Flails
Flails are weapons that are used in a limited ranged manner, and inflict melee damage. Flails consist of an object linked to the player by a chain, and are divided into two types: thrown and launched.
Their best modifier is normally Godly or Demonic, both of which increase the average damage output by the same amount.
Types
There are 15 different types of flails, 8 of which are Hardmode-exclusive. There are two types of flails: thrown and launched.
Thrown
On the Desktop version,
Console version, and
Mobile version, thrown flails have special mechanics unlike any other weapon type. Holding down ⚒ Use / Attack will cause the flail to be rapidly swung around the player, dealing 60% of the flail's base damage (displayed in its tooltip). Letting go of ⚒ Use / Attack during this state will throw the flail in the direction of the cursor, which deals its full base damage and pierces an unlimited number of enemies.[1] After the flail is thrown, holding ⚒ Use / Attack again will cause the flail to drop to the ground and remain on solid blocks, dealing half of the flail's base damage to enemies for as long as ⚒ Use / Attack is held.
On the Old-gen console version and Nintendo
version versions, thrown flails have special physics that allow the player to swing them around continuously without refiring. When pressing ⚒ Use / Attack, thrown flails are heavily influenced by gravity, making them good weapon to attack from above with. However, by holding down ⚒ Use / Attack when throwing, the player can execute a more powerful throw, making the flail fly farther. Thrown flails will ricochet off walls, but pierce through multiple enemies on both their forward and return trips.
Name | Damage | Velocity | Use time | Knockback | Crit | ![]() |
HM | Rarity | Sell | Source | |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Ball O' HurtInternal Item ID: 162 | 30 (Desktop, Console and Mobile versions) / 15 (Old-gen console and 3DS versions) |
12 | 45 (Very slow)
|
5.5 (Average)
|
4% | ❌ | ❌ | ![]() |
1 GC50 SC (Desktop, Console and Mobile versions) / 54 SC (Old-gen console and 3DS versions) |
Dropped by Shadow Orbs and found in Corrupt(Desktop, Console and Mobile versions) and Defiled Crates(Desktop, Console and Mobile versions). |
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Blue MoonInternal Item ID: 163 | 54 (Desktop, Console and Mobile versions) / 23 (Old-gen console and 3DS versions) |
12 | 45 (Very slow)
|
6 (Average)
|
4% | ❌ | ❌ | ![]() |
1 GC75 SC | Found in Locked Gold Chests and Golden Lock Boxes(Desktop, Console and Mobile versions). |
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Dao of PowInternal Item ID: 389 | 100 (Desktop, Console and Mobile versions) / 49 (Old-gen console and 3DS versions) |
15 | 45 (Very slow)
|
6 (Average)
|
4% | ❌ | ✔️ | ![]() |
2 GC88 SC | Crafted: ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Drippler Crippler(Desktop, Console and Mobile versions)Internal Item ID: 4272 | 110 | 15.9 | 40 (Very slow)
|
6.5 (Strong)
|
4% | ❌ | ✔️ | ![]() |
4 GC | Dropped by Blood Eel. |
![]() |
Flaming Mace(Desktop, Console and Mobile versions)Internal Item ID: 5012 | 18 | 11 | 45 (Very slow)
|
4.6 (Average)
|
4% | ❌ | ❌ | ![]() |
2 GC | Crafted: ![]() ![]() |
![]() |
Flower PowInternal Item ID: 1259 | 130 (Desktop, Console and Mobile versions) / 52 (Old-gen console and 3DS versions) |
15.9 | 40 (Very slow)
|
6.5 (Strong)
|
4% | ❌ | ✔️ | ![]() |
6 GC | Dropped by Plantera. |
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Mace(Desktop, Console and Mobile versions)Internal Item ID: 5011 | 18 | 11 | 45 (Very slow)
|
4.6 (Average)
|
4% | ❌ | ❌ | ![]() |
2 GC | Found in Gold Chests underground. |
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SunfuryInternal Item ID: 220 | 64 (Desktop, Console and Mobile versions) / 33 (Old-gen console and 3DS versions) |
12 | 45 (Very slow)
|
6.75 (Strong) (Desktop, Console and Mobile versions) / 7 (Strong) (Old-gen console and 3DS versions) |
11% (Desktop, Console and Mobile versions) / 4% (Old-gen console and 3DS versions) |
❌ | ❌ | ![]() |
2 GC50 SC | Found in Shadow Chests and Obsidian Lock Boxes(Desktop, Console and Mobile versions). |
![]() |
The MeatballInternal Item ID: 801 | 34 (Desktop, Console and Mobile versions) / 16 (Old-gen console and 3DS versions) |
12 | 45 (Very slow)
|
5.5 (Average)
|
4% | ❌ | ❌ | ![]() |
54 SC | Crafted: 10 ![]() ![]() ![]() ![]() |
Launched
Launched flails lack the physics of thrown flails and cannot be swung around by holding the attack button. However, they make up for this by firing rapidly and being unaffected by gravity (except for the Anchor). This generally makes it easier to aim launched flails, particularly upwards, and grants them higher and more consistent damage potential. Rather than smoothly stretching and then swinging back, a launched flail will extend at a fixed speed until it strikes a block or enemy or reaches its maximum length, and then retract at a slightly faster, fixed speed.
Most launched flails can auto-fire, which makes them extremely effective at short ranges. Enemies that are vulnerable to knockback can be pushed away easily, and enemies that are immune to knockback, like bosses, can be quickly dealt a large amount of damage by the rapidly-firing flail.
Name | Damage | Velocity | Use time | Knockback | Crit | ![]() |
HM | Rarity | Sell | Source | |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
AnchorInternal Item ID: 2424 | 70 (Desktop, Console and Mobile versions) / 30 (Old-gen console and 3DS versions) |
20 | 20 (Very fast) (Desktop, Console and Mobile versions) / 30 (Average) (Old-gen console and 3DS versions) |
8 (Very strong) (Desktop, Console and Mobile versions) / 5 (Average) (Old-gen console and 3DS versions) |
4% | ❌ | ✔️ | ![]() |
1 GC | Found in Wooden Crates or Pearlwood Crates(Desktop, Console and Mobile versions). |
![]() |
Chain Guillotines(Desktop, Console and Mobile versions)Internal Item ID: 3012 | 59 | 9 | 14 (Very fast)
|
3.25 (Weak)
|
4% | ✔️ | ✔️ | ![]() |
8 GC | Dropped by Corrupt Mimics. |
![]() |
Chain KnifeInternal Item ID: 1325 | 12 (Desktop, Console and Mobile versions) / 11 (Old-gen console and 3DS versions) |
12 | 20 (Very fast)
|
3.5 (Weak)
|
4% | ❌ | ❌ | ![]() |
25 SC | Dropped by Cave Bats. |
![]() |
FlaironInternal Item ID: 2611 | 66 | 14 | 20 (Very fast)
|
4.5 (Average)
|
4% | ✔️ | ✔️ | ![]() |
5 GC | Dropped by Duke Fishron. |
![]() |
Golem FistInternal Item ID: 1297 | 90 (Desktop, Console and Mobile versions) / 60 (Old-gen console and 3DS versions) |
28 | 24 (Fast)
|
12 (Insane) (Desktop, Console and Mobile versions) / 9 (Very strong) (Old-gen console and 3DS versions) |
4% | ✔️ | ✔️ | ![]() |
7 GC | Dropped by Golem. |
![]() |
KO CannonInternal Item ID: 1314 | 40 (Desktop, Console and Mobile versions) / 35 (Old-gen console and 3DS versions) |
15 | 28 (Average)
|
6.5 (Strong)
|
4% | ✔️ | ✔️ | ![]() |
3 GC50 SC | Dropped by Clown. |
Notes
- (Desktop, Console and Mobile versions) Technically, the actual base damage of thrown flails is half value of the base damage listed on this wiki. The listed damage in the item tooltip is two times of the actual base damage. [2] For example, the Sunfury has a base damage of 64, while its actual base damage is 32.
- The Piranha Gun and the Harpoon are similar to launched flails, but inflict ranged damage.
- Thrown flails are not affected by the autoswing granted by Feral Claws and its upgrades, unless the flail reaches its maximum range and is automatically retracted.
- Flails travel at 72mph when returning to the player.
Tips
- (Old-gen console and 3DS versions) Thrown flails can be used to attack enemies on both sides of the player by throwing the flail without letting go of the ⚒ Use / Attack button, and heading in the opposite direction when the ball reaches its maximum distance and is about to return, which will make it go to the other side, where the process can be repeated. Furthermore, holding the button and not moving lets the ball part of the flail fall to the ground, where it will damage enemies who walk, fly, or burrow into it, which works exceptionally well against worms.
History
- Desktop 1.4.4:
- Knockback when spinning flails has been increased from 25% to 35% of normal knockback.
- Spinning flails now hit up to 4 times a second instead of 3 times a second. Flails which already hit 4 times a second have been increased to 5 times a second.
- Desktop 1.4.0.5: Should no longer continue spinning when the player is Cursed, Frozen, or Stoned.
- Desktop 1.4.0.1:
- Added the Mace, Flaming Mace, and Drippler Crippler.
- Changed the combat style of flails.
- Rebalanced various flails.
- Desktop 1.3.0.1: Added the Chain Guillotines.
- Desktop 1.2.4: Added the Anchor and Flairon.
- Desktop 1.2: Added the Chain Knife, Flower Pow, Golem Fist, KO Cannon, and The Meatball.
- Desktop 1.1: Added the Dao of Pow.
- Desktop 1.0.6: Introduced with the Ball O' Hurt, Blue Moon, and Sunfury.
- Console 1.0.750.0: Added the Chain Guillotines.
- Console 1.07: Added the Anchor and Flairon.
- Console 1.02: Added the Chain Knife, Flower Pow, Golem Fist, KO Cannon, and The Meatball.
- Console-Release: Introduced with the Ball O' Hurt, Blue Moon, Dao of Pow, and Sunfury.
- Switch 1.0.711.6: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.3.6 source code, method
Damage()
inTerraria.Projectile.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.3.6 source code, field
ToolTipDamageMultiplier
inTerraria.ID.ItemID.Sets.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.