11 assault rifle, a real-world prototype rifle from the 1960s–1980s that fired in three-round bursts and had a clockwork feeding system.

History

References

  1. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method SetDefaults1() in Terraria.Item.cs.