Clockwork Assault Rifle

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Clockwork Assault Rifle
  • Clockwork Assault Rifle item spriteold Clockwork Assault Rifle item sprite
Stack digit 1.png
Uses ammoBullets
Damage17 / 19 (Ranged)
Knockback0 (No knockback)
Critical chance4%
Use time12 (Very fast)
TooltipThree round burst
Only the first shot consumes ammo
RarityRarity level: 4
Research1 required
Obtained from Obtained from Obtained from
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Treasure Bag
(Wall of Flesh)
Treasure Bag (Wall of Flesh)Treasure Bag
(Wall of Flesh)
Wall of FleshWall of Flesh.gifWall of Flesh125%
The Clockwork Assault Rifle firing Musket Balls.

The Clockwork Assault Rifle is a Hardmode gun that fires in three-round bursts. It has a 12.5*1/8 (12.5%) / 25*1/4 (25%) chance to be dropped by the Wall of Flesh. Only the first shot out of the three will consume ammunition. The Use / Attack button can be held for repeated fire.

Its best modifier is Demonic, as it does not have any knockback and thus cannot get modifiers that affect it. It can also get the Deadly modifier, which, while the Demonic modifier may provide the greatest damage per hit, grants a higher increase to the overall DPS.


  • The Clockwork Assault Rifle fires three shots, each one with a delay of 4 ticks,[1] for a total of 12 ticks. The delay between one burst and the next is 14 ticks. One complete use of the weapon (including the delay) takes 26 ticks.
  • On the Nintendo 3DSNintendo 3DS version version, the Clockwork Assault Rifle has a knockback stat of Very Weak.


  • This weapon's high rate of fire and low ammo consumption make it ideal for crowd control. These same strengths also make it effective against bosses, especially for some of the mechanical bosses.
  • This weapon's low ammo consumption makes it ideal for people who use expensive ammo, even well into the late-game.
  • When using Crystal or Ichor Bullets as ammo, the player can easily defeat Plantera and even Golem.
  • Having the Rapid modifier will greatly increase its fire rate, making it fire faster than the Minishark and doing as much DPS as the Megashark.


  • On the Mobile version and Nintendo Switch Version, the Clockwork Assault Rifle used to not have the delay between ticks, making it very viable far into Hardmode. However, this has been removed with the 1.3 and updates respectively.
  • The Clockwork Assault Rifle, the Minishark, the Star Cannon and the Flintlock Pistol are some of the only guns without knockback.
  • The Clockwork Assault Rifle is potentially a reference to the Heckler & Koch G11 assault rifle, a real-world prototype rifle that fired in three-round bursts and had a clockwork feeding system for the weapon, however the G11's three-round "hyperburst" is fired at 2,100 RPM.



  1. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.