Everscream
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EverscreamHardmode exclusive
Classic
Expert
Master
Statistics
Type | |
---|---|
Environment | |
AI Type | Mourning Wood AI |
Damage | 110/165/247 (contact) 86172258 (Pine Needle) 114228342 (Ornament) 80160240 (Ornament Shrapnel) [1] |
Max Life | 13000/16900/21547 |
Defense | 38 |
KB Resist | 100% |
Immune to |
Drops
Coins | 1 GC2 GC50 SC |
---|
- Item (Quantity)Rate
- Higher item drop chances in later waves[2]
- One of these will always be dropped
during wave 14 and up - 3.46–10.37%6.22–31.11%
- 3.46–10.37%6.22–31.11%
- 3.46–10.37%6.22–31.11%
- 0.74–2.22%1.33–6.67%
- Everscream TrophyDuring wave 15 and up
- Shrub Star(Desktop, Console and Mobile versions)
- Everscream Relic(Desktop, Console and Mobile versions)
Projectiles created
Projectiles created
Projectiles created
- Pine Needle (hostile)
- Ornament (hostile)
- Ornament Shrapnel
Sounds
Hurt | |
---|---|
Killed | |
Pine Needle | |
Ornament |
- Internal NPC ID: 344
- Internal Projectile ID: 345, 346, 347
The Everscream is a Hardmode, post-Plantera mini-boss that spawns during the Frost Moon event. Defeating it will add 50 / 100 / 125 points during the event.[3] It is the Frost Moon equivalent of the Mourning Wood, which behaves in an almost identical way to the Everscream.
Behavior
The Everscream alternates between two attacks:
- Fires a volley of Pine Needles at the player. This is somewhat similar to Mourning Wood's Flaming Wood attack, but the Pine Needles are fired more rapidly, deal less damage, are less accurate, do not pass through blocks, and are affected by gravity.
- Releases several bouncing Ornaments, which are affected by gravity and shatter after 5 seconds in a manner similar to Crystal Bullets, in that their shrapnel also deals damage. These are fired in a similar but slower manner to the Mourning Wood's Greek Fire.
Notes
- The Everscream may hover through blocks in order to reach far-away players.
- The Everscream has a higher chance of dropping loot in later waves. See Frost Moon § Loot for more details.
- When the Frost Moon event ends, all enemies will flee, including the Everscream. Unlike other event mini-bosses such as Mothron, who are invincible when the Solar Eclipse event ends, Everscreams can still be harmed and killed after the event is over, showing little to no retaliation. This allows the player to easily defeat the Everscream if they are fast enough. This trait is shared by the Mourning Wood.
Tips
- Most of the Everscream's attacks can easily be avoided by staying on platforms high enough above the ground, as the attacks have limited range. Attacking with any ranged or long-range melee weapon from there trivializes the fight.
- The Everscream is one of the few mini-bosses whose attacks can be shielded, as its Ornament and Pine Needle attacks do not go through blocks.
- Unlike Mourning Wood, the Everscream's attacks do not deal increased damage after its health drops past 25%.
- (Old-gen console and 3DS versions) The Everscream breaks the invincibility glitch obtained with the Slimy Saddle and two Target Dummies (except on the Nintendo Switch version occasionally).
Trivia
- The Everscream's Pine Needle attack is similar to the Razorpine that it drops.
- Everscream is a portmanteau of evergreen and scream.
- The Everscream and the Dark Mage(Desktop, Console and Mobile versions) are the only event bosses that cannot drop a ranged weapon.
- The Bestiary entry for the Everscream: "If trees could scream, this evil evergreen would do so constantly. Deadly are the ornaments hurled from its branches."
History
- Desktop 1.4.4: Increased the Frost Moon wave point progression per kill in Master Mode from 100 to 125.
- Desktop 1.4.0.1:
- Sprite updated.
- Now has Master Mode drops: it will always drop the Everscream Relic on death and also has a 25% chance of dropping the Shrub Star pet.
- Desktop 1.2.3.1:
- Damage decreased from 124 to 110.
- Increased the Frost Moon wave point progression per kill from 40 to 50.
- Desktop 1.2.2: Introduced.
- Console 1.05: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.11212: Introduced.
- 3DS 1.03: Introduced.
References
- ↑ Information taken from the Desktop 1.4.0.5 source code, method
AI()
inTerraria.NPC.cs
. The relevant part is theaiStyle == 57
block. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ See Frost Moon § Loot for more details on the loot drop rates.
- ↑ Information taken from the Desktop 1.4.4.9 source code, method
CheckProgressFrostMoon()
inTerraria.NPC.cs
.