Ice Elemental

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Ice ElementalHardmode exclusive
Ice Elemental.pngOld-gen console version and Nintendo 3DS version
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
AI TypeHovering AI
Damage55/110/165 (melee)
90180270 (Frost Blast)
Max Life200/400/600
KB Resist40%/46%/52%
BannerIce Elemental BannerIce Elemental Banner
Immune toFrostburnConfusedPoisonedFrostbite
Inflicts debuff
Inflicts debuff
Inflicts debuff
Debuff tooltipIt's either really hot or really cold. Either way it REALLY hurts
Chance33.3% (Frost Blast) (Desktop, Console and Mobile versions)
Duration6 seconds12 seconds15 seconds
Coins15 SC37 SC50 CC
  • Item (Quantity)Rate
  • 2%
  • (Desktop, Console and Mobile versions) 1% / (Old-gen console and 3DS versions) 0.56%

The Ice Elemental is a Hardmode enemy that hovers towards the player and shoots Frost Blasts which, on Desktop version Desktop, Console version Console, and Mobile version Mobile, have a chance to inflict the Frostburn debuff. It can appear in the Ice biome at all times, and in the Snow biome at night.


  • Ice Elementals can only hover about eight blocks off the ground.
  • Both the Ice Elementals and their projectiles emit a high amount of light.
  • Frost Blasts cannot be destroyed by hitting them, unlike many other orb projectiles.
  • Frost Blasts cannot travel through walls.
  • Ice Elementals ignore the Shroomite/Vortex armor's set bonus and they can still fire at stealthly/invisible players.


  • Although Ice Elementals have a high range, their projectiles travel slowly enough to dodge them.


  • Elementals are magical entities who embody/personify a force of nature. Historically, elementals personify one of the four Classical elements: earth, water, air or fire (sometimes plant, but never Aether). Dungeons & Dragons introduced elementals that were fusions, and other unconventional elementals.
  • Unlike most ice-themed enemies, the Ice Elemental can neither inflict the Chilled nor the Frozen debuffs.
    • (Desktop, Console and Mobile versions) They instead inflict the Frostburn debuff, and are the only enemy in the game able to do so.
  • The BestiaryBestiary entry for the Ice Elemental: "Water elementals become icy when dense strong magicks accumulate in the coldest places. Their frosty shards freeze all."

See also


  • Desktop 1.4.4: Ice Sickle drop rate increased from 1/180 to 1/100.