Flying DutchmanHardmode exclusive
"Pirate Ship" redirects here. For the flying mount, see The Black Spot
The Flying Dutchman is a Hardmode mini-boss that spawns during the Pirate Invasion event. The Flying Dutchman emits golden particles while hovering above the player, and is armed with four cannons that fire explosive cannonballs toward the nearest player while occasionally spawning standard Pirate Invasion enemies that fall from the deck and onto solid ground. The boss will be defeated and drop loot upon depleting the health of all four cannons.
The Flying Dutchman does not disappear after the Pirate Invasion is over (though it will explode if it has not been engaged before the invasion ends), and defeating the Flying Dutchman will not end the invasion. Several Flying Dutchmen can appear during a single Pirate Invasion, or none at all. They only appear when the event progress has passed 50%, and where there is at least 40×30 tiles space.
- The Flying Dutchman cannot move down through platforms.
- If the player moves too far from the Flying Dutchman, it will despawn.
- When spawning enemies, the Flying Dutchman cannot spawn Parrots or Pirate Captains.
- If fighting the Pirate Invasion in Space, there is a chance, especially near the end of the event, that a Flying Dutchman may spawn, but not be immediately seen. This is evident by random cannonball explosions that can damage the player, but with no enemy visible. Whether glitch or lack of proper space requirements (40×30 tiles), the "invisible" Dutchman will disappear after a short time, whether it eventually appears or not. If players change their altitude when this happens, the Dutchman will likely appear and can be defeated. This can also seemingly happen at random at the end of an event at a low chance, typically when not tabbed into the game.
- Any weapons that can hit multiple targets at once are good for taking out the cannons.
- Due to the way it moves and the way the cannonballs fire, it is very easy to find positions where it cannot hit the player, yet they can hit it.
- Due to the fact that they stop upon hitting a wall, and continuously spawn pirates, the Flying Dutchmen can be stopped above a half-block deep pit of lava (or other trap) and used to farm the various items pertaining to the Pirate Invasion.
- Farming for the Lucky Coin, Discount Card, or Gold Ring is most efficient from killing the Flying Dutchman, rather than from common pirates. After getting the event progress to 50%, the player can ensure ten Flying Dutchmen spawn per event by not killing any other enemies or by making them despawn. Eventually, a Flying Dutchman will spawn (usually it takes a short time). After killing it, the process is repeated until the event ends. Parrots can be killed safely since they do not contribute towards event progress.
- A Minecart with a sufficiently long track is useful for dodging the Flying Dutchman's attacks. It can be attacked with ranged or magic weapons from the Minecart.
- The sail gore that the Flying Dutchman is torn into upon death behaves differently from normal gore; they appear to drift gently in the wind instead of falling directly to the ground.
- The real-life Flying Dutchman is a legendary ghost ship that can never make port and is doomed to sail the oceans forever, a myth that is likely to have originated in the 17th century. In ocean lore, the sight of this phantom ship is a portent of doom.
- The Bestiary entry for the Flying Dutchman: "When the pirates face strong opposition in their pillaging raids, they bring their majestic floating galleon as backup. Cannons away!"
- Desktop 1.4.4:
- Now has substantially increased drop rates, with a 1/15 chance to drop any of them except Coin Gun (which has a 1/50 chance).
- Now guaranteed to drop 1 piece of Golden Furniture.
- ↑ Information taken from the Desktop 18.104.22.168 source code, method
Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version is 22.214.171.124.