Floaty Gross
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Classic
Expert
Master
Floaty GrossHardmode exclusive
Statistics
| Type | |
|---|---|
| Environment | |
| AI Type | Hovering AI |
| Damage | 65/130/195 |
| Max Life | 240/480/720 |
| Defense | 18 |
| KB Resist | 30%/37%/44% |
| Banner | |
| Immune to |
Drops
| Coins | 5 SC12 SC50 CC |
|---|
- Item (Quantity)Rate
- 0.5%
- 33.33%
Monster Meat(Desktop, Console and Mobile versions)0.07%- 1%1.99%
Sounds
| Hurt | |
|---|---|
| Killed |
The Floaty Gross is a floating Hardmode enemy that spawns in the Underground Crimson. It can float through blocks in a manner similar to Wraiths and has a 1/25 (4%) to inflict the Weak debuff for 2 / 4 / 5 minutes upon contact with the player. Because of its low knockback resistance and ability to pass through walls, weapons with high knockback will be more effective against it in the narrow crevices of the Underground Crimson.
Notes
This content is transcluded from NPC spawning/special rules.
- The Floaty Gross has special spawning restrictions. It can only spawn if all of the following conditions are fulfilled:
- No town NPCs are present nearby.
- The player is not standing in front of a safe background wall.
- In the last 5 seconds, the player has either used an item or has moved.[1]
- All of these restrictions are suspended when the player is within range of a Shadow Candle.
Trivia
- The
Bestiary entry for the Floaty Gross: "These buoyant terrors of the darkest crimson depths most definitely, without question, are both floaty and gross."
See also
History
- Desktop 1.4.4: Monster Meat drop rate reduced from 1/1000 to 1/1500. In Don't Starve seeds, changed from 1/200 to 1/500.
- Desktop 1.4.3: Now drops the Monster Meat.
- Desktop 1.3.5: Sprite updated.
- Desktop 1.2.3: Can now drop Vertebra.
- Desktop 1.2.1: Can now inflict the Weak debuff and can drop Vitamins.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.
References
- ↑ Internally, the game checks if the player has moved at a speed of at least 0.1875 tiles/second (approximately 0.26 mph) in horizontal and vertical directions, which is practically any movement at all. Information taken from the
Desktop 1.4.4.9 source code, property IsStandingStillForSpecialEffectsinTerraria.Player.csand fieldAFKTimeNeededForNoWormsinTerraria.NPC.cs.