Drakomire
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DrakomireHardmode exclusive
Classic
Expert
Master
Statistics
Type | |
---|---|
Environment | |
AI Type | Fighter AI |
Damage | 55/110/165 |
Max Life | 800/1600/2400 |
Defense | 32 |
KB Resist | 80%/82%/84% |
Banner | Drakomire Banner(Desktop, Console and Mobile versions) |
Immune to |
Sounds
Hurt | |
---|---|
Killed |
- Internal NPC ID: 415
The Drakomire is a Hardmode, post-Lunatic Cultist, ground-based enemy that spawns in the area of the Solar Pillar during the Lunar Events. It periodically comes to a stop and shoots three Solar Flares at the player. Drakanians will occasionally spawn riding a Drakomire, resulting in a Drakomire Rider.
Notes
- The cooldown after firing the Solar Flares lasts between 3 seconds and 7.5 seconds. Hitting the Drakomire sets it to 2 seconds, regardless of the remaining cooldown at that moment.[1]
- The Drakomire will not shoot any Solar Flares if there are already more than six Solar Flares present.[1]
Tips
- The way Drakomires charge can cause players to build a shelter for safety as it is difficult to fly above them due to Crawltipedes. However, this method of gaining safety leaves players vulnerable to Corite attacks. It is better to build a Platform bridge above the ground, as this can stop Crawltipedes from attacking while still being safe from non-flying Solar enemies.
- The Flairon can keep Drakomires from overwhelming the player with their Solar Flares. However, Selenians can divert the player's attention and leave them vulnerable to the Drakomires.
Trivia
- The Bestiary entry for the Drakomire: "These celestial beasts harness the power of the sun, releasing violent flares towards any intruders nearing the pillar."
History
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. ()
- Console 1.0.750.0: Introduced. ()
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.