High Velocity Bullet
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High Velocity Bullet
Statistics
| Type | |
|---|---|
| Damage | 11 (Ranged) |
| Knockback | 4 (Weak) |
| Base Velocity | 4 |
| Velocity Multiplier | 8× |
| Rarity | |
| Sell | 8 CC |
| Research | 99 required |
Projectile created
- High Velocity Bullet

- Internal Item ID: 1302
- Internal Projectile ID: 242
The High Velocity Bullet is a Hardmode, post-one mechanical boss bullet. It is the bullet with the highest velocity. The High Velocity Bullet can hit up to 3 targets. The damage of the High Velocity Bullet decreases by 15% each time it hits a target.
The cost of a stack of 50 High Velocity Bullets is 9 SC50 CC, which is 19 CC per bullet. The cost of crafting 1000 High Velocity Bullets (20 stacks of 50) is 1 GC90 SC.
Crafting
Recipes
| Result | Ingredients | Crafting station |
|---|---|---|
Notes
- High Velocity Bullets update their position 8 times a tick[1] instead of just once, which means their effective velocity is [math]\displaystyle{ (4 + \text{weapon velocity}) * 8 }[/math].
- High Velocity Bullets apply 2 ticks of local immunity frames upon hit.[2]
- High Velocity Bullets can only exist for up to 1.25 seconds.[2]
- The bullets glow bright yellow.
- The Uzi, Venus Magnum, and Sniper Rifle convert Musket Balls and Tungsten Bullets(Desktop, Console and Mobile versions) into High Velocity Bullets, granting them high speed and pierce, but unchanged damage.
Tips
- High Velocity Bullets are very powerful in PvP; as the bullets hit almost instantly, players having high-tier movement items matter less.
Trivia
- If fired at close range, the bullets may seem invisible due to their high velocity.
History
- Desktop 1.4.4: Stack limit increased from 999 to 9999.
- Desktop 1.4.2: Fixed an issue where High Velocity Bullets could sometimes hit particularly large targets twice (does not apply to multi-segment enemies like worm enemies, this should still allow multiple hits).
- Desktop 1.4.1:
- Damage increased from 10 to 11.
- Can now pierce twice, hitting up to 3 enemies.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.
References
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ 2.0 2.1 Information taken from the
Desktop 1.4.4.9 source code, method SetDefaults()inTerraria.Projectile.cs.