1.4.4.9

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
The patch notes listed below pertain to the Desktop version Desktop version.
Added items are likely included in Console version Console version and Mobile version Mobile version as well. Bug fixes for Console and Mobile can be found in Console history and Mobile history, respectively.

1.4.4.9 fixed a few issues, made some minor balance changes, and updated many item sprites.

Changelog

Changes

  • Updated localization of non-English languages to include all of the post-1.4.4 hotfix content and text adjustments & changes.
  • Recorded Music Boxes thrown into Shimmer will now be transmuted back into blank Music Boxes.
  • Updated over one hundred sprites to modernize some older and dated assets.
    • In tandem with the above, reset the scale stat on about 90 swords and tools back to 1. Over time and various updates, many of these weapons had their "scale" multiplier increased, a balancing stat that increases their size to give them a bigger hitbox. Unfortunately, this results in increasingly distorted and inconsistent pixel size across our weapons. All of the affected weapons/tools have had their sprite increased in size to reflect their actual in-game size, and then the scaling factor reduced back down to 1. This will result in both modernized versions of some old sprites, but less stretched, size appropriate weapon sprites to match their intended size. In practice, this will result in minimal actual impact on their in-game hitbox size, but when there is a change, it is almost always a difference of a pixel or two, and usually in favor of making the weapon slightly bigger.
    • An important note for Resource Pack makers: any sprite replacements in resource packs for any of these updated Swords/Tools will no longer function, because the old sprites are not the same size as they are now. To update resource packs which change the appearance of these weapons, the replacement sprites' canvases will need to be resized to match the new expected sprite size.
  • Item sprite change
    ID Item Original size New size
    4 Iron Broadsword 32×32 36×36
    7 Iron Hammer 32×32 38×38
    10 Iron Axe 32×28 34×30
    45 War Axe of the Night 32×32 38×38
    65 Starfury 34×34 42×42
    103 Nightmare Pickaxe 32×32 36×36
    104 The Breaker 32×32 42×42
    122 Molten Pickaxe 32×32 36×36
    196 Wooden Hammer 32×32 40×40
    204 Meteor Hamaxe 32×32 38×38
    217 Molten Hamaxe 32×32 44×44
    367 Pwnhammer 32×32 38×38
    426 Breaker Blade 70×80 80×92
    482 Adamantite Sword 48×48 60×60
    483 Cobalt Sword 48×48 56×58
    484 Mythril Sword 48×48 58×58
    654 Ebonwood Hammer 32×32 40×40
    657 Rich Mahogany Hammer 32×32 40×40
    660 Pearlwood Hammer 32×32 40×40
    671 Keybrand 45×50 58×62
    676 Frostbrand 46×50 52×58
    723 Beam Sword 40×40 52×52
    776 Cobalt Pickaxe 32×32 36×36
    777 Mythril Pickaxe 32×32 36×36
    778 Adamantite Pickaxe 32×32 36×36
    797 Flesh Grinder 42×42 50×50
    798 Deathbringer Pickaxe 32×32 36×36
    799 Blood Lust Cluster 48×40 58×48
    922 Shadewood Hammer 32×32 40×40
    1166 Bone Sword 42×42 50×50
    1185 Palladium Sword 42×50 50×60
    1188 Palladium Pickaxe 34×34 40×40
    1192 Orichalcum Sword 44×44 54×54
    1195 Orichalcum Pickaxe 34×34 40×40
    1199 Titanium Sword 48×48 60×60
    1202 Titanium Pickaxe 36×36 42×42
    1226 Chlorophyte Claymore 54×54 68×68
    1230 Chlorophyte Pickaxe 34×34 40×40
    1234 Chlorophyte Warhammer 48×48 60×60
    1304 Zombie Arm 34×34 38×40
    1320 Bone Pickaxe 32×32 36×36
    1327 Death Sickle 60×56 70×64
    1506 Spectre Pickaxe 38×38 44×44
    1827 Bladed Glove 18×20 24×28
    2273 Katana 44×46 48×54
    2516 Palm Wood Hammer 32×32 40×40
    2608 Falcon Blade 30×34 34×40
    2746 Boreal Wood Hammer 32×32 40×40
    3013 Fetid Baghnakhs 24×32 32×30
    3349 Exotic Scimitar 34×34 40×48
    3481 Platinum Hammer 32×32 40×40
    3482 Platinum Axe 32×28 36×32
    3484 Platinum Broadsword 32×32 40×40
    3487 Tungsten Hammer 32×32 40×40
    3488 Tungsten Axe 32×28 36×32
    3490 Tungsten Broadsword 32×32 38×38
    3493 Lead Hammer 32×32 38×38
    3494 Lead Axe 32×28 36×32
    3496 Lead Broadsword 32×32 36×36
    3499 Tin Hammer 32×32 36×36
    3500 Tin Axe 32×28 34×30
    3502 Tin Broadsword 32×32 36×36
    3505 Copper Hammer 32×32 36×36
    3506 Copper Axe 32×28 32×28[2]
    3508 Copper Broadsword 32×32 36×36
    3511 Silver Hammer 32×32 40×40
    3512 Silver Axe 32×28 36×32
    3514 Silver Broadsword 32×32 38×38
    3517 Gold Hammer 32×32 40×40
    3518 Gold Axe 32×28 36×32
    3520 Gold Broadsword 32×32 40×40
    3764 Blue Phasesaber 48×48 56×56
    3765 Red Phasesaber 48×48 56×56
    3766 Green Phasesaber 48×48 56×56
    3767 Purple Phasesaber 48×48 56×56
    3768 White Phasesaber 48×48 56×56
    3769 Yellow Phasesaber 48×48 56×56
    4259 Orange Phasesaber 48×48 56×56
    5283 Ash Wood Hammer 32×32 40×40
    5295 Axe of Regrowth 48×52 58×62
    Other sprite change

    Penguin Pet (Projectile ID: 112)

    • Original size: 22×102
    • New size: 32×216
  • Balance

    • Scarecrows Banner/Bestiary Unlock Count Requirement reduced from 200 to 150 to reflect lower numbers in Pumpkin Moons.
    • All Scarecrow Bestiary Entries now share one kill count, rather than 10 independent kill counts, and will be unlocked simultaneously.
    • Morning Star damage reduced from 180 to 165.
    • Xeno Staff's fire rate further reduced from 36 to 40, in light of its AI changes resulting in much better performance than anticipated.
    • Made adjustments to the sell value of Bee Wax and Bee Wax-derived crafting items to result in a more consistent sell value across the set.
    • Decreased the sell value of Imp Staff to match other Hellstone Bar gear.

    Bug fixes

    • Fixed further issues with Loadouts not syncing their visuals in Multiplayer to other players.
    • Fixed an issue where some settings would reset after updates/hotfixes, most notably, currently active Resource Packs.
    • Fixed an issue where Echo coated walls Underground would show up as solid black.
    • Fixed an issue where Paint Sprayer did not work in Multiplayer on tiles that could fall.
    • Fixed town NPCs not selling Ocean Pylons in valid Ocean Pylon regions on Remix/Everything seeds.
    • Fixed Truffle still selling Dark Blue Solution in Remix/Everything seeds.
    • Fixed Potion of Return's portal using the player's current height to determine its location, such as changing position when being on a mount or not.
    • Fixed an issue where Toxic Flask projectiles perceived platforms as solid blocks and would not pass through them.
    • Fixing a typo on Shroomite Helm tooltips that said they gave less damage than they did.
    • Fixed an issue where Shift-Clicking accessories into a Mannequin could result in invalid states such as having duplicate redundant accessories.
    • Fixed an issue where some Right-Click-to-Transform Items (Void Bag, Shellphone, etc) could result in sound effect spam playing rapidly for other players in Multiplayer.
    • Fixed an issue where most worlds generated in or after 1.4.4.3 would not have Glow Tulips. Unfortunately, this will not retroactively generate Glow Tulips for those worlds.
    • Fixed an issue where info accessories stored in Open Void Bags did not apply their info benefit to nearby players in Multiplayer.
    • Fixed an issue where the player preview draws behind the Dresser UI instead of infront of it.
    • Fixed a visual issue with the Witch's Broom mount's lantern when combined with certain armor effects.
    • Fixed an issue that prevented Shadow Scales and Tissue Samples from being swapped in the Chlorophyte Extractinator.
    • Fixed an issue where Flamewaker/Hellfire flame trail would be dyed by the dye on a different pair of boots in the accessory order.
    • Fixed an issue where inventory hotbar slots would highlight in gold when in the inventory incorrectly.
    • Fixed an issue that prevents the player from throwing items from inventory when using a Gamepad and autopaused.
    • Followup fix for a recurring issue that locks players into reusing an item repeatedly when on Gamepad.
    • Fixed an issue where some tiles' glowing would not function properly when in a hammered state.
    • Fixed Aether effect not working in screenshots/snapshots taken in Camera Mode.

    Wiki pages patched

  • References

    1. Terraria: Labor of Love is Out Now!
    2. No change, including to indicate it is not an oversight. Copper Axe was already at 1× scale.