Graveyard
The Graveyard is a mini-biome that appears when at least five Tombstones are near the player.[1] Some special visual effects can be seen in the Graveyard, and these effects grow stronger as more Tombstones are added, capped at nine Tombstones:[2] colors desaturate, lightning randomly strikes in the background, and Ecto Mist accumulates on the ground.
When at least seven Tombstones are nearby,[3] the Graveyard biome will gain additional functional effects: unique Graveyard enemies spawn here day and night, as well as the usual creatures originally spawning at night. The spawn rate is not increased, but the enemy spawn reduction of towns is weakened. NPC vendors have unique trades here, and the Ecto Mist on the ground enables unique crafting recipes for the player.
Sunflowers can prevent the forming of Graveyards: each Sunflower nearby negates the presence of one Tombstone.[4]
Contents
Maggot Zombie
Zombie
Raincoat Zombie(rain)
Frozen Zombie(Snow biome)
The Groom(rare)
The Bride(rare)
Demon Eye
Raven
Ghost(uncommon)
Spore Zombie(Glowing Mushroom biome)
Quad-Barrel Shotgun(post-Skeletron)
Corrupt Seeds(Hardmode, in worlds with Crimson)
Crimson Seeds(Hardmode, in worlds with Corruption)
NPC quotes
Most NPCs display unique quotes when spoken to in a Graveyard:
NPC | Quote |
---|---|
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"I'm totally scared right now! It is all YOUR fault!"
"How can I fish out there?! Are you crazy, or just stupid!?" |
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"I hate places like this. I can't kill what's already dead!"
"If you see any suspicious activity out in that fog, I wasn't involved." |
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"I've been cursed! Take me to the hospital!"
"It's a big graveyard, we'll divide it up! The dead stay in their half, we'll stay in ours!" |
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"Fascinating. This appears to be a storage unit for broken and malfunctioning humans."
"My sensors indicate an increased density of energy particles. My visual receptors are unable to identify any of them." |
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"The stench of death here is worse than the skeleton-infested caverns where I work!"
"All these piles of bones and stones... perfect for blowin' up!" |
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"I can handle the corruption, but the vile air of death in this location wilts the flower in my hair."
"This place... I can hear the cry of nature at those who've fallen here." |
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"My, my... this is no good. The putrid surroundings are dulling my dye petals."
"You think this a place worthy of my presence? So drab, so dull, these people are literally below me." |
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"I'm working on a Photon Sack. It's an invention to trap all the ghasts lurking around outside!"
"The constant moaning and ear-piercing screeching noises are distracting me from my work!" |
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"Graveyards creep me out. I don't like practicing my swings on top of my family and friends."
"Don't play golf in a cemetery. The grass grows too efficiently and makes the entire course rough." |
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"Graveyards are spooky and very dangerous. I'd watch your step, kid."
"It's cold and ominous around here. I feel something very evil calling out to me." |
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"I should light up this dark and scary place to keep the monsters away."
"I'd run some wire here, but the spooky dead things are in the way!" |
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"This eerie atmosphere is bad for business!"
"This is a terrible location... I can't sell my wares to the dead!" |
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"Ahh!! I'd rather be working at an abandoned hospital than hanging around here!"
"This place creeps me out, and I can't treat dead patients!" |
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"I paint walls and furniture, not bones! It isn't Dia de Muertos!"
"What a dreary place... it sure could use a splash of color, huh?" |
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"Woo hoo! It's party time! ...Uh, why isn't anyone moving?"
"We should party so loud that we LITERALLY wake the dead! Hee hee!" |
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"Arr... hate to say it, but many me mateys put these holes in the ground... if ye catch me drift!"
"Hardee harr... the sea be a pirate's graveyard! Ye landlubbers waste ye time!" |
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"Um... it's kind of scary out there. I better have some tea."
"What was that noise? Hm, perhaps I shouldn't worry so!" |
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"Ho ho ho! Wait, look at this place... did I come two months too early!?"
"Naughty or Nice? Hm, how unusual... the people here have all been crossed off my list for some time now." |
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"As much as you would think I'd belong here, I really don't."
"How did I get here!? These are not my friends!" |
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"Golly! What uncultured swine decided to break ground here?"
"Neither blood nor steam pumps in this miserable locale." |
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"Eek! This deathly atmosphere is ruining my perm!"
"I kinda want to go out there and collect heads of hair for wigs, but I kinda don't want to GO OUT THERE!" |
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"Etheria has some dark places, but this takes the cake!"
"The bar seems kinda dead tonight. Smells like it, too!" |
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"Death and taxes, nothing more sure in life than that!"
"The people here aren't paying up! They are better off dead! Oh, perhaps they already are." |
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"Whew! Look at my many wares! I totally did NOT take them off the dead buried here, to sell to you."
"In my travels, I've never run across anyone living in a dismal place like this! Ah, well, as long as you have coin..." |
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"This is an excellent place to start a family. Most of my friends were born here!"
"This place makes me feel good. I'm not sure why..." |
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"Rise, zombie! Zombie, arise!"
"You may remove the reaper from the cemetery, but you may not remove the cemetery from the reaper..." |
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"I can't bring anyone back from the dead, so don't ask!"
"Funny, when I look far enough into the crystal ball, this is where every customer ends up!" |
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"My instincts are totally going wild. I really need to get out of here!"
"Ok, like, this place is totally freaky. It makes my fur stand on end!" |
Notes
- All Tombstones within a rectangular area of 170×125[5] tiles centered on the player are considered when determining whether the area is a Graveyard biome.
- While night-only enemies can spawn at daytime through the graveyard, nocturnal bosses still cannot be spawned during the day.
- NPCs in worlds with Hardcore characters will drop Tombstones when they are killed, making it possible to build a Graveyard without sacrificing a character.
- Although most NPCs will complain when in a Graveyard, it does not actually affect their happiness at all. As a Graveyard is always in combination with a different biome, their happiness value will be based on the other present biome.
- However, the Painter will not sell the paintings Daylight, First Encounter, Good Morning, Underground Reward, Through the Window, Place Above the Clouds, and Sky Guardian if he is spoken to in a Graveyard.
- Normally, certain enemies with the Fighter AI cannot open doors and Tall Gates unless during a Blood Moon. In a Graveyard, these enemies have a 1/60 (1.67%) chance to open a door or Tall Gate even outside of a Blood Moon.[6]
- An underground Graveyard will generate Ecto Mist, but not spawn its enemies.
Achievements


Tips
- A large amount of Ecto Mist coats surfaces in Graveyard biomes, which can obscure items like Pressure Plates.
- Avoid letting Tombstones accumulate around one's base/spawn point during the early game due to the large number of enemies spawning in a Graveyard, including the particularly powerful Ghosts.
- This is especially true for Mediumcore players, as generating Tombstones over and over on the same spawn point can lead to a softlock situation, where it becomes almost impossible to retrieve items without being attacked.
- Making a flat spread-out tree-free graveyard easily accessible early on is a simple way to farm Abigail's Flower, a powerful early summon weapon.
- Using Sunflowers around common death spots such as arenas can help to prevent a Graveyard from being created without the need to constantly mine Tombstones. Another option is to mine one-tile gaps in the ground and platforms such that Tombstones cannot be placed when they drop.
- The Dryad sells Crimson Seeds in a Corrupt world and Corrupt Seeds in a Crimson world during Hardmode when housed in a Graveyard biome, meaning one can get both evil biomes in one world without bringing some items from other worlds.
History
- Desktop 1.4.1:
- Hoppin' Jacks can now spawn in the Hardmode Graveyard at any time of the year.
- Increased Graveyard threshold of Tombstones by 1.
- Added an achievement.
- Desktop 1.4.0.3: Ecto Mist clouds can no longer be removed by disabling Blood and Gore.
- Desktop 1.4.0.1: Introduced.
- Console 1.4.0.5.4.1: Introduced with changes from Desktop 1.4.0.3.
- Switch 1.4.0.5.5: Introduced with changes from Desktop 1.4.0.3.
- Mobile 1.4.0.5.0: Introduced with changes from Desktop 1.4.0.3.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, field
GraveyardTileMin
inTerraria.SceneMetrics.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, field
GraveyardTileMax
inTerraria.SceneMetrics.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, property
EnoughTilesForGraveyard
inTerraria.SceneMetrics.cs
and fieldGraveyardTileThreshold
inTerraria.SceneMetrics.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method
ExportTileCountsToMain()
inTerraria.SceneMetrics.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method
ScanAndExportToMain()
inTerraria.SceneMetrics.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method
AI_003_Fighters()
inTerraria.NPC.cs
.