Plants

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For trees growing all across a Terraria world, see Trees.

Plants are found all across a Terraria world, and may grow from certain block types given various conditions. Most can be harvested for use, and may additionally drop seeds for replanting, such as Jungle grass and Jungle grass seeds. Different biomes generally have distinct plant life.

Plants randomly grow overtime. They also have different growth speed in different layers. See below for details.

Growth

The growth of all kinds of plants, seashells, Corals, and any other tiles that generates over time is determined by random tile updates per tick.[1][2] Generally, more tiles updated per tick means faster growth.

The tile update is divided to two parts:

  • "Overground" updates[3], which includes the updates usually happening in surface layer and above.
  • "Subterranean" updates[4], which includes the updates usually happening in underground layer and below.

Each tick, the game will randomly update some tiles in a certain range of the world. The total number of updates is based on world size, an "update rate", and the time rate set in the time menu in Journey Mode(Desktop, Console and Mobile versions). The formula is:

Update count = World width × World height × Update rate × Journey Mode time rate

There are 3 different update rates used in different conditions. Below is a table of total updates per tick in a certain area for all world sizes, when time rate is normal (1×).

Area Update rate Total updates per tick
Small world Medium world Large world
Surface layer and above 3×10-5 152 346 605
Underground layer and below
in a regular world
1.5×10-5 76 173 303
Underground layer and below
in a don't dig up(Desktop, Console and Mobile versions)
or get fixed boi(Desktop, Console and Mobile versions) world
2.5×10-5 126 288 504

In each update, a single tile will be selected, and a series of checks and chances are used to determine the result of the update.

  • Specially, when doing updates in the surface area, the game will first try to generate a herb plant at another place in the world before checking the selected tile. The chance for a herb growth attempt depends on the size of the world, shown in the following table:
Chance
Small world Medium world Large world
1/15100 (0.00662%) 1/29338 (0.00341%) 1/42280 (0.00237%)

Each tick, the game will do the following:

World type Sequence
Regular worlds
  1. Perform overground updates in the surface area.
  2. Perform subterranean updates in the underground area.
Don't dig up(Desktop, Console and Mobile versions) / get fixed boi(Desktop, Console and Mobile versions) worlds
  1. Perform overground updates in the surface area.
  2. Perform both overground and subterranean updates in the underground area.

Grass

Grass enables many plants to grow on it, and covers most of the above-ground landscape. There are eleven different types of grass.

This content is transcluded from Grasses.

Type Soil type Seeds Notes
Grass GrassInternal Tile ID: 2 Dirt BlockDirt Grass Seeds
Corrupt grass Corrupt grassInternal Tile ID: 23 Dirt BlockDirt Corrupt Seeds
Corrupt Jungle grass Corrupt Jungle grass(Desktop, Console and Mobile versions)Internal Tile ID: 661 Mud BlockMud Corrupt Seeds
Crimson grass Crimson grassInternal Tile ID: 199 Dirt BlockDirt Crimson Seeds
Crimson Jungle grass Crimson Jungle grass(Desktop, Console and Mobile versions)Internal Tile ID: 662 Mud BlockMud Crimson Seeds
Mushroom grass Mushroom grassInternal Tile ID: 70 Mud BlockMud Mushroom Grass Seeds
Jungle grass Jungle grassInternal Tile ID: 60 Mud BlockMud Jungle Grass Seeds
Hallowed grass Hallowed grassInternal Tile ID: 109 Dirt BlockDirt Hallowed Seeds
Ash grass Ash grass(Desktop, Console and Mobile versions)Internal Tile ID: 633 Ash BlockAsh Ash Grass Seeds

Mowed grass (Desktop, Console and Mobile versions)

This content is transcluded from Grasses.

Type Soil type Source
Mowed grass Mowed grass(Desktop, Console and Mobile versions)Internal Tile ID: 477 Dirt BlockDirt Lawn Mower(Desktop, Console and Mobile versions) used on grass
Mowed Hallowed grass Mowed Hallowed grass(Desktop, Console and Mobile versions)Internal Tile ID: 492 Dirt BlockDirt Lawn Mower(Desktop, Console and Mobile versions) used on Hallowed grass

Wild plants on grass

This content is transcluded from Grasses § Wild plants on grass.These weeds and flowers grow naturally on the different types of grass on the surface. They do not grow below the surface (except on Jungle, Mushroom, and Ash grass), and do not grow on mowed grass. Plants growing on painted grass blocks will take on the block's color.

Some of these plants can be planted manually with Flower Seeds(Desktop, Console and Mobile versions), Flower Boots(Desktop, Console and Mobile versions), and the Rubblemaker(Desktop, Console and Mobile versions). The rest cannot be planted manually.

Images Tile ID Grows on Notes
Tiles 3 0.png Tiles 3 1.png Tiles 3 2.png Tiles 3 3.png Tiles 3 4.png Tiles 3 5.png 3
(0–5)
GrassGrass
Tiles 3 6.png Tiles 3 7.png Tiles 3 9.png Tiles 3 10.png Tiles 3 11.png Tiles 3 12.png Tiles 3 13.png Tiles 3 14.png Tiles 3 15.png Tiles 3 16.png Tiles 3 17.png Tiles 3 18.png Tiles 3 19.png Tiles 3 20.png 3
(6–7, 9–20)
Tiles 73 0.png Tiles 73 1.png Tiles 73 2.png Tiles 73 3.png Tiles 73 4.png Tiles 73 5.png 73
(0–5)
Tiles 73 6.png Tiles 73 7.png Tiles 73 9.png Tiles 73 10.png Tiles 73 11.png Tiles 73 12.png Tiles 73 13.png Tiles 73 14.png Tiles 73 15.png Tiles 73 16.png Tiles 73 17.png Tiles 73 18.png Tiles 73 19.png Tiles 73 20.png 73
(6–7, 9–20)
Tiles 24 0.png Tiles 24 1.png Tiles 24 2.png Tiles 24 3.png Tiles 24 4.png Tiles 24 5.png 24
(0–5)
Corrupt grassCorrupt grass
Corrupt Jungle grassCorrupt Jungle grass
Tiles 24 6.png Tiles 24 7.png Tiles 24 9.png Tiles 24 10.png Tiles 24 11.png Tiles 24 12.png Tiles 24 13.png Tiles 24 14.png Tiles 24 15.png Tiles 24 16.png Tiles 24 17.png Tiles 24 18.png Tiles 24 19.png Tiles 24 20.png 24
(6–7, 9–20)
Tiles 201 0.png Tiles 201 1.png Tiles 201 2.png Tiles 201 3.png Tiles 201 4.png Tiles 201 5.png 201
(0–5)
Crimson grassCrimson grass
Crimson Jungle grassCrimson Jungle grass
Tiles 201 6.png Tiles 201 7.png Tiles 201 8.png Tiles 201 9.png Tiles 201 10.png Tiles 201 11.png Tiles 201 12.png Tiles 201 13.png Tiles 201 14.png Tiles 201 16.png Tiles 201 17.png Tiles 201 18.png Tiles 201 19.png Tiles 201 20.png Tiles 201 21.png Tiles 201 22.png 201
(6–14, 16–22)
Tiles 71 0.png Tiles 71 1.png Tiles 71 2.png Tiles 71 3.png Tiles 71 4.png 71
(0–4)
Mushroom grassMushroom grass
Tiles 61 0.png Tiles 61 1.png Tiles 61 2.png Tiles 61 3.png Tiles 61 4.png Tiles 61 5.png 61
(0–5)
Jungle grassJungle grass
Tiles 61 10.png Tiles 61 11.png Tiles 61 12.png Tiles 61 13.png Tiles 61 14.png Tiles 61 15.png Tiles 61 16.png Tiles 61 17.png Tiles 61 18.png Tiles 61 19.png Tiles 61 20.png Tiles 61 21.png Tiles 61 22.png 61
(10–22)
Tiles 233 0.png Tiles 233 1.png Tiles 233 2.png Tiles 233 3.png Tiles 233 4.png Tiles 233 5.png Tiles 233 6.png Tiles 233 7.png 233
(0–7)
Tiles 233 9.png Tiles 233 10.png Tiles 233 11.png Tiles 233 12.png Tiles 233 13.png Tiles 233 14.png Tiles 233 15.png Tiles 233 16.png Tiles 233 17.png Tiles 233 18.png Tiles 233 19.png Tiles 233 20.png 233
(9–20)
Tiles 74 0.png Tiles 74 1.png Tiles 74 2.png Tiles 74 3.png Tiles 74 4.png Tiles 74 5.png 74
(0–5)
Tiles 74 6.png Tiles 74 7.png Tiles 74 9.png Tiles 74 10.png Tiles 74 11.png Tiles 74 12.png Tiles 74 13.png Tiles 74 14.png Tiles 74 15.png Tiles 74 16.png 74
(6–7, 9–16)
Tiles 110 0.png Tiles 110 1.png Tiles 110 2.png Tiles 110 3.png Tiles 110 4.png Tiles 110 5.png 110
(0–5)
Hallowed grassHallowed grass
  • Contributes to the Hallowed biome tile count.
  • Drops 1–2 (tile ID 110) / 2–4 (tile ID 113) Hay if cut with a Sickle.
  • Only grows when there are proper walls or no walls at all.
Tiles 110 6.png Tiles 110 7.png Tiles 110 9.png Tiles 110 10.png Tiles 110 11.png Tiles 110 12.png Tiles 110 13.png Tiles 110 14.png Tiles 110 15.png Tiles 110 16.png Tiles 110 17.png Tiles 110 18.png Tiles 110 19.png Tiles 110 20.png 110
(6–7, 9–20)
Tiles 113 0.png Tiles 113 1.png Tiles 113 2.png Tiles 113 3.png Tiles 113 4.png Tiles 113 5.png 113
(0–5)
Tiles 113 6.png Tiles 113 7.png 113
(6–7)
Tiles 637 0.png Tiles 637 1.png Tiles 637 2.png Tiles 637 3.png Tiles 637 4.png Tiles 637 5.png 637
(0–5)
Ash grassAsh grass
Tiles 637 6.png Tiles 637 7.png Tiles 637 8.png Tiles 637 9.png Tiles 637 10.png 637
(6–10)

Walls eligible for plant growth

When trying to grow some types of plants, the tile of the soil block and the tile above the soil block must not occupied by walls, or occupied by one of the walls listed below.[5]

Moss

Moss is a grass-like plant that grows on Stone Blocks. It comes in several different colors and can be found either randomly on cave surfaces or in moss chambers with a matching mossy wall. Moss sprouts fuzz that can be cut like grass weeds. On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, it can be collected as an item using a Paint Scraper and used for replanting or crafting mossy walls.

This content is transcluded from Moss § Types.

Type Placed on
Stone BlockStone Block Gray BrickGray Brick((Desktop, Console and Mobile versions))
Green Moss Green MossInternal Item ID: 4349 Green Moss placed Green Moss (placed) (bricks).png
Brown Moss Brown MossInternal Item ID: 4350 Brown Moss placed Brown Moss (placed) (bricks).png
Red Moss Red MossInternal Item ID: 4351 Red Moss placed Red Moss (placed) (bricks).png
Blue Moss Blue MossInternal Item ID: 4352 Blue Moss placed Blue Moss (placed) (bricks).png
Purple Moss Purple MossInternal Item ID: 4353 Purple Moss placed Purple Moss (placed) (bricks).png
Lava Moss Lava Moss(Desktop, Console and Mobile versions)Internal Item ID: 4354 Lava Moss placed Lava Moss (placed) (bricks).png
Krypton Moss Krypton Moss(Desktop, Console and Mobile versions)Internal Item ID: 4377 Krypton Moss placed Krypton Moss (placed) (bricks).png
Xenon Moss Xenon Moss(Desktop, Console and Mobile versions)Internal Item ID: 4378 Xenon Moss placed Xenon Moss (placed) (bricks).png
Argon Moss Argon Moss(Desktop, Console and Mobile versions)Internal Item ID: 4389 Argon Moss placed Argon Moss (placed) (bricks).png
Neon Moss Neon Moss(Desktop, Console and Mobile versions)Internal Item ID: 5127 Neon Moss placed Neon Moss (placed) (bricks).png
Helium Moss Helium Moss(Desktop, Console and Mobile versions)Internal Item ID: 5128 Helium Moss placed Helium Moss (placed) (bricks).png

Herbs

Herbs are used at a Placed Bottle or an Alchemy Table to craft potions. They can be found all across the world, or in Herb Bags(Desktop, Console and Mobile versions), and can be harvested with almost any weapon or tool. Each herb will bloom when certain requirements are met. Herbs harvested while blooming will drop 1–3 seeds of their kind in addition.

This content is transcluded from Herbs § Types.There are 7 different types of herbs.

Plant Seeds Suitable soil Blooming condition[6]
Blinkroot BlinkrootInternal Item ID: 315 Blinkroot Seeds At random
Daybloom DaybloomInternal Item ID: 313 Daybloom Seeds Daytime (4:30 AM to 7:29 PM)
Deathweed DeathweedInternal Item ID: 316 Deathweed Seeds Blood Moon
or
(Desktop, Console and Mobile versions) Full Moon at nighttime (7:30 PM to 4:29 AM)
Fireblossom FireblossomInternal Item ID: 318 Fireblossom Seeds (Desktop, Console and Mobile versions) Sunset (3:45 PM to 7:30 PM) unless it is raining
(Old-gen console and 3DS versions) Submersion in lava
Moonglow MoonglowInternal Item ID: 314 Moonglow Seeds Nighttime (7:30 PM to 4:29 AM)
Shiverthorn Shiverthorn(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2358 Shiverthorn Seeds At random, blooms permanently until harvested
Waterleaf WaterleafInternal Item ID: 317 Waterleaf Seeds (Desktop, Console, Old-gen console and Mobile versions) Rain
(3DS version) Submersion in water

Mushrooms

Mushrooms are plants which grow randomly on many grasses and other blocks. There are 6 types of mushrooms:

This content is transcluded from Mushrooms.

Name Location Notes
MushroomMushroomInternal Item ID: 5 Surface/Space, on regular grass
  • Heals 15 health when consumed
  • Used in recipes for healing items
Glowing MushroomGlowing MushroomInternal Item ID: 183 Any layer, on Mushroom grass
Vile MushroomVile MushroomInternal Item ID: 60 Any layer, on Corrupt grass
Vicious MushroomVicious Mushroom(Desktop, Console and Mobile versions)Internal Item ID: 2887 Any layer, on Crimson grass
Green MushroomGreen MushroomInternal Item ID: 1108 Underground and Cavern
  • Used to craft Green Dye
  • Cannot be broken by weapon/tool swings, unlike other mushrooms
Teal MushroomTeal MushroomInternal Item ID: 1107 Underground
  • Used to craft Teal Dye
  • Cannot be broken by weapon/tool swings, unlike other mushrooms

Regular Mushrooms can be turned into Vile Mushrooms and vice versa using Purification Powder, Unholy Water, or Holy Water, respectively.

Vines

Vines
Vines.png
Regular vine
Jungle vines.png
Jungle vine
Hallowed vines.png
Hallowed vine
Crimson vines.png
Crimson vine
Flower vines.png
Flower vine(Desktop, Console and Mobile versions)
Mushroom vines.png
Mushroom vine(Desktop, Console and Mobile versions)
Corrupt vines.png
Corrupt vine(Desktop, Console and Mobile versions)
Ash vines.png
Ash vine(Desktop, Console and Mobile versions)
"Vines" redirects here. For the item dropped by Man Eaters, see Vine.

Vines are plants that grow downward from blocks. Given there is enough empty space, they can reach a length of up to ten tiles. Although they block light (excluding Glowing Mushroom vines, which produce light), they do not impede movement and can easily be destroyed with nearly any weapon or tool. Destroying a tile of a vine destroys all tiles of the vine below it and destroying the topmost tile or mining the block it hangs from will destroy the entire vine.

There are (Desktop, Console and Mobile versions) eight / (Old-gen console and 3DS versions) four different types of vines: Regular vines (growing from Grass and Leaf Blocks), Jungle vines (growing from Jungle grass blocks), Hallowed vines (growing from Hallowed grass blocks), Crimson vines (growing from Crimson grass blocks), Flower vines(Desktop, Console and Mobile versions) (growing from grass in grassy caves, or in front of player-placed Grass or Flower Walls), Glowing Mushroom vines(Desktop, Console and Mobile versions) (growing from Mushroom grass), Corrupt vines(Desktop, Console and Mobile versions) (growing from Corrupt grass), and Ash vines(Desktop, Console and Mobile versions) (growing from Ash grass).

Vines can only grow above the surface (with the exception of Jungle, Glowing Mushroom, and Ash vines which can grow at any elevation) and only from blocks that are not sloped on their underside.

Vines can be painted. New vines growing from painted blocks will take on the color of that block and vine tiles spawned by naturally extending vines will take on the color of the existing tip of the vine.

Jungle vine tiles count towards its biome existence requirements, but Corrupt, Crimson and Hallowed vines do not.[7] However, these vines do spread their respective biome to blocks nearby. The Guide to Plant Fiber Cordage(Desktop, Console and Mobile versions) allows the collection of Vine Ropes(Desktop, Console and Mobile versions) from regular and Jungle vines.

Vines will never drop the Vine item; this is an uncommon Man Eater drop. In spite of this, Glowing Mushroom vines will drop Glowing Mushrooms when destroyed.

Cattails

Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.
Forest cattails in a lake.

Cattails are plants that grow naturally on blocks submerged underwater 1–7 tiles deep. They are background objects and can be destroyed with most weapons or tools. They can grow up to 1 tile above the surface of the water. Destroying a tile of the cattail will destroy all tiles of the cattail above it and destroying the base or block it is attached to will completely destroy the cattail.

There are 6 types of cattails: Regular cattails (growing from Grass), Jungle cattails (growing from Jungle grass and Sand Blocks in an Oasis), Hallowed cattails (growing from Hallowed grass), Glowing Mushroom cattails (growing from Mushroom grass), Corruption cattails (growing from Corrupt grass) and Crimson cattails (growing from Crimson grass). Excluding Glowing Mushroom cattails, cattails can only grow above surface level.

Glowing Mushroom cattails drop Glowing Mushrooms when destroyed; the other types of cattails do not yield any drops.

Lily pads

Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.
All lilypad variants. From top to bottom: Regular, Hallowed, Jungle, Crimson, and Corruption lily pads

Lily pads are plants that grow on the water's surface when there are suitable blocks within 3–12 tiles below the water surface. They are background objects and are destroyed by most weapons and tools.

There are 5 types of lily pads with 18 variants each adding up to a total of 90 lily pads. These are: Regular lily pads (above grass), Jungle lily pads (above Jungle grass and Sand Blocks in an Oasis), Hallowed lily pads (above Hallowed grass), Corruption lily pads (above Corrupt grass) and Crimson lily pads (above Crimson grass).

Cactus

Growing cactus.png Growing Corrupt cactus.png Growing Crimson cactus.png Growing Hallow cactus.png
Regular, Corrupt, Crimson, and Hallowed cacti

Cactus grows naturally on Sand Blocks in the Desert biome, and persists even if the Desert becomes infected with Corruption, Crimson, or Hallow. It can be cut down with any axe and can be used to make cactus-themed weapons, armor, furniture, or just be placed and used as a building material. Occasionally, a Pink Prickly Pear will grow on top of a cactus. On the Old-gen console version Old-gen console version and Nintendo 3DSNintendo 3DS version version, mining the Sand Block underneath a cactus will cause the entire plant to drop.

Oasis vegetation

Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.
Oasis vegetation

Oasis vegetation consists of plants that grow naturally on Sand Blocks in the Oasis biome.

Bamboo

Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.
Bamboo seen in a Jungle.

Bamboo grows naturally on Jungle grass that is submerged under water 2–5 blocks deep. It grows in straight columns at a very slow rate. Bamboo can be cut down with a pickaxe and can be used to make furniture or Large Bamboo.

Seaweeds

Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.
Seaweeds.png
All seaweed variants
"Seaweeds" redirects here. For other items, see Seaweed (disambiguation).

Seaweeds are plants that naturally grow on Sand Blocks submerged under water at the Underground layer, most notably in Ocean Caves.

Sea oats

Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.
All sea oat variants

Sea oats are plants that naturally grow on Sand Blocks in the Oasis and Ocean biomes.

Thorny bushes

"Thorn" redirects here. For the magic weapon obtained during a Blood Moon, see Blood Thorn. For the potion granting the Thorns buff, see Thorns Potion.

Thorny bushes or thorns are plants that damage any player on contact. There are (Desktop, Console and Mobile versions) four / (Old-gen console and 3DS versions) two types of thorny bushes:

Thorny bushes are destroyed after contact with a weapon, tool or the player, but invisible projectiles (Medusa Head, Life Drain, etc.) do not destroy them. They cannot be obtained as an item. All NPCs, enemies, and critters do not take damage from thorny bushes and cannot destroy them. Specially, all of Plantera's thorny bushes will be destroyed when Plantera is not alive.[9] Thorny bushes can grow six tiles in all directions, although their growth is blocked by solid objects. Unlike wild grass plants, thorny bushes can still grow if there are background walls behind the soil block.

The purple and red variants spread the Corruption/Crimson; the brown variant, however, does not spread Jungle grass.

Sunflower

Naturally generated Sunflowers in a forest.

Sunflowers are surface plants that prevent the spread of the Corruption, Crimson ((Desktop, Console and Mobile versions) and Hallow) on the blocks they are planted, and provide the Happy!(Desktop, Console and Mobile versions) buff to nearby players, mildly increasing movement speed and reducing enemy spawn rate.

Life Fruit

A Life Fruit plant found in the Jungle.

Life Fruits are consumables that permanently increase the player's maximum health by 5, up to a total of 500 (if 20 are used after 400 health is reached from Life Crystals). They are found in the Underground Jungle (Desktop, Console and Mobile versions)after defeating at least one mechanical boss / (Old-gen console and 3DS versions)during Hardmode. Life Fruits become more common once more mechanical bosses have been defeated. Life Fruits will glow under the effect of Spelunker Potions.

Dye plants

Dye plants can be crafted into dyes at a Dye Vat. They can be encountered in various biomes, and show on the map. There are 8 types of dye plants (inventory sprites left, placed sprites right):

Strange Plants

Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.
Strange Plant (placed).png
Placed strange plants.

Strange Plants are uncommon Hardmode quest items that can be traded with the Dye Trader, who rewards the player with 1 out of 33 special dyes in accordance to which bosses and/or events have been defeated. The player receives a quantity of 6 of the randomly chosen dye type.

Plantera's Bulb

Plantera's Bulb.gif
Plantera's Bulb

Plantera's Bulb is a pink plant in the Underground Jungle that will begin to grow after all 3 mechanical bosses have been defeated (1 will suffice on the Nintendo 3DSNintendo 3DS version version) and the world is in Hardmode. It will summon Plantera when mined with a pickaxe/drill, broken by explosives, hit by a Clentaminator with Solution, or if the Jungle grass under it is hammered or converted to another block. Though it cannot be broken by other weapons or projectiles, caution should still be taken if these conditions are met to prevent any unwanted boss fights. One Plantera's Bulb will spawn about every six minutes (roughly one quarter of an in-game day). Painting the bulb will not change Plantera's color.

Pumpkin

Pumpkin Growth.gif
The stages of pumpkin growth.

Pumpkins grow naturally during Halloween and can be planted manually with Pumpkin Seeds sold by the Dryad. Harvested Pumpkins drop Pumpkin blocks, which can be placed as well as crafted into armor, furniture, walls, Pumpkin Pies, and Pumpkin Moon Medallions. Harvested Pumpkins also have a chance to drop the Magical Pumpkin Seed.

Decorative, furniture, and wall plants

The following items are not considered plants, but are regular walls, blocks, and furniture items with a plant theme instead.

Furthermore, the Clay Pot, Planter Boxes(Desktop, Console and Mobile versions), and the Rock Golem Head(Desktop, Console and Mobile versions) will randomly grow a wild grass plant if placed on the surface or in Space.

History

  • Desktop 1.4.4:
    • Added Neon and Helium moss variants.
    • Added Corrupt vines and Ash vines.
    • Added Plantera's thorny bushes in For the worthy.
  • Desktop 1.4.0.1:
    • Added Oasis vegetation, cattails, lily pads, sea oats, Bamboo, glowing mushroom vines and seaweeds.
    • Added Argon, Krypton, and Xenon moss variants.
    • Added flower vines to grassy caves.
    • Strange Plants now show up on the Metal Detector and only appear during Hardmode.
    • Wild plants on Jungle grass and Glowing Mushrooms no longer grow on actuated blocks (which used to result in their items immediately breaking off and falling to be collected).
  • Desktop 1.0.6:
    • Thorny bushes are now destroyed on contact with the player.
    • Cacti will no longer cause knockback or destroy blocks as they grow.
  • Desktop 1.0.5:
    • Rate of plant growth is slowed.
    • Vines that refused to grow longer than 1 tile in length while underwater will now grow correctly.

References

  1. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method UpdateWorld() in Terraria.WorldGen.cs.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method UpdateWorld_OvergroundTile() in Terraria.WorldGen.cs.
  4. Information taken from the Desktop version Desktop 1.4.4.9 source code, method UpdateWorld_UndergroundTile() in Terraria.WorldGen.cs.
  5. Information taken from the Desktop version Desktop 1.4.4.9 source code, method PlaceTile() in Terraria.WorldGen.cs and field Sets.AllowsPlantsToGrow in Terraria.ID.WallID.cs.
  6. Information taken from the Desktop version Desktop 1.4.4.9 source code, method IsAlchemyPlantHarvestable() in Terraria.GameContent.Drawing.TileDrawing.cs.
  7. Information taken from the Desktop version Desktop 1.4.4.5 source code, method ExportTileCountsToMain() in Terraria.SceneMetrics.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  8. Information taken from the Desktop version Desktop 1.4.4.6 source code, method ApplyTouchDamage() in Terraria.Player.cs and field TouchDamageImmediate in Terraria.ID.TileID.Sets.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  9. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods UpdateWorld_OvergroundTile() in Terraria.WorldGen.cs and UpdateWorld_UndergroundTile() in Terraria.WorldGen.cs.