Hammers

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Hammers are tools that are used to break background walls and to create angled slopes and half-blocks. Higher-level hammers (e.g. the Chlorophyte Warhammer) have high damage and can serve as weapons. Some can serve as both hammers and axes at the same time, known as hamaxes. In Journey Mode(Desktop, Console and Mobile versions), newly created players spawn with an Iron Hammer.

Any hammer may be used to break Shadow Orbs and Crimson Hearts. A Pwnhammer or better is required to destroy altars; however, this is only possible in a world where the Wall of Flesh has been defeated. When attempting to destroy one with a lesser hammer, or prior to defeating the Wall of Flesh, the player will take damage equal to half their current health, and the altar will remain unharmed.

The Drill Mount also has some of the functions of a hammer, being able to destroy altars and create slopes and half-blocks.

Types

There are 32 different types of hammers, 12 of which are Hardmode-exclusive.

Name Hammer
power
Axe
power
Damage Bonus Use time Mining
speed
Knockback HM Rarity Sell
Wooden Hammer Wooden HammerInternal Item ID: 196 25% - 2 -1 range 37
(Very slow)
25 5.5
(Average)
Rarity level: 0 10 CC
Rich Mahogany Hammer Rich Mahogany HammerInternal Item ID: 657 35% - 4 - 33
(Slow)
23 5.5
(Average)
Rarity level: 0 10 CC
Palm Wood Hammer Palm Wood Hammer(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2516 35% - 4 - 33
(Slow)
23 5.5
(Average)
Rarity level: 0 10 CC
Boreal Wood Hammer Boreal Wood Hammer(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2746 35% - 4 - 33
(Slow)
23 5.5
(Average)
Rarity level: 0 10 CC
Copper Hammer Copper HammerInternal Item ID: 3505 35% - 4 -1 range 33
(Slow)
23 5.5
(Average)
Rarity level: 0 80 CC
Tin Hammer Tin HammerInternal Item ID: 3499 38% - 6 - 31
(Slow)
21 5.5
(Average)
Rarity level: 0 1 SC20 CC
Iron Hammer Iron HammerInternal Item ID: 7 40% - 7 - 30
(Average)
20 5.5
(Average)
Rarity level: 0 3 SC20 CC
Ebonwood Hammer Ebonwood HammerInternal Item ID: 654 40% - 7 - 30
(Average)
20 5.5
(Average)
Rarity level: 0 10 CC
Shadewood Hammer Shadewood HammerInternal Item ID: 922 40% - 7 - 30
(Average)
20 5.5
(Average)
Rarity level: 0 10 CC
Lead Hammer Lead HammerInternal Item ID: 3493 43% - 8 - 29
(Average)
19 5.5
(Average)
Rarity level: 0 4 SC80 CC
Ash Wood Hammer Ash Wood Hammer(Desktop, Console and Mobile versions)Internal Item ID: 5283 45% - 9 - 30
(Average)
20 5.5
(Average)
Rarity level: 0 10 CC
Silver Hammer Silver HammerInternal Item ID: 3511 45% - 9 - 29
(Average)
19 5.5
(Average)
Rarity level: 0 8 SC
Tungsten Hammer Tungsten HammerInternal Item ID: 3487 50% - 9 - 28
(Average)
25 5.5
(Average)
Rarity level: 0 12 SC
Gold Hammer Gold HammerInternal Item ID: 3517 55% - 9 - 28
(Average)
23 5.5
(Average)
Rarity level: 0 16 SC
The Breaker The BreakerInternal Item ID: 104 55% - 24 - 45
(Very slow)
19 6
(Average)
Rarity level: 1 30 SC
Pearlwood Hammer Pearlwood HammerInternal Item ID: 660 55% - 10 - 29
(Average)
19 5.5
(Average)
✔️ Rarity level: 0 10 CC
Flesh Grinder Flesh GrinderInternal Item ID: 797 55% - 23 - 40
(Very slow)
19 6
(Average)
Rarity level: 1 30 SC
Platinum Hammer Platinum HammerInternal Item ID: 3481 59% - 10 - 27
(Average)
21 5.5
(Average)
Rarity level: 0 24 SC
Meteor Hamaxe Meteor HamaxeInternal Item ID: 204 60% 100% 20 - 30
(Average)
16 7
(Strong)
Rarity level: 1 30 SC
Rockfish RockfishInternal Item ID: 2320 70% - 24 - 24
(Fast)
14 6
(Average)
Rarity level: 3 1 GC50 SC
Molten Hamaxe Molten HamaxeInternal Item ID: 217 70% 150% 20 - 27
(Average)
14 7
(Strong)
Rarity level: 3 54 SC
Pwnhammer PwnhammerInternal Item ID: 367 80% - 26 - 27
(Average)
14 7.5
(Very strong)
✔️ Rarity level: 4 78 SC
Haemorrhaxe Haemorrhaxe(Desktop, Console and Mobile versions)Internal Item ID: 4317 80% 150% 30 - 27
(Average)
11 7
(Strong)
✔️ Rarity level: 4 2 GC
Hammush HammushInternal Item ID: 787 85% - 26 - 27
(Average)
14 7.5
(Very strong)
✔️ Rarity level: 7 8 GC
Chlorophyte Warhammer Chlorophyte WarhammerInternal Item ID: 1234 90% - 80 +1 range 35
(Slow)
14 8
(Very strong)
✔️ Rarity level: 7 4 GC32 SC
Chlorophyte Jackhammer Chlorophyte JackhammerInternal Item ID: 1262 90% - 45 - 15
(Very fast)
4 5.2
(Average)
✔️ Rarity level: 7 4 GC32 SC
Spectre Hamaxe Spectre HamaxeInternal Item ID: 1507 90% 150% 60 +3 range 28
(Average)
8 7
(Strong)
✔️ Rarity level: 8 4 GC32 SC
Solar Flare Hamaxe Solar Flare Hamaxe(Desktop, Console and Mobile versions)Internal Item ID: 3522 100% 150% 60 +4 range 28
(Average)
7 7
(Strong)
✔️ Rarity level: 10 5 GC
Vortex Hamaxe Vortex Hamaxe(Desktop, Console and Mobile versions)Internal Item ID: 3523 100% 150% 60 +4 range 28
(Average)
7 7
(Strong)
✔️ Rarity level: 10 5 GC
Nebula Hamaxe Nebula Hamaxe(Desktop, Console and Mobile versions)Internal Item ID: 3524 100% 150% 60 +4 range 28
(Average)
7 7
(Strong)
✔️ Rarity level: 10 5 GC
Stardust Hamaxe Stardust Hamaxe(Desktop, Console and Mobile versions)Internal Item ID: 3525 100% 150% 60 +4 range 28
(Average)
7 7
(Strong)
✔️ Rarity level: 10 5 GC
The Axe The AxeInternal Item ID: 1305 100% 175% 72 +1 range 23
(Fast)
7 (Desktop, Console and Mobile versions) / 6 (Old-gen console and 3DS versions) 7.25
(Very strong)
✔️ Rarity level: 8 10 GC

Slopes and half-blocks

The shape of a block can be changed by using a hammer on it. Blocks are normally square but can be hammered into triangles ("slopes") and rectangles ("half-blocks").

Hammered Stone Slabs atop a row of full-block Stone Slabs. From left to right:
  • Full block
  • Half-block
  • Slope (floor) facing right
  • Slope (floor) facing left
  • Slope (ceiling) facing right
  • Slope (ceiling) facing left

Pressing the Use / Attack button on a full block while a hammer is selected usually changes it to a half-block. Pressing the button again on that half-block usually changes it to a slope facing right, and further presses of Use / Attack cause the block to cycle through the rest of the shapes listed below. The cycle repeats infinitely, so a sloped or half-block can be returned to the full-block shape eventually by hammering it a sufficient number of times. The order of the shapes listed below may vary depending on whether there are other blocks surrounding the hammered block.

  1. Full block: Square, occupies the full tile
  2. Half-block: Short rectangle, approximately the upper half of the tile is air
  3. Slope (floor) facing right: Right triangle, the top-right half of the tile is air
  4. Slope (floor) facing left: Right triangle, the top-left half of the tile is air
  5. Slope (ceiling) facing right: Right triangle, the bottom-right half of the tile is air
  6. Slope (ceiling) facing left: Right triangle, the bottom-left half of the tile is air

Each tile can still only accommodate one block, so it is impossible to have, for instance, a Stone Block and a Dirt Block with opposite-facing slopes within the same tile – even though the space would allow it.

Platforms can similarly be hammered into slanted stairs and a "bottom" position. See Platforms § Positioning platforms for details.

Hammer power

Hammer power dictates how many hits it takes for a hammer to destroy background walls.[1]

All walls have 100 hit points each. Hitting a wall with a hammer subtracts 150 hit points multiplied by that hammer's hammer power, rounded down. The wall is destroyed once its hit points are reduced to 0 or below.

Examples:

[math]\displaystyle{ \left \lfloor 25\% * 150 \right \rfloor = 37 }[/math]
Using the Wooden Hammer subtracts 37 hit points from a wall, therefore it takes 3 hits to destroy a wall with it.
[math]\displaystyle{ \left \lfloor 70\% * 150 \right \rfloor = 105 }[/math]
Using the Rockfish subtracts 105 hit points from a wall, therefore it takes 1 hit to destroy a wall with it.

These are the threshold hammer powers with regard to the number of hits required to destroy a wall:

Hammer power Hits
17% – 22% 4
23% – 33% 3
34% – 66% 2
≥ 67% 1

Notes

Achievements

Achievement Stop! Hammer Time!.png
Stop! Hammer Time! • “Obtain your first hammer via crafting or otherwise.”
Obtain a hammer. (Desktop, Console and Mobile versions)
Category: Collector Collector

Trivia

History

  • Desktop 1.2.4: Fixed bug where the player would float when standing between a downwards slope and a halftile.
  • Desktop 1.2.3: Added upside down slopes. Fixed two of the floating player bugs where the player is wildly off the surface they are standing on.
  • Desktop 1.2:
    • Hammers now produce half-blocks and slopes.
    • Hammers no longer remove furniture or life crystals, which is now removed with pickaxes or drills.
  • Desktop 1.0.6: Hammers now destroy blocks faster, walls about twice as fast as other objects.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, method ItemCheck_UseMiningTools_TryHittingWall() in Player.cs.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method ItemCheck_UseMiningTools_TryHittingWall() in Player.cs.