Crystal Storm
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Crystal Storm
Statistics
Type | |
---|---|
Damage | 32 (Magic) |
Knockback | 5 (Average) |
Mana | 5 |
Critical chance | 4% |
Use time | 7 (Insanely fast) |
Velocity | 16 |
Tooltip | Summons rapid fire crystal shards |
Rarity | ![]() |
Sell | 4 GC |
Research | 1 required |
Projectile created
- Crystal Storm
Sounds
Use | |
---|---|
- Internal Item ID: 518
- Internal Projectile ID: 94

The Crystal Storm being used to attack a Target Dummy. Note the ability for the shard projectiles to bounce, and how they naturally slow down before eventually dissipating.
The Crystal Storm is a Hardmode spell book that rapidly fires a slight spread of small crystal shards. The shards last for about three seconds each and slow down as they travel. They can bounce off blocks for their duration, and they do not pierce.
The Crystal Storm is the Hallow counterpart to the Corruption's Cursed Flames and the Crimson's Golden Shower, all of which require a Spell Tome and ingredients exclusive to their underground biome counterparts.
its best modifier is Mythical.
Crafting
Recipes
Result | Ingredients | Crafting station |
---|---|---|
![]() | ![]() |
Notes
- Liquids will slow the Crystal Storm's projectiles, even after they exit the liquid body.
- The projectiles emit a small amount of purple light.
Tips
- The Crystal Storm may be preferable to the Magical Harp when piercing and repeat hits are not needed.
- The Crystal Storm's fast fire rate but low base damage makes it pair well with the Ichor debuff.
Trivia
- Unlike most ricocheting projectiles, these crystals make no sound when bouncing off objects.
- Since version 1.2.3, the Crystal Storm cannot have any modifier that modifies its mana cost by 10% or less, such as Celestial, Manic, and Mythical. A Crystal Storm that obtained such a modifier prior to 1.2.3 will have a new random modifier chosen again automatically after the upgrade to 1.2.3, as that patch brought a reduction in mana cost that renders those modifiers incompatible.
- As of version 1.4.0.1, Crystal Storm can have the Celestial, Manic, and Mythical modifiers, as its mana cost has been raised to 5 again.
- The initial spin of the shards projectiles is determined by the angle at which they are fired. When fired horizontally in either direction, the projectiles spin very rapidly. Conversely, firing vertically will yield little to no spin.
History
- Desktop 1.4.0.1:
- Damage increased from 25 to 32.
- Mana cost increased from 4 to 5.
- Desktop 1.3.1: Sprite updated.
- Desktop 1.3.0.1: Now requires only 20 Crystal Shards to craft instead of 30.
- Desktop 1.2.3:
- Mana use decreased from 5 to 4.
- Damage decreased from 26 to 25.
- Desktop 1.1: Introduced.
- Console 1.0.933.1: Made changes from Console 1.0.750.0. (
)
- Console 1.0.750.0: Now requires only 20 Crystal Shards to craft instead of 30. (
)
- Console 1.06:
- Mana use decreased from 5 to 4.
- Damage decreased from 26 to 25.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.