Daybreak
Debuff | Daybroken(Desktop, Console and Mobile versions) |
---|
Debuff tooltip | Incinerated by solar rays |
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Chance | 100% |
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Duration | 5 seconds |
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- Internal Item ID: 3543 (Desktop, Console and Mobile versions)
- Internal Buff ID: 189 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 636, 953
The Daybreak being used on a
Target Dummy. Each spear that sticks onto the dummy increases the debuff's effect.
The Daybreak is a Hardmode, post-Lunatic Cultist melee weapon that fires a sun spear projectile that is affected by gravity. It sticks onto the targeted enemy upon hit, dealing damage and inflicting the Daybroken debuff, which deals 25 damage per 0.25 seconds for a duration of 5 seconds. Up to a maximum of eight sun spears can be stuck onto a single enemy at one time, resulting in 800 DPS for the debuff.[1] Enemies that die while afflicted with the debuff inflict it onto nearby enemies.
The spears cause Solar Explosions, which deal the weapon's base damage and inflict the Daybroken debuff when any of the following conditions are met:
- The sun spear attached to a target expires.
- The target dies.
- When the sun spear collides with solid tiles.
- When the sun spear limit is reached on a target and another one is thrown on it.
The size of Solar Explosion is randomized.[2]
Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount. However, Ruthless might be preferred if the player already has very high critical strike chance.
Crafting
Recipes
Notes
- Melee speed boosts increase the velocity of the Daybreak's spears, which also allows them to travel a farther distance, but it has no effect on the weapon's fire rate.
- The sun spears are unaffected by gravity for the first 0.38 seconds after being fired.
- While the sun spears can receive bonuses to inflict debuffs from the following items, Solar Explosions cannot.
- Each sun spear applies its own separate duration of the Daybroken debuff.
- Since the damage of the Daybroken debuff cannot be increased by other items, its DPS is viable even with defensive builds, like ones using the Beetle Shell.
Tips
- The projectiles emit a lot of light, making exploration and finding enemies in the dark much easier.
- The Daybreak is more useful against the Moon Lord and other bosses due to its high single-target damage.
- The Solar Eruption, a weapon also crafted from Solar Fragments, is better for damaging multiple targets, especially in events such as the Lunar Events.
Trivia
- The Daybroken debuff that the Daybreak and the Solar Eruption inflict does not have its own debuff icon as it cannot be inflicted onto players. It uses the Stardust Dragon buff icon as an internal placeholder.
- The sun spears look similar to the spears used by Drakanians and Drakomire Riders.
- The Daybreak appears to function as a javelin, a smaller type of spear primarily used for throwing instead of thrusting.
- The term daybreak means the time in the morning when daylight first appears; dawn.
- It can be considered a much more powerful and non-consumable Bone Javelin, as its projectiles are affected by gravity and stick to enemies to inflict damage over time.
- However, the Daybreak is a melee weapon, while the Bone Javelin is a ranged weapon.
History
- Desktop 1.4.1: Projectiles now explode when expiring, or upon hitting a wall. The explosion does 100% weapon damage, and can hit nearby enemies as well.
- Desktop 1.4.0.1: Now spreads the debuff to nearby enemies even if the attack kills the target in one hit.
- Desktop 1.3.0.4: Fixed Daybroken debuff spreading to friendly NPCs, killing them.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, field _javelinsMax8
in Terraria.Projectile.cs
and methods Damage()
in Terraria.Projectile.cs
, StatusNPC()
in Terraria.Projectile.cs
, UpdateNPC_BuffApplyDOTs()
in Terraria.NPC.cs
, and AI()
in Terraria.Projectile.cs
. The relevant part in Terraria.Projectile.AI
is the aiStyle == 113
code block.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, methods Kill()
in Terraria.Projectile.cs
and AI()
in Terraria.Projectile.cs
. The relevant part in Terraria.Projectile.AI
is the aiStyle == 117
code block. The scale of the explosion will be between 0.85× to 2×.
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