Daybreak

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Daybreak
  • Daybreak item sprite
Autoswing
Stack digit 1.png
Statistics
Type
Damage150 (Melee)
Knockback5 (Average)
Critical chance4%
Use time16 (Very fast)
Velocity20 (effective)
Tooltip'Rend your foes asunder with a spear of light!'
RarityRarity level: 10
Sell10 GC
Research1 required
Inflicts Debuff
DebuffDaybrokenDaybroken(Desktop, Console and Mobile versions)
Debuff tooltipIncinerated by solar rays
Chance100%
Duration5 seconds
Projectiles created
  • Daybreak
    Daybreak
  • Solar Explosion
    Solar Explosion
  • Internal Item ID: 3543 (Desktop, Console and Mobile versions)
  • Internal Buff ID: 189 (Desktop, Console and Mobile versions)
  • Internal Projectile ID: 636, 953
The Daybreak being used on a Target Dummy. Each spear that sticks into the dummy increases the debuff's effect.

The Daybreak is a Hardmode, post-Lunatic Cultist melee weapon that autofires sun spear projectiles that cost no mana or ammunition, which, upon contact with an enemy, stick to the damaged target and inflict the Daybroken debuff, dealing 25 damage per quarter-second for a duration of five seconds. Up to a maximum of eight spear projectiles can be lodged into a single enemy at one time, resulting in a maximum of 800 DPS from the afflicted debuff.[1]

Solar Explosions are produced from the Daybreak's spears once the debuff's duration expires, once the afflicted enemy dies, when a spear collides with solid tiles, or when the spear limit is reached and another thrown spear attempts to affect the same afflicted target. These explosions inflict the weapon's base damage and also apply the Daybroken debuff to nearby enemies.

Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount.

Crafting

Recipes

ResultIngredientsCrafting station
DaybreakDaybreak(Desktop, Console and Mobile versions)Ancient ManipulatorAncient Manipulator(Desktop, Console and Mobile versions)

Notes

  • Melee speed increases the velocity of the Daybreak's spears rather than its fire rate.
  • When thrown and stuck to an enemy, each of the Daybreak's spears applies its own separate duration of the Daybroken debuff.
  • The damage from the debuff is not affected by damage buffs of any kind. This can make its DPS workable even with defensive builds, like those which use the Beetle Shell.
  • The Daybreak can only have eight spears in an enemy at one time. Trying to throw more will cause the earliest ones that were stuck in that enemy to explode.

Tips

  • The projectiles also emit a good amount of light, making exploration and finding enemies in the dark much easier.
  • The Daybreak is more useful against the Moon Lord and other bosses due to its high single-target damage.
  • The Solar Eruption, a weapon also crafted from Solar Fragments, can be better for damaging multiple targets.

Trivia

  • The Daybroken debuff that the Daybreak and the Solar Eruption inflict does not have its own debuff icon as it currently cannot be inflicted on players. It uses the Stardust Dragon buff icon as an internal placeholder.
  • Although not exactly the same in appearance, it looks similar to the spears used by Drakanians, and by extension, Drakomire Riders.
  • It can be considered a much more powerful and non-consumable Bone Javelin, as its projectiles are affected by gravity and stick to enemies to inflict damage over time.
    • However, the Daybreak is a melee weapon, while the Bone Javelin is a ranged weapon.

History

  • Desktop 1.4.1: Projectiles now explode when expiring, or upon hitting a wall. The explosion does 100% weapon damage, and can hit nearby enemies as well.
  • Desktop 1.4.0.1: Now spreads the debuff to nearby enemies even if the attack kills the target in one hit.
  • Desktop 1.3.0.4: Fixed Daybroken debuff spreading to friendly NPCs, killing them.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, field _javelinsMax8 in Terraria.Projectile.cs and methods Damage() in Terraria.Projectile.cs, StatusNPC() in Terraria.Projectile.cs, UpdateNPC_BuffApplyDOTs() in Terraria.NPC.cs, and AI() in Terraria.Projectile.cs. The relevant part in Terraria.Projectile.AI is the aiStyle == 113 code block.