Desert: Difference between revisions

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{{all versions}}

[[File:BiomeBannerDesert.png|center]]
[[File:BiomeBannerDesert.png|center]]
{{see also|Underground Desert}}
{{see also|Underground Desert}}
[[File:Desert heat (demo).gif|400px|thumb|The heat distortion effect added in [[1.3.3]].]]
[[File:Desert heat (demo).gif|400px|thumb|The heat distortion effect seen on a cactus plant and [[Cactus Work Bench]].]]
The '''Desert''' is a [[Sand Block|sandy]] [[biome]]. Each map will generally contain at least one Desert area. The main Desert, present in every world, will be larger and will house the [[Underground Desert]] biome beneath. [[Pyramid]]s can rarely appear in Desert biomes. Pools of [[water]] may rarely appear in the desert, which take on a sandy yellow (on {{eversions|1.3.0.1|not=1.4.0.1|short=y}}) or turquoise (on {{eversions|1.4.0.1|short=y}}) color.


The '''Desert''' is a [[biome]] which consists predominantly of [[Sand Blocks]] and [[Cactus|cacti]]. Every world contains one main Desert area and [[World size|larger worlds]] may have additional patches of Desert. The main Desert houses the {{eil|Underground Desert}} biome beneath it. [[Pyramid]]s and small pools of [[water]] can rarely appear in Desert biomes. On the {{eversions|1.3.3}}, objects in the Desert appear slightly {{wikipedia|Heat haze|hazy}} due to [[heat distortion]], and <!-- {{eicons|1.4.0.1}} --> water has a unique turquoise color. A Desert can also be generated with an {{eil|Oasis}} mini-biome, featuring [[Palm tree]]s and a large pool of water in the center.
On the {{eversions|1.4.0.1}}, the [[Oasis]] [[Biomes|mini biome]] can be found inside the Desert, which includes [[Palm Tree]]s and a big pool of water in the middle.


An area is considered a Desert biome if there are at least {{etext|t=1500|e=1.4.0.1}} / {{etext|t=1000|e=1.4.0.1|invert=y}} [[Sand Block]]s, [[Hardened Sand Block]]s or [[Sandstone Block]]s,{{source code ref|v=1.4.0.5|method=Terraria.SceneMetrics.ExportTileCountsToMain|property=Terraria.SceneMetrics.EnoughTilesForDesert|field=Terraria.SceneMetrics.DesertTileThreshold}} causing the water and background to change. Cacti and Desert enemies can spawn on even a single block of sand, however. Deserts are overridden by most other biomes, including the [[Ocean]]. [[Rain]] will occur in Deserts just as in any other surface biome. A {{eil|Sandstorm}} may occur when [[wind]] speed is over {{mph|30}}, which causes special enemies to spawn and [[Mighty Wind|pushes]] the player in the direction of the wind.
On the {{eversions|1.4.0.1}}, the main desert has a {{chance|1/3}} chance of containing some kind of entrance to the Underground Desert below. These entrances come in four varieties: Chambers, Anthill, Larva Hole, and Pit.{{source code ref|v=1.4.0.5|method=Terraria.GameContent.Biomes.DesertBiome.Place}}If spawning this way, some of the Anthills or Larva Holes may just contain [[Antlion Eggs]] and not lead to the Underground Desert. On the {{eversions|1.3.0.1|not=1.4.0.1}}, the main desert will always have an Pit-type entrance.


The Desert can be infected by the [[The Corruption|Corruption]], the [[The Crimson|Crimson]], or the [[The Hallow|Hallow]]. Corruption/Crimson Deserts may already spawn upon world creation. The enemies from the main biome (the [[evil biome]] or the Hallow) can spawn in an infected Desert alongside the normal Desert enemies (except for [[Mummies]] and {{eil|Sand Shark|s}}, which have special biome-specific variants), and the [[music]] from the main biome is played. The sand in an infected Desert is replaced by [[Ebonsand]], [[Crimsand]], or [[Pearlsand Block]]s, respectively. Although their color will change, cacti still drop [[Cactus]] when cut, and [[Waterleaf]] are also able to grow in a Hallowed Desert.
An area is considered a Desert biome if there at least {{eicons|1.4.0.1}} 1500 / {{eicons|1.4.0.1|invert=y}} 1000 [[Sand Block]]s, [[Hardened Sand Block]]s or [[Sandstone Block]]s.{{source code ref|v=1.4.0.5|method {{code|ExportTileCountsToMain()}}, property {{code|EnoughTilesForDesert}}, and field {{code|DesertTileThreshold}} in {{code|Terraria.SceneMetrics.cs}}}}, causing the water and background to change, but Desert plants and enemies can spawn on even a single block of sand. Deserts are overridden by most other biomes, including the [[Ocean]]. [[Rain]] will occur in Deserts just as in any other surface biome. On the {{eversions|Sandstorm}} of ''[[Terraria]]'', [[Sandstorm]]s may also occur {{eicons|Sandstorm|not=1.4.0.1}} periodically / {{eicons|1.4.0.1}} when [[wind]] speed is over {{mph|30}}, which cause special enemies to spawn as well as pushing the player according to the direction of the [[wind]].


The Desert can be infected by [[the Corruption]]/[[The Crimson|Crimson]], or [[The Hallow|Hallow]]. Corruption/Crimson Deserts may spawn upon world creation. All infected Desert variations will be similar to their main biomes (The Corruption, the Crimson, or the Hallow): the [[enemies]] from both biomes can spawn (except for [[Mummy]] variants and Sandstorm enemies), the [[music]] the and the [[Biome backgrounds|background]] is just slightly different. [[Sand Block]]s will be replaced by [[Ebonsand Block|Ebonsand]], [[Crimsand Block|Crimsand]], or [[Pearlsand Block]]s respectively. Although their color will change, cacti still drop [[Cactus]] when cut, and [[Waterleaf]] are also able to grow in a Hallowed Desert.
<ul style="margin: 0.5em 0 0 0">
<ul style="margin: 0.5em 0 0 0">
<li style="display: inline-block">[[File:Corrupted Desert.png|300px|none|thumb|Corrupted Desert]]</li>
<li style="display: inline-block">[[File:Corrupted Desert.png|300px|none|thumb|Corrupted Desert]]</li>
<li style="display: inline-block">[[File:Crimsoned Desert.png|300px|none|thumb|Crimson Desert]]</li>
<li style="display: inline-block">[[File:Crimsoned Desert.png|300px|none|thumb|Crimson Desert]]</li>
<li style="display: inline-block">[[File:Hallowed Desert.png|300px|none|thumb|Hallowed Desert]]</li>
<li style="display: inline-block">[[File:Hallowed Desert.png|300px|none|thumb|Hallowed Desert]]</li>
<li style="display: inline-block">[[File:Oasis Desert.png|300px|none|thumb|Oasis Desert]]</li>
<li style="display: inline-block">[[File:Oasis Desert.png|300px|none|thumb|Oasis]]</li>
</ul>
</ul>


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-->{{infocard/box|title=[[Pre-Hardmode]]:|<!--
-->{{infocard/box|title=[[Pre-Hardmode]]:|<!--
-->{{dotlist<!--
-->{{dotlist<!--
-->|{{item|Sand Slime|note2=(only on {{eicons|1.3.0.1|not=1.4.0.1}})}}<!--
-->|{{item|Vulture}}<!--
-->|{{item|Vulture}}<!--
-->|{{item|Antlion}}<!--
-->|{{item|Antlion}}<!--
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-->{{infocard/mainheading|Unique Drops}}<!--
-->{{infocard/mainheading|Unique Drops}}<!--
--><div><!--
--><div><!--
-->{{infocard/box|title=From any [[enemy]] in [[Hardmode]]:|<!--
-->{{dotlist<!--
-->|{{item|Desert Key|note2=({{chance|1/2500}} chance)}}<!--
-->}}<!--
-->}}<!--
-->{{infocard/box|title=From [[Mummy|Normal]], [[Dark Mummy|Dark]], [[Blood Mummy|Blood]], and [[Light Mummy|Light Mummies]]:|<!--
-->{{infocard/box|title=From [[Mummy|Normal]], [[Dark Mummy|Dark]], [[Blood Mummy|Blood]], and [[Light Mummy|Light Mummies]]:|<!--
-->{{dotlist<!--
-->{{dotlist<!--
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-->}}<!--
-->}}<!--
-->}}<!--
-->}}<!--
-->{{infocard/box|title=From {{eil|Shadow Mummy|Shadow Mummies}} :|<!--
-->{{infocard/box|title=From {{eil|Shadow Mummy|Shadow Mummies}}:|<!--
-->{{dotlist<!--
-->{{dotlist<!--
-->|{{item|Dark Shard}}<!--
-->|{{item|Dark Shard}}<!--
-->}}<!--
-->}}<!--
-->}}<!--
-->}}<!--
-->{{infocard/box|title=From [[Antlion]]s and [[Antlion|Albino Antion]]s:|<!--
-->{{infocard/box|title=From [[Antlion]]s and {{eil|Albino Antlion|s}}:|<!--
-->{{dotlist<!--
-->{{dotlist<!--
-->|{{item|Antlion Mandible}}<!--
-->|{{item|Antlion Mandible}}<!--
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-->}}<!--
-->}}<!--
-->}}<!--
-->}}<!--
-->{{infocard/box|title=From any enemy:|<!--
-->{{infocard/box|title=From terrain:|<!--
-->{{dotlist<!--
-->|{{item|Desert Key|note2=(1/2500 chance, only on {{eicons|Desert Key}})}}<!--
-->}}<!--
-->}}<!--
-->{{infocard/box|title=From Terrain:|<!--
-->{{dotlist<!--
-->{{dotlist<!--
-->|{{item|Sand Block}}<!--
-->|{{item|Sand Block}}<!--
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-->}}<!--
-->}}<!--
-->}}<!--
-->}}<!--
-->{{infocard/box|title=From [[Vegetation]]:|<!--
-->{{infocard/box|title=From [[vegetation]]:|<!--
-->{{dotlist<!--
-->{{dotlist<!--
-->|{{item|Cactus}}<!--
-->|{{item|Cactus}}<!--
-->|{{item|Waterleaf}}<!--
-->|{{item|Waterleaf}}<!--
-->|{{item|Waterleaf Seeds|note2=(During [[Rain]])}}<!--
-->|{{item|Pink Prickly Pear}}<!--
-->|{{item|Pink Prickly Pear}}<!--
-->}}<!--
-->}}<!--
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== Entrances to the Underground Desert ==
== Entrances to the Underground Desert ==
{{exclusive|1.3.0.1|section=y}}
{{exclusive|1.3.0.1|section=y}}
On the {{eversions|1.4.0.1}}, there is a {{chance|1/3}} chance that the main desert will generate with one of four types of structures that lead towards the [[Underground Desert]]. They are referred to as: Chambers, Anthill, Larva Hole and Pit:
* The Chambers consist of of a zigzagging downward tunnel with one or two small rooms connected to the corners.{{source code ref|v=1.4.0.5|name=chambers|methods {{code|Place()}} and {{code|PlaceAt()}} in {{code|Terraria.GameContent.Biomes.Desert.ChambersEntrance.cs}}}}
* Pits are large funnels generated at the center of the desert.{{source code ref|v=1.4.0.5|name=pit|methods {{code|Place()}} and {{code|PlaceAt()}} in {{code|Terraria.GameContent.Biomes.Desert.PitEntrance.cs}}}}
* Anthills are upward cones with narrow downward holes in the center. For this entrance type, 2-3 Anthills will generate across the surface of the main desert.{{source code ref|v=1.4.0.5|name=anthill|methods {{code|Place()}} and {{code|PlaceAt()}} in {{code|Terraria.GameContent.Biomes.Desert.AnthillEntrance.cs}}}}
* Larva Holes are downward funnels with narrow holes in the center. For this entrance type, 2-3 Larva Holes will generate across the surface of the main desert.{{source code ref|v=1.4.0.5|name=larvahole|methods {{code|Place()}} and {{code|PlaceAt()}} in {{code|Terraria.GameContent.Biomes.Desert.LarvaHoleEntrance.cs}}}}


<!-- {{eicons|1.4.0.1}} -->There is a {{chance|1/2}} chance that the main Desert will generate with one of four types of structures that lead towards the [[Underground Desert]].<!-- The code suggests that it is 33%, however the JsonProperty indicates that this value is replaced by the one in the JSON config, 50%. --> These are called ''chambers'', ''pit'', ''anthill'', and ''larva hole''.{{source code ref|v=1.4.0.5|method=Terraria.GameContent.Biomes.DesertBiome.Place}}
On the {{eversions|1.3.0.1|not=1.4.0.1}}, there is a 100% chance that the main desert will generate with a large Pit-type entrance.

{{float file|style=margin-left:1em|
<gallery widths="192px" heights="192px">
File:Underground Desert Chambers entrance.png|Chambers
File:Underground Desert Pit entrance.png|Pit
File:Antlion burrows.png|Larva hole (left) and anthill (right)
</gallery>
}}

* The chambers consist of of a zigzagging downward tunnel with one or two small rooms connected to the corners.{{source code ref|v=1.4.0.5|name=chambers|method=Terraria.GameContent.Biomes.Desert.ChambersEntrance.Place / Terraria.GameContent.Biomes.Desert.ChambersEntrance.PlaceAt}}
* Pits are large funnels generated at the center of the Desert.{{source code ref|v=1.4.0.5|name=pit|method=Terraria.GameContent.Biomes.Desert.PitEntrance.Place / Terraria.GameContent.Biomes.Desert.PitEntrance.PlaceAt}}
* Anthills are upward cones with narrow downward holes in the center. 2–3 anthills will generate across the surface of the main Desert.{{source code ref|v=1.4.0.5|name=anthill|method=Terraria.GameContent.Biomes.Desert.AnthillEntrance.Place / Terraria.GameContent.Biomes.Desert.AnthillEntrance.PlaceAt}}
* Larva holes are downward funnels with narrow holes in the center. 2–3 larva holes will generate across the surface of the main Desert.{{source code ref|v=1.4.0.5|name=larvahole|method=Terraria.GameContent.Biomes.Desert.LarvaHoleEntrance.Place / Terraria.GameContent.Biomes.Desert.LarvaHoleEntrance.PlaceAt}}


<gallery widths="192px" heights="192px">
<gallery widths="192px" heights="192px">
File:Underground Desert Top Generation.png|thumb|Surface Desert types. From left-to-right, top-to-bottom: Oasis; Pit; Larva&nbsp;Holes; Anthills; Oasis&nbsp;and Larva; Oasis&nbsp;and Anthills; Chambers; a featureless Desert; and two connected Deserts (one with an Oasis. Seemingly faulty desert generation).
File:Underground Desert Top Generation.png|thumb|Surface Desert types. From left-to-right, top-to-bottom: Oasis; pit; larva{{nbsp}}holes; anthills; Oasis and larva{{nbsp}}holes; Oasis and anthills; chambers; a featureless Desert; two connected Deserts (one with an Oasis; seemingly faulty desert generation).
File:Underground Desert Chambers entrance.png|The Chambers-type entrance to the [[Underground Desert]].
File:Underground Desert with Pyramid.png|thumb|A map view of an Underground Desert from [[1.3.0.1]] with a [[Pyramid]]. Notice the large pit on top.
File:Antlion burrows.png|thumb|An individual Larva Hole (left) and Anthill (right).
File:Underground Desert Pit entrance.png|A Pit, as of {{eil|1.4.0.1}}.
File:Underground Desert with Pyramid.png|thumb|A world view of an Underground Desert from {{eil|1.3.0.1|1.3|eicons={{eicons|1.3.0.1|dsk = n}} }} with a [[Pyramid]]. Notice the large Pit on top.
</gallery>
</gallery>


== NPC Happiness {{eicons|Happiness}} ==
== NPC happiness {{eicons|Happiness}} ==
{{living preferences}}
{{living preferences}}


== Trivia ==
== Trivia ==
* {{eicons|1.4.0.1}} The Desert is the least popular biome for [[housing]] (discounting invalid housing biomes like the [[Corruption]] and the [[Crimson]]). A total of 5 NPCs either hate or dislike living in it, more than any other biome.
* {{eicons|1.4.0.1}} The Desert is the least popular biome for [[housing]] (discounting invalid housing biomes like the [[Corruption]] and the [[Crimson]]). A total of five NPCs either hate or dislike living in it, more than any other biome.
* The Desert, along with the [[Glowing Mushroom biome]] are the only surface biomes to not have a biome exclusive [[Bosses|Boss]].
* The Desert and the [[Glowing Mushroom biome]] are the only surface biomes without a biome-exclusive [[boss]].
* {{eicons|1.4.0.1|invert=y}} The Desert is the only biome not to contain any special [[fishing catches]].
* {{eicons|1.4.0.1|invert=y}} The Desert is the only biome not to contain any special [[fishing catches]].
* According to the [[Bestiary]] entry for the [[Sand Shark]], a saltwater river ran through the Desert in ancient times.
* According to the {{eil|Bestiary}} entry for the {{eil|Sand Shark}}, a saltwater river ran through the Desert in ancient times.


== Gallery ==
== Gallery ==
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** Now generate less commonly and larger with more natural dunes.
** Now generate less commonly and larger with more natural dunes.
** [[Banana Split]] now drops from [[Antlion]]s, [[Antlion Charger]]s and [[Antlion Swarmer]]s.
** [[Banana Split]] now drops from [[Antlion]]s, [[Antlion Charger]]s and [[Antlion Swarmer]]s.
** [[Desert Pylon]] is now sold by any [[Happiness|Happy]] [[NPC]]'s Shop.
** [[Desert Pylon]] is now sold by any [[Happiness|happy]] [[NPC]]'s Shop.
** [[Coconut]]s and [[Banana]]s now drop from [[Shaking]] [[Palm Tree]]s outside of [[Oasis]].}}
** [[Coconut]]s and [[Banana]]s now drop from [[shaking]] [[Palm tree]]s.
** Enemies now have chance to drop [[Desert Key]].}}
{{history|Desktop 1.3.3|
{{history|Desktop 1.3.3|
** Added [[Sandstorm]] event.
** Added [[Sandstorm]] event.
** Added a heat distortion visual effect.}}
** Added a heat distortion visual effect.}}
{{history|Desktop 1.3.0.1| Added [[Underground Desert]], including new enemies and blocks.}}
{{history|Desktop 1.3.0.1|Added [[Underground Desert]], including new enemies and blocks.}}
{{history|Desktop 1.2.3|Fixed a bug where Crimson Deserts were not making the water show up red.}}
{{history|Desktop 1.2.3|Fixed a bug where Crimson Deserts were not making the water show up red.}}
{{history|Desktop 1.2|
{{history|Desktop 1.2|
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** Now has its specific [[music]].}}
** Now has its specific [[music]].}}
{{history|Desktop 1.1|
{{history|Desktop 1.1|
** [[Cactus|Cacti]] no longer damage the player.
** [[Cacti]] no longer damage the player.
** Now has own specific background.}}
** Now has own specific background.}}
{{history|Desktop 1.0.6|
{{history|Desktop 1.0.6|
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** Deserts spawn slightly farther away from the initial [[spawn point]].}}
** Deserts spawn slightly farther away from the initial [[spawn point]].}}
{{history|Desktop 1.0.5|Cactus, [[Waterleaf]], Antlion, and [[Vulture]] added to Desert biomes.}}
{{history|Desktop 1.0.5|Cactus, [[Waterleaf]], Antlion, and [[Vulture]] added to Desert biomes.}}
{{history|Desktop 1.0.2|Sand no longer spawns within a certain distance of the spawn location. This removes the chance of spawning in a Desert with no [[Woods|wood]] to use.}}
{{history|Desktop 1.0.2|Sand no longer spawns within a certain distance of the spawn location. This removes the chance of spawning in a Desert with no [[wood]] to use.}}
{{history|Desktop-Release|Introduced.}}
{{history|Desktop-Release|Introduced.}}
{{history|Console 1.4.0.5.4.1|Added all features and changes from Desktop 1.3.3 to 1.4.0.1.}}
{{history|Console 1.4.0.5.4.1|Added all features and changes from Desktop 1.3.3 to 1.4.0.1.}}

Latest revision as of 09:01, 20 March 2024

BiomeBannerDesert.png
The heat distortion effect seen on a cactus plant and Cactus Work Bench.

The Desert is a biome which consists predominantly of Sand Blocks and cacti. Every world contains one main Desert area and larger worlds may have additional patches of Desert. The main Desert houses the Underground Desert(Desktop, Console and Mobile versions) biome beneath it. Pyramids and small pools of water can rarely appear in Desert biomes. On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, objects in the Desert appear slightly hazy due to heat distortion, and water has a unique turquoise color. A Desert can also be generated with an Oasis(Desktop, Console and Mobile versions) mini-biome, featuring Palm trees and a large pool of water in the center.

An area is considered a Desert biome if there are at least (Desktop, Console and Mobile versions)1500 / (Old-gen console and 3DS versions)1000 Sand Blocks, Hardened Sand Blocks or Sandstone Blocks,[1] causing the water and background to change. Cacti and Desert enemies can spawn on even a single block of sand, however. Deserts are overridden by most other biomes, including the Ocean. Rain will occur in Deserts just as in any other surface biome. A Sandstorm(Desktop, Console and Mobile versions) may occur when wind speed is over 30 mph, which causes special enemies to spawn and pushes the player in the direction of the wind.

The Desert can be infected by the Corruption, the Crimson, or the Hallow. Corruption/Crimson Deserts may already spawn upon world creation. The enemies from the main biome (the evil biome or the Hallow) can spawn in an infected Desert alongside the normal Desert enemies (except for Mummies and Sand Sharks(Desktop, Console and Mobile versions), which have special biome-specific variants), and the music from the main biome is played. The sand in an infected Desert is replaced by Ebonsand, Crimsand, or Pearlsand Blocks, respectively. Although their color will change, cacti still drop Cactus when cut, and Waterleaf are also able to grow in a Hallowed Desert.

  • Corrupted Desert
  • Crimson Desert
  • Hallowed Desert
  • Oasis

Contents

See Underground Desert(Desktop, Console and Mobile versions), Sandstorm(Desktop, Console and Mobile versions), Pyramid, and Oasis(Desktop, Console and Mobile versions) for additional content related to the Desert.
Characters
Unique Drops
From any enemy in Hardmode:
  • Desert KeyDesert Key(Desktop, Console and Mobile versions)(1/2500 (0.04%) chance)
From normal Mummies:
From Light and Spectral Mummies(Old-gen console and 3DS versions):
From Shadow Mummies(Old-gen console and 3DS versions):
From Antlions and Albino Antlions(Old-gen console and 3DS versions):
From Antlions:
From terrain:
For Sale
Any Happy NPC Shop:
Music

Entrances to the Underground Desert

Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.

There is a 1/2 (50%) chance that the main Desert will generate with one of four types of structures that lead towards the Underground Desert. These are called chambers, pit, anthill, and larva hole.[2]

  • The chambers consist of of a zigzagging downward tunnel with one or two small rooms connected to the corners.[3]
  • Pits are large funnels generated at the center of the Desert.[4]
  • Anthills are upward cones with narrow downward holes in the center. 2–3 anthills will generate across the surface of the main Desert.[5]
  • Larva holes are downward funnels with narrow holes in the center. 2–3 larva holes will generate across the surface of the main Desert.[6]

NPC happiness (Desktop, Console and Mobile versions)

DesertDesert
Loved byn/a
Disliked by
Hated by

For more information, see NPC happiness.

Trivia

  • (Desktop, Console and Mobile versions) The Desert is the least popular biome for housing (discounting invalid housing biomes like the Corruption and the Crimson). A total of five NPCs either hate or dislike living in it, more than any other biome.
  • The Desert and the Glowing Mushroom biome are the only surface biomes without a biome-exclusive boss.
  • (Old-gen console and 3DS versions) The Desert is the only biome not to contain any special fishing catches.
  • According to the Bestiary(Desktop, Console and Mobile versions) entry for the Sand Shark(Desktop, Console and Mobile versions), a saltwater river ran through the Desert in ancient times.

Gallery

Backgrounds

This content is transcluded from Biome backgrounds § Desert.

History

  • Desktop 1.2.3: Fixed a bug where Crimson Deserts were not making the water show up red.
  • Desktop 1.1:
    • Cacti no longer damage the player.
    • Now has own specific background.
  • Desktop 1.0.6:
    • Cacti no longer cause knockback when damaging players and no longer destroy blocks above when growing.
    • Deserts spawn slightly farther away from the initial spawn point.
  • Desktop 1.0.2: Sand no longer spawns within a certain distance of the spawn location. This removes the chance of spawning in a Desert with no wood to use.

References

  1. Information taken from the Desktop version Desktop 1.4.0.5 source code, method ExportTileCountsToMain() in Terraria.SceneMetrics.cs, property EnoughTilesForDesert in Terraria.SceneMetrics.cs, and field DesertTileThreshold in Terraria.SceneMetrics.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. Information taken from the Desktop version Desktop 1.4.0.5 source code, method Place() in Terraria.GameContent.Biomes.DesertBiome.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  3. Information taken from the Desktop version Desktop 1.4.0.5 source code, methods Place() in Terraria.GameContent.Biomes.Desert.ChambersEntrance.cs and PlaceAt() in Terraria.GameContent.Biomes.Desert.ChambersEntrance.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  4. Information taken from the Desktop version Desktop 1.4.0.5 source code, methods Place() in Terraria.GameContent.Biomes.Desert.PitEntrance.cs and PlaceAt() in Terraria.GameContent.Biomes.Desert.PitEntrance.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  5. Information taken from the Desktop version Desktop 1.4.0.5 source code, methods Place() in Terraria.GameContent.Biomes.Desert.AnthillEntrance.cs and PlaceAt() in Terraria.GameContent.Biomes.Desert.AnthillEntrance.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  6. Information taken from the Desktop version Desktop 1.4.0.5 source code, methods Place() in Terraria.GameContent.Biomes.Desert.LarvaHoleEntrance.cs and PlaceAt() in Terraria.GameContent.Biomes.Desert.LarvaHoleEntrance.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.