Events (some also known as invasions) are temporary occasions where varieties of special enemies spawn, most at elevated spawn rates, even near NPCs, and attack players. Some events can occur randomly during gameplay, while others can be triggered via certain summoning items or special circumstances. Events spawn their own unique enemies not seen during ordinary gameplay, which can, in turn, drop unique items that are only obtainable within the event. Some events also bring unique visuals and a unique atmosphere, such as an altered Moon and noticeable shaders applied to the screen. Events also are accompanied by their own special music, adding on to their theme. Depending on the particular event, they may last until a certain time limit is reached, or until a certain number of enemies are defeated.
On the Desktop version, Console version, Mobile version, and Legacy tModLoader version, a progress bar can be seen in the bottom right corner of the screen to indicate how far the player has gone into the event, and how far they are from completing it. It only appears during invasion-style events (Goblin Army, Old One's Army, Frost Legion, Pirate Invasion, Pumpkin Moon, Frost Moon, and Martian Madness) and will not appear during events that are time-limited (Blood Moon, Rain, Slime Rain, Sandstorm, and Solar Eclipse).
Note that certain invasions (Goblin Army, Frost Legion, Pirate Invasion, and Martian Madness) have location requirements. The player must be no deeper than 67.5 tiles below the surface, and the player must be within 187.5 tiles horizontally of the location of the invasion. If the invasion has reached the center of the world, then the horizontal check can also be satisfied by the player being within 187.5 tiles horizontally of any town NPC, although at a reduced spawn rate. The town NPC's vertical position is not checked and so they can be housed far above or below your arena.
There are currently 19 / 14 / 8 different events and invasions.
While a Party is going on, different colored balloons are floating all around the sky in the background.
The event will always end on dusk.
Occurs the night after a boss or invasion has been defeated, or randomly at night after the Moon Lord has been defeated.
The Lantern Night is an event that occurs in celebration of the player's victory over a boss or invasion. The Party Girl will sell the Release Lantern and the player will have a flat +0.3 increase to their Luck stat.
During such a night many lanterns can be seen rising up into the sky in the background.
Rain affects all surface biomes for its duration. Each Rain event lasts for 24 in-game hours (24 real-world minutes), spanning both day and night portions. When a player is in a Snow biome during Rain, it appears as a Blizzard, causing snowfall volume to increase. Rain also increases cloud cover.
Other effects include the following:
A Sandstorm is an event specific to the Desert, they will not occur anywhere else. A Sandstorm occurs in all Deserts at the same time. While this event is active, the Mighty Wind debuff will be continuously inflicted upon the player.
During a Sandstorm, many particles of sand can be seen flying across the screen, the colour of these particles will depend on whether the Desert is regular, Corrupt, Crimson, or Hallow. Vision is also limited.
The Blood Moon is rising...
Blood Moons are signaled by the message "The Blood Moon is rising..." in the lower left corner of the screen (or the top middle of the screen on Mobile). All the water in the world, even underground, will turn blood-red for the duration of the event, including rain and the moon itself. A red filter will be applied to the screen when the player is on the surface layer. The ability to speed up time whilst sleeping in a bed is also disabled.
The event will bring new and dangerous enemies, while also changing their behaviour and spawning conditions (see main page).
Fishing power is increased by 1.1 times. However, it could also bring about unique enemies.
The Goblin Army is an event where unique Goblin enemies spawn in waves. When a Goblin Army is approaching, one of the two following status messages will appear: "A goblin army is approaching from the west!" / "A goblin army is approaching from the east!"
During the event, five ( six during Hardmode) different types of goblins will spawn:
Although they do not appear in the Goblin Army, Goblin Scouts can be found rarely on the outer thirds of the map. They drop Tattered Cloth which is used to craft the Goblin Battle Standard, the summoning item for this event.
Slime is falling from the sky!
Slime Rain is an event where different variations of slimes constantly fall from the sky until the day or night is over. If the player kills 150 slimes before the event ends naturally, King Slime will spawn, 75 slimes if King Slime was previously defeated.
Many types of slimes spawn, including:
After King Slime is defeated, the event will stop immediately.
The Old One's Army is a unique Dungeon Defenders 2 crossover event that can be initiated after rescuing the Tavernkeep, who can be found on any layer after defeating the Eater of Worlds/Brain of Cthulhu. The objective is to protect the Eternia Crystal from waves of enemies seeking to destroy it. If the Crystal is destroyed by enemies, the event terminates. If it is kept safe until all waves are cleared, the event is won.
Both the Crystal and its Stand are purchased from the Tavernkeep NPC for coins. Players are inflicted with the Creative Shock debuff for the duration of the event, which prevents the removal or placement of blocks during the entire event within a certain range.
Each wave becomes progressively more difficult. If triggered before any Mechanical Bosses have been defeated, the event consists of 5 waves. If triggered after at least one Mechanical Boss is defeated, the event consists of 7 waves. Once Golem has been defeated, the event becomes even more difficult with the boss Betsy spawning in the final wave. Only one Betsy will spawn during each invasion and defeating it will complete the event. The event also contains 2 mini-bosses, the Ogre and the Dark Mage.
The following enemies are exclusive to the event:
The Torch God is a mini-event that happens when 100 torches accumulate in close proximity underground. The placed torches begin launching small fireballs at the player, extinguishing themselves in the process. The fireballs deal 40 / 80 / 120 damage, and they travel in straight lines through blocks. They can also spawn from torches located off-screen.
When all torches are extinguished, the event ends. After a brief period, the torches reignite, and if 100 or more torches have been activated, the Torch God's Favor drops near the torches. The player can not challenge the event again once the player has a Torch God's Favor either in their inventory or consumed, and must create another character to do so. A player that has not consumed a Torch God's Favor can continuously challenge and complete the event and obtain more Torch God's Favors, as long as they do not have one in their inventory.
The Frost Legion is an event that functions similarly to the Goblin Army, but it requires an item to start the event, which is only attainable in Hardmode. During Christmas, enemies will drop presents. If the world is in Hardmode, these presents have a
7.69*1/13 (7.69%) chance of containing a Snow Globe, which is used to spawn the Frost Legion.
During the event, three different types of unique snowmen will spawn:
All of the snowmen drop Snow Blocks, technically granting the player a way to obtain infinite amounts of Snow.
A solar eclipse is happening!
The Solar Eclipse is a Hardmode event where the sun will rise, obscured by the moon, dramatically reducing natural light to a level darker than nighttime. Normal biome enemy spawns are replaced with special enemies that can spawn near NPCs, much more frequently and in greater numbers than usual. On the Desktop version, Console version, Mobile version, and Legacy tModLoader version, it can be skipped using an Enchanted Sundial.
During the event, the following enemies will spawn:
After all three Mechanical Bosses have been defeated:
After Plantera has been defeated:
A Solar Eclipse is always terminated upon dusk.
The Pirate Invasion is an event that is very similar to the Goblin Army. It can spawn randomly, or be summoned by the use of a Pirate Map, which can be obtained from killing any enemy in the Ocean biome during Hardmode.
During the event, seven / six different pirate themed enemies will spawn:
The event is completed after a certain number of pirates have been defeated. Afterward, the Pirate NPC will move in.
The Pumpkin Moon is a Halloween-themed event where, unlike most other events, the Pumpkin Moon takes place in distinct waves. There are 15 waves in total, which grow harder as the night wears on, culminating in the "Final Wave", which lasts for the remainder of the night. The Pumpkin Moon can be skipped using an Enchanted Sundial.
The Pumpkin Moon has seven unique enemies, in increasing order of difficulty:
The Frost Moon is a Christmas-themed event, using the same wave system as the Pumpkin Moon. The Frost Moon also has an additional five "bonus waves" after the "Final Wave", increasing the wave maximum to 20. Enemies have similar behavior to Pumpkin Moon counterparts, but are tougher, making this event the hardest on the Old-gen console version and Nintendo version. The Frost Moon can be skipped using an Enchanted Sundial.
The Frost Moon has 11 unique enemies:
Although there are no rewards for surviving the event, besides an Achievement, the enemies can drop unique items.
The Martian Madness event is a post-Golem event with an alien invasion theme. It is unique from the others in that in order to start it, it is required to encounter a Martian Probe randomly in the outer parts of the surface and space levels of the world and move into its light. Once the probe detects the player, it needs to leave the screen without being destroyed.
When triggered UFOs start flying in the background.
The Martian Madness event features 11 unique enemies:
The event is completed after a certain number of Martians have been defeated.
Celestial creatures are invading!
The Lunar Events is a unique type of event that spawns four different pillars, the Celestial Pillars, spread evenly across the world. While in the proximity of a pillar, respectively-themed enemies spawn. There are four different pillars: the Solar Pillar, the Vortex Pillar, the Nebula Pillar, and the Stardust Pillar. Initially, all pillars are surrounded by a protective barrier. In order to damage and eventually defeat a pillar, a certain number of enemies related to said pillar needs to be defeated.
There are numerous unique enemies in this event:
After defeating all four pillars, the Moon Lord will spawn. The event is completed once the Moon Lord is defeated or the player dies during the battle.
- Desktop 1.3.2: Party event added.
- Desktop 126.96.36.199: Martian Madness, Slime Rain, and Lunar Events added. Invasion Events now have a progress bar, showing how far along the player is towards completion. Event enemies now run away when the event is over.
- Desktop 1.2.4: Fixed bug where spawn rates would increase underground when a moon event is happening. Invasion summon items will no longer be consumed if no invasion would happen using it.
- Desktop 1.2.3: Invasions can now spawn enemies anywhere near friendly NPC instead of just the middle of the world.
- Desktop 1.2: Solar Eclipse, Rain, and Pirate Invasion events added.
- Desktop 1.1.1: Frost Legion event added.
- Desktop-Release: Introduced Goblin Army and Blood Moon.
- Switch 1.0.711.6: Introduced Goblin Army, Blood Moon, Frost Legion, Solar Eclipse, Rain, Pirate Invasion, Martian Madness, Slime Rain, and Lunar Events.
- Console-Release: Introduced Goblin Army, Blood Moon, and Frost Legion.
- Mobile 188.8.131.52: Introduced Slime Rain, Martian Madness, and Lunar Events.
- Mobile-Release: Introduced Goblin Army, Blood Moon, and Frost Legion.
- 3DS 1.03: Frost Moon Added.
- 3DS-Release: Introduced Goblin Army, Blood Moon, Frost Legion, Solar Eclipse, Rain, Pirate Invasion, and Pumpkin Moon.