Golem
Type | |
---|---|
Environment | |
AI Type | Golem Body AI |
Max Life | 60000 (Desktop, Console and Mobile versions) / 39000 (Old-gen console and 3DS versions)90000114749 (total) 25000 (Desktop, Console and Mobile versions) / 16000 (Old-gen console and 3DS versions)3750047812 (head) 15000 (Desktop, Console and Mobile versions) / 9000 (Old-gen console and 3DS versions)2250028687 (body) 10000 (Desktop, Console and Mobile versions) / 7000 (Old-gen console and 3DS versions)1500019125 (each fist) |
Immune to |
Debuff | On Fire! |
---|---|
Debuff tooltip | Slowly losing life |
Chance | 50% (Fireball) |
Duration | 5–7 seconds10–14 seconds15–21 seconds |
Coins | 15 GC37 GC50 SC |
---|
- Item (Quantity)Rate
- 25% (Desktop, Console and Mobile versions)
- Beetle Husk (4–8)100%
- Stynger
- + Stynger Bolt (60–99)
14.29% (Desktop, Console and Mobile versions)
12.5% (Old-gen console and 3DS versions) - 14.29% (Desktop, Console and Mobile versions)
12.5% (Old-gen console and 3DS versions) - 14.29% (Desktop, Console and Mobile versions)
12.5% (Old-gen console and 3DS versions) - 14.29% (Desktop, Console and Mobile versions)
12.5% (Old-gen console and 3DS versions) - 12.5% (Old-gen console and 3DS versions)
- 14.29% (Desktop, Console and Mobile versions)
12.5% (Old-gen console and 3DS versions) - 14.29% (Desktop, Console and Mobile versions)
12.5% (Old-gen console and 3DS versions) - 14.29% (Desktop, Console and Mobile versions)
12.5% (Old-gen console and 3DS versions) - Greater Healing Potion (5-15)100%
- 14.29%
- 10%
- Treasure Bag(Desktop, Console and Mobile versions)(Golem)
- Shiny Stone(Desktop, Console and Mobile versions)100%
- 14.29%
- 33.33%
- Stynger
- + Stynger Bolt (60–99)
14.29% - 14.29%
- 14.29%
- 14.29%
- 14.29%
- 14.29%
- 14.29%
- Beetle Husk (18–23)100%
- 100%
- Guardian Golem(Desktop, Console and Mobile versions)
- Golem Relic(Desktop, Console and Mobile versions)
- Internal Buff ID: 24
Golem is a Hardmode, post-Plantera boss found in the Jungle Temple.
While Golem is alive, the music Golem will play. When Otherworldly music (Desktop, Console and Mobile versions) is enabled, the track Boss 2 (Otherworldly) will play instead.
Summoning
Golem is summoned by using the ⚷ Open / Activate key on the Lihzahrd Altar, located in the Jungle Temple's final, largest chamber, while at least one Lihzahrd Power Cell is in the player's inventory. One Lihzahrd Power Cell is contained within each of the Jungle Temple's Lihzahrd Chests, and they can also be dropped rarely by Lihzahrds or Flying Snakes with a 1/50 (2%) chance. Golem spawns directly above the Altar. Plantera must have already been defeated at least once in the current world in order for Golem to spawn successfully, as otherwise, nothing will happen and the Lihzahrd Power Cell will not be consumed.
Behavior
While Golem's main body cannot normally pass through blocks, its fists, lasers, and head (when it is detached in the second phase) can. However, on the Desktop version, Console version, and Mobile version, if Golem's body's path towards the player is blocked by solid tiles, it will leap onto the player, allowing it to pass through all solid blocks (similar to the behavior of a Biome Mimic).
First form
Golem shoots ricocheting fireballs from its mouth, attacks with its fists that extend from chains, and jumps towards the player. Its fireballs have a 1/2 (50%) chance of inflicting the On Fire! debuff for 5–7 / 10–14 / 15–21 seconds. Golem's long-range attacks increase in frequency as each of its parts takes more damage. Golem's fists will glow bright orange before being launched at the player and travel through solid blocks. However, the fists have a limited range and (Old-gen console and 3DS versions) will also retract immediately upon being hit with any weapon. Golem also jumps around more often when one of its fists is destroyed, which compounds when both fists are destroyed.
When Golem's head falls below half health (12,500 / 18,750 / 23,906), its eyes will begin to fire Eye Beams that can travel through blocks, with its head turning towards the player that it is currently targeting. Golem's eyes fire more rapidly as it takes more damage, (Old-gen console and 3DS versions) and its fists will no longer retract when hit with a weapon.
Second form
Once the health of Golem's stone head is depleted, it detaches from its body and begins hovering directly above the player while passing through blocks. Golem's head becomes immune to damage, and its body (15,000 / 22,500 / 28,687) becomes the main target. If the fists have not been destroyed, they will continue to attack the player more rapidly while the body continues to jump around. The head follows the same attack pattern as before and will increase in frequency as the body's health is depleted. The only way to defeat Golem at this point is to completely deplete the health of its body, which will also destroy its head, ending the fight.
Enraged behavior
On the Desktop version, Console version, and Mobile version, Golem becomes "enraged" if it has to follow the player outside of the Underground Jungle, either through being lead or awoken outside of it. This causes Golem to jump around faster and, if its head is below half health, it will fire its lasers faster. However, it does not have increased damage or defense. Golem will return to its normal behavior if returned to the Underground Jungle.
Unlike Plantera, Golem's enraged behavior is not noticeable until reaching the end of its first form, when it begins jumping around and firing lasers at a faster rate. Furthermore, the difference between his enraged and normal behavior will not be noticeable to most without deliberately switching between the two.
Parts
First form
Type | |
---|---|
Environment | |
AI Type | Golem Head AI |
Damage | 64/102/153 (contact) 36–5872–116108–174 (Fireball, depending on health) 56112168 (Eye Beam) |
Max Life | 25000/37500/47812 |
Defense | 20 |
KB Resist | 100% |
Immune to |
- Fireball
- Eye Beam
Hurt | |
---|---|
Eye Beam | |
Fireball |
- Internal NPC ID: 246
- Internal Projectile ID: 258, 259
Left Fist | Right Fist |
Type | |
---|---|
Environment | |
AI Type | Golem Fist AI |
Damage | 59/94/141 |
Max Life | 10000/15000/19125 |
Defense | 28 |
KB Resist | 100% |
Immune to |
Hurt | |
---|---|
Killed | |
Launch |
- Internal NPC ID: 247, 248
Second form
Type | |
---|---|
Environment | |
AI Type | Free Golem Head AI |
Damage | 80/128/192 |
Max Life | 16000/24000/30600 |
Defense | 32 |
KB Resist | 100% |
Immune to |
- Fireball
- Eye Beam
Hurt | |
---|---|
Killed | |
Eye Beam | |
Fireball |
- Internal NPC ID: 249
- Internal Projectile ID: 258, 259
Aftermath
Once Golem is defeated:
- Cultists spawn at the Dungeon's entrance which, when killed, summon the Lunatic Cultist and then the Lunar Events (as long as certain other conditions are also met – see details).
- For this to happen, Skeletron must have been defeated at least once – the Old Man spawning will override the Cultists' spawning.
- Martian Probes begin spawning randomly, which can trigger the Martian Madness event.
- Summoning the Old One's Army after Golem has been defeated triggers the most difficult "Tier 3" version of the event, enabling the player to fight Betsy.
- Lihzahrd furniture can now be decrafted with Shimmer.
- The Steampunker will begin to sell the Steampunk Wings.
- The Party Girl will begin to sell the Celebration.
Notes
- Like most bosses, Golem will despawn if the player travels too far away, including traveling back through the Lihzahrd Temple.
- Golem's map icon maps its head, not its core, so when the head flies off, the map icon follows it.
- Golem's fist attack will only fire at the player when they are in the middle or to the same side as the fist. A fist will not cross Golem to strike a player, even if the other fist has been destroyed. However, if the player is above or below Golem using wings, grappling hooks, platforms, etc., both arms will fire at the player.
- If the head chases a player too far away, the body despawns and the head will explode. In this case, no drops will be obtained and the game does not register Golem's defeat, forcing a second fight to progress the game.
- Heart Arrows(3DS version) are able to freeze Golem's body parts if they connect. This includes the invincible head.
- Unlike most bosses, Golem is affected by the low gravity in the Space biome. As a result, its jump attack will rise much higher (often off the top of the screen) and take longer to land.
Tips
- In some cases, the terrain surrounding the altar will cause Golem to get stuck when it spawns. It can attack with its fists and projectiles but will be unable to jump around. Players can also recreate this condition by placing blocks near the altar.
- On the Desktop version, Console version, and Mobile version, blocks under the altar cannot be actuated.
- (Old-gen console and 3DS versions) It is possible to actuate Lihzahrd Bricks. By actuating the blocks below the Lihzahrd Altar, it can be picked up and placed in a different, possibly more suitable arena. This is only possible after Plantera has been defeated.
Achievements
Trivia
- In Jewish folklore, a golem (/ˈɡoʊləm/, GOH-ləm; Hebrew: גולם) is an animated anthropomorphic being that is created entirely from inanimate matter (usually clay or mud). The word was used to mean an amorphous, unformed material in Psalms and medieval writing.
- In Golem's first form, its head appears looser the more its health gets lowered, bouncing on its own whenever Golem jumps.
- The gore sprite of the Lihzahrd Brick-themed sun symbol seen on its body has a sad, frowning face.
- Assuming that the player is 5′ 9½″ (1.75 m) in terms of height, Golem would be about 24′ 11″ (7.6 m) tall. Its head alone would be about 12′ 8″ (3.86 m) tall.
- Despite the sprite update in 1.4.0.1, Golem's achievement icon and gore sprites were not updated.
- The Bestiary entry for Golem: "A remarkable display of ingenuity constructed by the Lihzahrd clan. Powered by solar energy cells, it is ready to guard the Temple."
History
- Desktop 1.4.4:
- Golem Body health increased from 9000 to 15000.
- Golem Head health increased from 16000 to 25000.
- Golem Fists health increased from 7000 to 10000.
- Now charges its punches with a visual effect for half a second before firing them.
- Golem's Fists can no longer be deflected.
- Now takes up more enemy slots, reducing or outright eliminating enemy spawns during his fight.
- Desktop 1.4.0.5: Fixed an NPC smoothing issue.
- Desktop 1.4.0.1:
- Sprite updated.
- Golem attacks more aggressively the more players are present in Expert mode, and is also slightly harder to cheese.
- Golem will now enrage when out of the jungle or on the surface.
- Will now pass through blocks if necessary.
- Defeating Golem causes the Party Girl to sell the Celebration.
- Picksaw will now drop in addition to his other loot, rather than being part of his main drop pool.
- Added two Master Mode drops, Guardian Golem and Golem Relic.
- Desktop 1.3.4: Defeating Golem unlocks tier 3 version of Old One's Army.
- Desktop 1.3.0.1:
- Now triggers Cultists to spawn.
- Now triggers Martian Probes to spawn.
- The Steampunker now sells the Steampunk Wings after defeating Golem.
- Added an Expert Mode drop, Shiny Stone.
- Desktop 1.2.3:
- Now unable to spawn until Plantera has been defeated.
- Has increased health, damage, and defense.
- Its attacks are able to penetrate walls.
- Now drops 15 GC, 4-8 Beetle Husks, and Golem Mask.
- Now immune to Poisoned and On Fire!.
- Golem can now successfully move through platforms.
- Summoning Golem will now properly only use one Power Cell.
- Will now flee to despawn after all players have been killed.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.
References
- Pages with non-numeric formatnum arguments
- Jungle Temple NPCs
- Boss NPCs
- Golem Body AI NPCs
- Hardmode-only NPCs
- Pages with information based on outdated versions of Terraria's source code
- Golem Head AI NPCs
- Desktop content
- Console content
- Old-gen console content
- Mobile content
- 3DS content
- Boss Part NPCs
- Golem Fist AI NPCs
- Free Golem Head AI NPCs
- Achievement-related elements