Clockwork Assault Rifle
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Obtained from
Classic
Expert
Master
Clockwork Assault Rifle
Statistics
Type | |
---|---|
Uses ammo | Bullets |
Damage | 17 (Ranged) |
Knockback | 0 (No knockback) |
Critical chance | 4% |
Use time | 12 (Very fast) |
Velocity | 7.75 |
Tooltip | Three round burst Only the first shot consumes ammo |
Rarity | ![]() |
Sell | 3 GC |
Research | 1 required |
Sounds
Use | |
---|---|
- Internal Item ID: 434





Entity | Qty. | Rate |
---|---|---|
(Wall of Flesh) ![]() (Wall of Flesh)(Desktop, Console and Mobile versions) | 1 | 25% |
![]() | 1 | 25% |

The Clockwork Assault Rifle firing Musket Balls.
The Clockwork Assault Rifle is a Hardmode gun that has a 1/4 (25%) chance of being dropped by the Wall of Flesh. It fires in three-shot bursts, with each burst consuming one piece of ammunition.
Its best modifier is Demonic, as it does not have any knockback and thus cannot get modifiers that affect it.
Notes
- Internally, the Clockwork Assault Rifle has a
useTime
of 4 and auseAnimation
of 12, causing it to fire 3 times per press of the ⚒ Use / Attack button. It also has areuseDelay
of 14, adding a cooldown of 14 ticks[1] (0.23 seconds) after eachuseAnimation
.[2]
Tips
- The player should use Ichor Bullets with this weapon, as it has a low base damage but fast attack speed.
- Having the Rapid modifier will reduce both the per-bullet cooldown and the reload cooldown, making the benefit disproportionately large. This lets it fire as fast as an Agile Minishark on average, though against enemies with 30 or more defense, Demonic is still better.
Trivia
- The Clockwork Assault Rifle is potentially a reference to the Heckler & Koch G11 assault rifle, a real-world prototype rifle from the 1960s–1980s that fired in three-round bursts and had a clockwork feeding system.
History
- Desktop 1.4.0.1: Damage decreased from 19 to 17.
- Desktop 1.3.1: Sprite updated.
- Desktop 1.1: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.
References
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method
SetDefaults1()
inTerraria.Item.cs
.