Journey Mode is an option that can be selected upon creation of new characters and worlds. It allows the player a wide array of customization options during gameplay, including duplication of items, modification of time and weather, and difficulty sliders. Journey mode is only accessible with Journey characters in Journey worlds (Journey worlds can only be accessed using Journey characters, and Journey characters can only play in Journey worlds).
Journey Mode is intended to be Terraria's "creative" or "tourist" mode, making it relatively easy to acquire items and explore Terraria's various elements and mechanics without having to overcome its normal progression of challenges; though Journey players do have the ability to adjust the game's difficulty on-the-fly to challenge themselves and test different difficulty levels.
- Characters begin with upgraded versions of the usual equipment, as well as extra equipment not normally given to new characters, including Fledgling Wings.
- Iron Shortsword
- Iron Pickaxe
- Iron Axe
- Iron Hammer
- Finch Staff(Desktop, Console and Mobile versions)
- Magic Mirror
- Grappling Hook
- Fledgling Wings(Desktop, Console and Mobile versions)(18 tiles flight height)
- Lilith's Necklace(Desktop, Console and Mobile versions)(Only if the character is named Wolf Pet or Wolfpet)
- Enemies are half as difficult by default, and their difficulty can be changed during gameplay using the Enemy Difficulty Slider.
- Journey Mode offers players access to the Power Menu, which is used to adjust the game experience.
The Power Menu can be accessed via the toggle button located under the main inventory slots, above the crafting menu. Its interface replaces the crafting menu when opened.
The Power Menu contains seven different functions: Duplication, Research, Time, Weather, Personal Power Menu, Infection Spread, and Enemy Difficulty.
This menu allows the player to instantly duplicate any previously researched item indefinitely. The menu has eleven tabs, each for a different item category (Weapons, Armor, Vanity, Blocks, Furniture, Accessories, Equipment, Consumables, Tools, Materials, Miscellaneous). Clicking a category tab shows only items of that type; clicking the same category tab again deselects it.
The search bar lets players search for specific items. When searching for an item, if a category tab is open, it will only search through items in that category. The search bar also has a button at the end of it to clear any text inside it.
To duplicate an item, it must first be "researched" a certain number of times, which destroys the item in the process. "Shift-clicking" items to the research slot automatically researches the item. Highlighting an item in the inventory, or placing it into the empty space in the Research Menu, displays a counter of how many more of that item will be required to complete its research. Research counters are tied to characters, meaning that new characters will have to research items again.
The total number of researched items required varies by the item type:
There are three options available within the Time Menu:
- Freeze time
- Fallen Stars will not fall while time is frozen.
- Set time to one of four presets:
- Alter time from 1× to 24× its normal rate.
The Weather Menu grants the player full control over the current weather:
- Slider for wind speed and direction.
- Slider for rain, which can set rainfall volume anywhere from Clear Sky to Monsoon.
The Personal Power Menu includes three options related to the player:
- Godmode renders the player immune to all damage and knockback, and grants unlimited breath and unlimited mana.
- Increases item pickup and block placement range. This is automatically enabled.
- Enemy Spawn Rate Slider: Sets the spawn rates of enemies and critters anywhere from 0× (disabling spawns) to 10× the normal rate. Certain enemies such as bosses, the Old One's Army, and enemies from statues can still be summoned when the spawn slider is set to 0.
- A toggle that can stop the spread of Corruption, Crimson, and Hallow. It does not, however, reset them to their original biome.
- It also does not prevent the generation of the diagonal stripes of Hallow and Corruption / Crimson that spawn when the player defeat the Wall of Flesh for the first time.
A slider that sets difficulty anywhere from 0.5× to 3× the normal difficulty. 0.5× equates to the default Journey Mode difficulty, moving up through Classic Mode at 1×, Expert Mode at 2×, and Master Mode at 3×. Moving the slider enables all rewards obtainable in the chosen difficulty, including Expert-mode exclusive items and Master-mode exclusive items.
- All achievements can be unlocked in Journey Mode as normal.
- Sliders have interactible buttons which allows the player to snap to specific points.
- Duplicating items will never produce items with modifiers.
- In the duplication menu, any text in an item's description can be searched, not just its name.
- Items that show at different times of year such as Goodie Bags can be researched.
- Speeding up time also speeds up the spread of biomes, as well as plants' growth rates and star fall rates.
- Freezing time prevents some random events from occurring, such as a Slime Rain.
- When time is frozen, Music Boxes can still record songs.
- Some of the world-altering powers offered by Journey Mode will persist if the world is converted into a different difficulty by a third-party program: (eg: TEdit)
- Rain and Wind changes. A world with wind change or rain change disabled will keep that part of its weather frozen as-is forever, allowing for a world with endless clear skies and breezy days, or a permanent thunderstorm.
- Time alterations, including the freezing or acceleration of time. This, however, can make it very difficult to progress in the game normally due to the game's numerous time-based events and bosses.
- Biome Spread. This can be very useful for those who wish to play in a normal world without the stress of maintaining purity, or to keep an accelerated world from being ravaged by its infectious biomes.
- Difficulty and spawn rate changes do not persist into normal gameplay, but will be remembered if the world is converted back into journey mode.
- With Godmode activated, it appears as though mana is not used at all. However, using items that drain mana very quickly, like the Last Prism, causes the mana meter to flicker, revealing that mana is just being regenerated at an extremely fast rate.
- Weapons that require more mana per shot than the player currently has in total cannot be used, such as the Nebula Arcanum when the player is at the default amount of 20 mana.
- If the enemy spawn rate is at 0×, the Dungeon Guardian will not spawn. However, mining Tombstones can still cause Ghosts to spawn; critters can still spawn from destroyed plants and shaken trees; Bees or Antlion Larvas still spawn from broken Bee Hives or Antlion Eggs.
- Switching difficulty modes causes enemies and bosses to change their AI and dropped items immediately.
- The duration of debuffs is unchanged when switching difficulties.
- Changing to Expert Mode will activate the extra 6th accessory slot (after consuming the Demon Heart from the Wall of Flesh), and changing to Master Mode will activate Master Mode's extra accessory slot (i.e. the 7th slot after consuming the Demon Heart), due to Master Mode defaulting to 6 accessory slots from the start of a new character.
- While enemy stats at 1×, 2×, or 3× difficulty value are the same as those in their corresponding difficulty, stats between these set values have a linear increase. This has caused some strange stat issues, for example, enemy stats at 1.95×, 2.95× difficulty are significantly higher than those at 2×, 3×, respectively.
- Instead of the town NPC strength buff of 50% in expert and 75% in master, it is set to 100% on Master.
- An enemy's stats are determined by the difficulty upon spawn, whereas its dropped items are determined by the difficulty upon defeat. This allows obtaining Expert- or Master-exclusive items from e.g. a Journey-level boss, by increasing the difficulty just before its defeat.
- While the increased placement range is enabled, the player can hold Torches and use the Smart Cursor mechanic while in a cave to light up many nearby caves surprisingly efficiently.
- To get the Traveling Merchant to spawn quicker, one can sleep in a Bed with time unfrozen and set to 24× speed, as they are multiplicative and will speed up time by 120×, making each day 12 seconds.
- However, note that freezing time when the merchant spawns is important due to how fast time will pass, and the merchant might even despawn before the player has a chance to run over.
- If you have any filters selected, certain items won't show up in the duplication menu when researched. To make them show up, remove currently selected filters, and search the wanted item.
- If you treat the duplication menu as an extension of your inventory, you can all but eliminate the need to worry about storage space. If your inventory is full, anything you don't immediately need can be researched to make room without it going to waste. If an item is already fully researched, you can simply trash it and duplicate more whenever you need it. Items like weapons and accessories only need one to be fully researched, so unless it has a modifier you want to keep, you can "store" it by researching it and always have it available.
- Coins only require 100 to be fully researched regardless of the denomination. This means a single silver coin can be turned into unlimited platinum coins by changing it into copper coins, researching those, duplicating stacks of copper coins to craft into 100 silver coins, and so on until you've researched 100 platinum. But since coins are only duplicated in stacks of 99, you will need to individually pull out 102 stacks of coins for each step, so it's generally more efficient to duplicate items and sell them for money initially.
- Some crafting materials can be cheaper to be researched as crafted items, which can then be decrafted in Shimmer, rather than researched directly. This is especially true for items that can be crafted into a one-research item that can then be decrafted, such as furniture. For example：
- 10 Life Crystals need to be researched in order to duplicate it, but only 1 Heart Lantern is needed to unlock its duplication.
- Gold Critters have a research requirement of 3, but only 1 cage is required.
- Sand Blocks have a research value of 100, but 2 Sand Blocks can be crafted into a Glass, and it can then be crafted into a Mug, which only requires 1 to be fully researched.
- Journey Mode is known as
in some places of Terraria's source code, referring to the Creative mode in the 3D sandbox game Minecraft.
- Journey Mode's descriptive text, "With great power comes great responsibility", is a quote from the 2002 American superhero movie Spider-Man. Similar words have been used towards government dating back to at least 1793, with perhaps one of the most famous quotes coming from Winston Churchill in 1906, who said, "Where there is great power there is great responsibility."
- Quest items are the only non-stackable items that require two items to research, while the Marshmallow on a Stick is the only non-stackable item that requires 10 items to research.
- The Godmode icon is a reference to the classic video game series Doom, which have a similar God Mode icon.
- The Power Menu toggle button displays a bunny wearing a hard hat, whose name is "Benny the Construction Bunny".
- Boss fights can be a little harder in 2.95× Expert difficulty than in 3.00× Master difficulty. This could be due to lacking one accessory slot while max life of bosses is usually 15.7% higher. Enemy attack damage is 1.67% lower than Master, which could be simply ignored; almost all attack patterns remain unchanged between Expert difficulty and Master difficulty.
- Desktop 1.4.4:
- Mousing over items in the crafting menu will show how many are needed to Research. This also applies to Guide and Tinkerer UI slots.
- Shift-clicking items to the research slot automatically researches the item.
- When using the reach booster, it also increases item pickup range.
- Journey sliders now have interactible buttons which allows the player to snap to specific points.
- Desktop 1.4.2: Added button to the menu allowing the player to delete all text in the search bar.
- Desktop 1.4.1:
- Journey Mode characters now spawn with a Grappling Hook.
- Added sub-categories to Duplication Menu.
- Due to spawning in all worlds, the Armed Zombie and Bone Skeleton Statues can now be legitimately researched without the use of external editors.
- Fixed an issue with Traveling Merchant spawning when time was paused with Journey powers.
- Desktop 220.127.116.11:
- Cleaned up some Christmas decoration grouping in the Duplication menu.
- Invasion warning messages should no longer spam the player when time is frozen.
- Desktop 18.104.22.168: Fixed Collector's Edition Carrot overriding the Magic Mirror on a Journey Mode character.
- Desktop 22.214.171.124: Fixed a bug where speeding time up in Journey Mode would make some unusual visual effects.
- Desktop 126.96.36.199: Introduced.
- Console 188.8.131.52.4.1: Introduced with changes up to Desktop 184.108.40.206.
- Switch 220.127.116.11.5: Introduced with changes up to Desktop 18.104.22.168.
- Mobile 22.214.171.124.0: Introduced with changes up to Desktop 126.96.36.199.