Defense: Revision history

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28 April 2024

  • curprev 00:4000:40, 28 April 2024Rye Greenwood talk contribs 16,086 bytes +192 replaced the simple plain-text formulas by <math> formulas (looks better here, in my opinion), typography (U+2212 − MINUS SIGN instead of U+002D - HYPHEN-MINUS), added a "net damage" heading to the enemy example table and aligned the images of the weapons, reduced gap between the armor/accessories tables to the standard (via CSS variable), removed the duplicate Frozen Turtle Shield from the first table, consistent text styling in the armor penetration examples table

24 April 2024

2 April 2024

9 August 2023

1 August 2023

11 June 2023

21 May 2023

30 April 2023

15 April 2023

  • curprev 01:0101:01, 15 April 2023Rye Greenwood talk contribs 16,471 bytes +287 →‎Boosts: minor layout fix (margin-right makes no sense when all flex items are in separate rows, gap is the appropriate property here, put each table in an extra div to bypass a rule that adds margin-top to adjacent .terraria tables), minor clarification for buffs/debuffs, typography, changed "Consumable" section to "Other" and added Brand of the Inferno and Sergeant United Shield

13 April 2023

9 April 2023

6 April 2023

3 April 2023

17 December 2022

20 October 2022

14 October 2022

10 October 2022

12 August 2022

  • curprev 02:4502:45, 12 August 2022Rye Greenwood talk contribsm 16,762 bytes +18 ce, tweaked the intro sentence about armor penetration, changed cargo query to Module:CargoQuery in order to fix the bug that prevented the table of contents from showing
  • curprev 02:1902:19, 12 August 2022Rye Greenwood talk contribs 16,744 bytes +1,715 →‎Armor penetration {{eicons|Armor penetration}}: Revamped the explanation to hopefully be clearer (removed the "defense>=0" part, since that's always true according to the intro of this page) and replaced the example paragraph by a table in a new subsection with some more examples to illustrate the functionality. Also mentioned the "ignored defense" thing as that phrase is used in-game and on the wiki, but isn't always intuitive due to the way enemy defense works.

11 August 2022

8 July 2022

31 May 2022

17 May 2022

28 April 2022

9 March 2022

8 March 2022

5 March 2022

26 February 2022

24 February 2022

9 February 2022

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