Crawdad
Type | |
---|---|
Environment | |
AI Type | Fighter AI |
Damage | 28/56›50›100/84›75›150 (contact) 52105›93›187157›140›281 (claw attack)[1] |
Max Life | 50/100›110›220/150›165›330 |
Defense | 6/6›6›12 |
KB Resist | 0%/10%/20% |
Banner | Crawdad Banner(Desktop, Console and Mobile versions) |
Immune to |
Coins | 1 SC20 CCPre-Hardmode: 3 SCHardmode: 2 SC40 CCPost-Plantera: 4 SC80 CC |
---|
- Item (Quantity)Rate
- Potato Chips(Desktop, Console and Mobile versions)1.33%
- 1.25%
- Compass(Desktop, Console, Old-gen console and Mobile versions)1.23%
- Rally(Desktop, Console and Mobile versions)3.9%
Hurt | |
---|---|
Killed | |
Idle |
- Internal NPC ID: 494, 495
The Crawdad is a pre-Hardmode enemy found in the Cavern layer, and has two color variants that share identical stats and behavior. The Crawdad acts like a Crab, walking along the ground and jumping at the player when in close enough proximity, though it is slightly faster. It is also capable of moving through water unhindered. When a Crawdad is right next to the player, it will attack with its claw, dealing large amounts of damage per hit.
Crawdads are unique in that their ability to spawn is connected to two other enemies: the Giant Shelly and the Salamander. Of these three enemies, a world will choose two types that it can spawn, leaving the third inaccessible. Crawdads will never spawn in a world that features both Giant Shellies and Salamanders together. This is taken into account by the Bestiary progression logic (the missing enemy will register as unlocked when the other two exclusive creatures are unlocked) and the banner acquisition (any two of the trio's banners can be used to craft the banner of the missing member of the trio).
Notes
- Crawdads can only perform claw attacks when the following conditions are met:[2]
Trivia
- In real-life, crawdads, also called crayfish, are a type of small, freshwater lobster. Real-life crawdads generally grow to a little over half a foot long, and as such do not pose any significant threat to humans, unlike Terrarian crawdads.
- The idle and hurt sounds for the Crawdad are lifted from one of the official short movies from the 2007 first-person-shooter game Team Fortress 2, "Expiration Date."
- The Bestiary entry for the Crawdad: "A subterranean form of crayfish which scuttles along the cavern floors, searching for prey to clip apart with its powerful pincers."
History
- Desktop 1.4.4: Any 2 of Salamander/Shelly/Crawdad Trio's banners can be used to craft the banner of the missing member of the trio.
- Desktop 1.4.0.1: Now has a 1/75 (1.33%) chance of dropping Potato Chips.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. ()
- Console 1.0.750.0: Introduced. ()
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.
References
- ↑ Information taken from the Desktop 1.4.4.9 source code, methods
AI_003_Fighters()
inTerraria.NPC.cs
andGetMeleeCollisionData()
inTerraria.NPC.cs
. The claw attack lasts 20 ticks, and will enlarge the enemy's hitbox during the attack. During the first 5 ticks, the damage is base damage×1.5, but during this period the enemy stops to start the claw attack animation and its hitbox is unchanged, and the player should not be able to touch the enemy's hitbox if they are not moving very fast. In the remaining 15 ticks, the hitbox is enlarged and the damage becomes base damage×1.5×1.25, which is the damage displayed here. - ↑ Information taken from the Desktop 1.4.4.9 source code, method
AI_003_Fighters()
inTerraria.NPC.cs
.