Enchanted Sword Shrine
Sword in Stone
|Junk on left (will only generate within shrines on , still generates randomly on all platforms), Enchanted on right|
Enchanted Sword Shrines are terrain features that generate as small caves below the surface. They can generate with a narrow shaft leading into the top of the cave. The cave's background is made of Flower Walls and features a small hill with pools of water on either side. Atop the hill rests a sword in stone as a background object. They generate in the surface or underground layers in dirt or stone terrain.
On the Desktop version, Console version, and Mobile version, multiple shrines may generate in a world, with larger worlds having a slight increased chance to generate more, although not guaranteed to generate any. They generate in the outer two-thirds of the map, and have a 33% chance of generating a 1-tile-wide shaft leading up to the surface. Upon destroying the background object, there is a 2% chance to drop the Terragrim, and otherwise, will drop the Enchanted Sword.
On the Legacy tModLoader version, multiple shrines may generate in a world, with larger worlds having more available. They generate in the outer two-thirds of the map, and always generate with a 1-tile-wide shaft leading up to the surface. The background object has a 67% chance of displaying a junk sword and a 33% chance of displaying an enchanted sword. Upon destroying the enchanted sword in stone, there is a 10% chance to drop the Arkhalis, and otherwise, will drop the Enchanted Sword. Nothing is dropped from the junk sword background object.
The world will attempt to generate 1 to 2 shrines in small worlds, 1 to 3 shrines in medium worlds, and 2 to 4 shrines in large worlds, with each shrine having a 50% chance of being placed. The following tables represent the odds of having a certain amount of shrines generate in a world, depending on its size.
There will always be 1 shrine in small worlds, 3 shrines in medium worlds, and 4 shrines in large worlds.
|# of shrines||% chance|
|# of shrines||% chance|
|# of shrines||% chance|
- Although practically guaranteed in normal gameplay, the shaft can only generate with a height of up to 1000 tiles.
- Despite being replaced by the Terragrim, the Arkhalis can still be obtained as a part of the Arkhalis' set.
- Enchanted Sword Shrines may generate in uncommon ways at times:
- The shaft can go all the way to the surface, making it very easy to notice. It can even go to the top of a Living Tree.
- The shrine itself can occasionally spawn on the surface, without a shaft.
- In rare cases, the top of the shaft spawns more than 10 blocks under the ground.
- The shrine itself can generate partially or completely Corrupted/Crimson. However, at least part of the shaft will always be dirt and uncorrupted grass.
- If generated under an overhang on the surface, the shaft will cut through midair.
- A Minecart track can go through a shrine, causing the sword to disappear.
- The shrine will only rarely spawn below the surface layer and will only ever reach a maximum of 100 tiles in the underground layer.
- While Enchanted Sword Shrines only generate on the Desktop version, Console version, Mobile version, and Legacy tModLoader version, Enchanted Swords can still appear scattered throughout the world in all versions.
- The shaft can be revealed by light particles that fall downwards through blocks.
- There are many weapons which spawn projectiles of this kind, for instance, the Dark Lance, Starfury, Jester's Arrow, Meteor Staff, Solar Eruption, Zenith, Flying Dragon, Flamelash, or numerous explosives.
- Some enemy projectiles can also reveal the shaft, e.g. those fired from the Goblin Sorcerer.
- Additionally, some mount provides a short burst of light particles when summoned, and if timed correctly, activating/deactivating a mount just before landing can send the light particles downwards 5–7 tiles.
- Some light pets that move when the player presses a direction (such as the Wisp pet, shown in the gallery below) can be used to find the shafts by holding ▼ Down.
- The Clentaminator can also be used to provide light, though players should be careful not to spread biomes in locations they did not want.
- The background object will generate an item upon its destruction. Therefore, the player can force close the game to reload a previous save and continue doing this until the desired item is obtained.
- Seeds with sword shrines found before the current version of Terraria will not be guaranteed to contain a shrine in the same location despite the rest of the world being the same. If looking online for a seed that contains a sword shrine make sure that the seed was not discovered in a past update.
Finding the vertical shaft using a light pet.
An Enchanted Sword Shrine next to the bottom of a Living Tree.
- Desktop 1.4.1: Made twice more likely to generate in a world.
- Desktop 220.127.116.11:
- Arkhalis drop replaced with the Terragrim.
- The background object will always be the enchanted sword in stone and drop a sword.
- A fixed number of shrines is no longer guaranteed per world.
- Cave shaft opening is no longer guaranteed and reduced to 33% chance to generate.
- Shrines can no longer generate on top of containers and can no longer have other structures generate on top of them.
- Desktop 18.104.22.168: Introduced.
- Console 1.0.933.1: Introduced. ()
- Console 1.0.750.0: Introduced. ()
- Switch 1.0.711.6: Introduced.
- Mobile 22.214.171.124: Introduced.