Frostburn
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Frostburn is a debuff that prevents health regeneration. It also causes damage over time effect when inflicted on entities. When inflicted on player, they will lose (Desktop, Console and Mobile versions) 8 / (Old-gen console and 3DS versions) 6 health per second; when inflicted on non-player entities (enemies, town NPCs, etc.), they will lose 8 health per second. If the non-player entity is Oiled, they will take 33 damage per second instead.
On the Desktop version,
Console version, and
Mobile version, there is a stronger version of Frostburn debuff, called Frostbite.
The debuff is very useful early to mid-game, as only 32 enemies in the game are immune to it. On Old-gen console and
, no enemies inflict Frostburn.
Causes
From player
From | Duration | Chance | |
---|---|---|---|
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Wand of Frosting(Desktop, Console and Mobile versions) | 2–3 seconds | 50% |
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Frostburn Arrow | 3 seconds | 33.3% |
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Ice Boomerang | 3 seconds | 50% (Desktop, Console and Mobile versions) |
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Frost armor(Ranged or melee attack) | 5–14 seconds | 100% (Old-gen console and 3DS versions) |
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Flower of Frost | 5–14 seconds | 50% (Old-gen console and 3DS versions) |
From enemy
From | Duration | Chance |
---|---|---|
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6 / 12 / 15 seconds | 1/3 (33.33%) (Desktop, Console and Mobile versions) |
Immune NPCs
History
- Desktop 1.4.4: The majority of Hardmode items which inflict Frostburn have been changed to inflict Frostbite.
- Desktop 1.4.1: Players inflicted with this effect now lose 8 health per second, up from 6.
- Desktop 1.2.3.1: Fixed bug where frostburn wasn't applied in player-versus-player scenarios when using the Flower of Frost.
- Desktop 1.2.3: Damage doubled, but damage is done at half the rate. Wearing Frost Armor no longer makes Spiky Ball Traps give Frostburn debuffs.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced with changes up to Desktop 1.2.3.
- Mobile 1.3.0.7: No longer deals percentage-based damage.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.