Jungle
The Jungle is a surface biome composed primarily of grass, vines, Mud, Jungle Trees, Bamboo(Desktop, Console and Mobile versions) and pools of water, with a dark green background. Jungle trees grow automatically on Jungle grass found there, though traditional Acorns can also be planted. The Underground Jungle is found just below the Jungle, beginning at cavern depths.
The Jungle is one of the more challenging surface biomes, especially for those just entering Hardmode. Jungle enemies have much more health and deal more damage than those typically found in other surface areas.
Players can seed new Jungle areas by planting Jungle Grass Seeds in Mud Blocks. Jungle grass spreads much more slowly than ordinary grass. A Jungle biome requires a minimum of 140 Jungle-related tiles, this includes Jungle Grass blocks, Jungle plants, Lihzahrd Bricks, (Desktop, Console and Mobile versions) and Hive blocks.
The Jungle becomes substantially harder during Hardmode. Additionally, there is a danger that the Jungle can be completely overtaken by the spread of Corruption/Crimson once Hardmode has been in effect for some time, making essential Jungle items more difficult to acquire. Defeating Plantera will slow down the spread of Corruption/Crimson and Hallow to 50% of their original speed.
Contents
- Jungle Slime(day)
- Jungle Bat
- Piranha
- Snatcher
- Dragon Snatcher(Old-gen console and 3DS versions)
- Zombie(night)
- Demon Eye(night)
- Doctor Bones(night, rare)
- Frog
- Gold Frog(Desktop, Console and Mobile versions)
- Mystic Frog(Desktop, Console and Mobile versions)
- Grubby(Desktop, Console and Mobile versions)
- Sluggy(Desktop, Console and Mobile versions)
- Buggy(Desktop, Console and Mobile versions)
- Jungle Turtle(Desktop, Console and Mobile versions)
- Cockatiels(Desktop, Console and Mobile versions)(day)
- Macaws(Desktop, Console and Mobile versions)(day)
- Toucan(Desktop, Console and Mobile versions)(day)
- Bat Bat(Desktop, Console and Mobile versions)
- Jungle Key(1/2500 chance, only on (Desktop, Console and Mobile versions))
- Jungle Key Mold(Old-gen console and 3DS versions)(1/2500 chance)
- Yelets(Desktop, Console and Mobile versions)(1/200 chance)
- Uzi
- Angry Trapper Kite(Desktop, Console and Mobile versions)(on Windy Days)
- Cabbage(Old-gen console and 3DS versions)
- Glommer's Flower(Desktop, Console and Mobile versions)
- Grapes(Desktop, Console and Mobile versions)
- Coffee(Desktop, Console and Mobile versions)
- Moonglow
- Jungle Rose
- Jungle Grass Seeds
- Sky Blue Flower
- Rich Mahogany
- Bamboo(Desktop, Console and Mobile versions)
- Mango(Desktop, Console and Mobile versions)
- Pineapple(Desktop, Console and Mobile versions)
- Living Mahogany Wand(Desktop, Console and Mobile versions)
- Rich Mahogany Leaf Wand(Desktop, Console and Mobile versions)
- Double Cod
- Neon Tetra
- Jungle Crate(Desktop, Console and Mobile versions)(Pre-Hardmode only)
- Bramble Crate(Desktop, Console and Mobile versions)(Hardmode only)
- Hercules Beetle(after defeating Plantera)
- Leaf Wings(night and after defeating Plantera (Desktop, Console and Mobile versions))
(night (Old-gen console and 3DS versions)) - Tiki Totem
- Honey Dispenser(Desktop, Console, Old-gen console and Mobile versions)(Only on (Desktop, Console and Mobile versions))
- Jungle Pylon(Desktop, Console and Mobile versions)
- Jungle
- Jungle Night(Desktop, Console and Mobile versions)
- Jungle (Otherworldly)(Desktop, Console and Mobile versions)
NPC happiness (Desktop, Console and Mobile versions)
Jungle | |
---|---|
Loved by | n/a |
Liked by | |
Disliked by | |
Hated by | n/a |
For more information, see NPC happiness.
Notes
- On the Old-gen console and versions, the Jungle Day music track is the only track that will play throughout the Jungle.
Tips
Pre-Hardmode
- Avoid knocking Bee Hives off the ceiling, as doing so will release Bees that can easily disrupt exploring.
- It is recommended newer players have at least Silver/Tungsten armor when visiting the Jungle.
- The Jungle will always be on the side of the map opposite the Dungeon and the Snow biome, and on the same side as the Underground Desert(Desktop, Console and Mobile versions). It is possible for it to spawn within view of the player's starting position, and, very rarely, in the center of the map, giving some indication of the layout of the rest of the world.
- (Desktop, Console and Mobile versions) To get some very good starter equipment without having to venture into the dangerous Underground Jungle to loot Ivy Chests, it may be worth it to fish in the Jungle at the very beginning of the game with a Reinforced Fishing Pole and Enchanted Nightcrawlers. Jungle Crates will drop the same loot as Ivy Chests, but are easy to obtain, as the Jungle often spawns with large pools of water, and it can be easy to avoid enemies by simply boxing oneself in. This way, the player can obtain very powerful starter equipment, such as the Anklet of the Wind and Boomstick, without even having to defeat a boss.
Hardmode
- All enemies in the Jungle (except for Bees from fallen Bee Hives) have a chance of dropping a Jungle Key / Jungle Key Mold(Old-gen console and 3DS versions). This will later be used to open the Jungle Chest in the Dungeon after Plantera has been defeated, which contains a Piranha Gun, a unique ranged weapon which does not use ammunition and can be a useful side weapon. Consider farming for it before defeating Plantera, as in Expert and Master Modes(Desktop, Console and Mobile versions), all enemies are buffed after she has been defeated and it will be therefore far easier to farm them beforehand.
- It is generally recommended to completely avoid traversing the aboveground Jungle at the beginning of Hardmode. The enemies there do not provide much useful loot (with the exception of the Uzi, a very fast gun, and Turtle Shells, which are only relevant once the player has defeated the mechanical bosses and can mine Chlorophyte) and the combination of their different attacks can kill the player in one or two hits, especially in Expert and Master Modes.
- (Old-gen console and 3DS versions) It is a good idea to section off the Jungle before activating Hardmode, or the Jungle might quickly be overtaken by the evil biome (Corruption/Crimson) and eventually be eliminated. The evil biome converts Mud Blocks within a three-tile radius of any corrupted block to dirt, and grows Corrupt/Crimson grass on it. This means that simply digging a three-block wide tunnel around all sides of the Jungle will prevent the evil biome from spreading to it. Since background walls cannot spread the evil biome (though they may get converted themselves), it is unnecessary to remove any walls that cross that three-block gap. However, thorny bushes may grow as bridges across the tunnel for the evil biome to spread across, a longer-term tunnel would need to be at least fifteen blocks wide, since thorny bushes can grow up to six blocks in both Jungles and evil biomes. To learn more, see Biome spread.
- However, it is very possible that, upon the defeat of the Wall of Flesh and activation of Hardmode, the "V" shape created by the evil biomes including the Corruption/Crimson will breach the tunnel that one has built to contain the evil. Therefore, the aboveground Jungle may likely still be infected. To curb this, it may be a wise idea to instead spread the Hallow between the Jungle and evil biome by simply using Holy Water (which is easily craftable upon the start of Hardmode). The Hallow cannot spread to the Jungle and will also block the Corruption and Crimson, making it a worthy alternative to digging a tunnel.
- The aboveground Jungle is generally far less important in terms of loot than the Underground Jungle, which will also be much harder for the Corruption/Crimson to fully infect. Therefore, the player's main priority in terms of the Jungle will likely be NPC housing, which is especially important on the Desktop version, Console version, and Mobile version where the Pylon Network will make world travel far easier. It may be a wise idea to instead build one's Jungle base deep underground instead of aboveground, as it is far less likely that it will be infected by the evil biome due to the sheer size of the Underground Jungle. It will also give the player easier access to the Underground later in Hardmode, such as when setting up a Plantera arena.
Trivia
- Originally, another biome, the Swamp, was planned.[1] It was intended to be an alternative to the Jungle, much like the Crimson is an alternate of the Corruption, but was scrapped due to the large amount of content added to the Jungle.[2]
Gallery
Snatcher displayed on the Official Terraria Forums (Jungle style)
Backgrounds
This content is transcluded from Biome backgrounds § Jungle.
Some Jungle backgrounds are combined with the current forest background.
Grassy field with rich mahogany trees.
History
- Desktop 1.4.4:
- Overall spawn rate of Jungle critters in Jungle Towns reduced.
- Added four new critters.
- Desktop 1.4.1:
- Worldgen will attempt to avoid overlapping the Corruption or Crimson with the Jungle during initial Worldgen.
- Shaking trees now has a 1/200 chance to drop a Living Mahogany Wand or a Rich Mahogany Leaf Wand.
- Desktop 1.4.0.5: If the player has consumed the Torch God's Favor and is trying to place Torches in a Jungle biome, Jungle Torches will always be placed instead.
- Desktop 1.4.0.1:
- Added four new backgrounds.
- Added new Jungle Night track. Also introduced the alternative Otherwordly Jungle track, originally from Terraria: Otherworld, which plays once the player has entered the 05162020 seed and pressed the "Music" option in the Party Girl's menu.
- Added multiple new drops from enemies:
- The Angry Trapper and Snatcher both now have a 3.33% chance of dropping the Coffee food item.
- The Angry Trapper can now drop the new Angry Trapper Kite on Windy Days.
- The Derpling and Giant Flying Fox both have a 2.5% chance of dropping the Grapes food item.
- Bamboo now spawns frequently on Jungle grass in shallow water.
- Changed amount of blocks required to make an artificial jungle from 80 to 140.
- Jungle Pylons will now be sold by any happy NPC in the Jungle biome for 7 GC50 SC to 8 GC50 SC. While any number of pylons can be placed in a Jungle biome, only one Jungle Pylon can be functionally used per world.
- Shaking Mahogany trees has a chance to drop either Coins, Eucalyptus Sap, a Mango, a Pineapple, Rich Mahogany, or Rotten Eggs. Bees, Bee Hives, or a Jungle Bat may also fall or fly out of the tree.
- The Bramble Crate, the Hardmode equivalent to the Jungle Crate, can now be caught when fishing and contains Hardmode bars and ores.
- The Dryad, Painter, and Witch Doctor NPCs now like living in the Jungle, while the Cyborg, Goblin Tinkerer, and Steampunker dislike it.
- The Jungle Turtle critter now frequently spawns in the Jungle.
- Desktop 1.3.1: Bee Hive traps now spawn over time under Jungle grass ceilings of the Jungle and Underground Jungle.
- Desktop 1.3.0.1:
- Added the Jungle Crate, which can occasionally be fished up and drops items otherwise obtainable from Ivy Chests in Jungle Shrines and the new Living Mahogany Tree.
- Enemies killed in the Jungle after one mechanical boss has been defeated have a 0.5% chance of dropping the Yelets yoyo.
- Enemies killed in the Jungle now once again have a rare chance to drop Jungle Keys instead of Jungle Key Molds.
- Gold Frogs now have a very rare chance to spawn in the Jungle in replacement of normal Frogs.
- Grubby, Sluggy, and Buggy critters, which can be used as bait, now have a chance of spawning in the Jungle, either on their own or when destroying Jungle plants.
- The Jungle Bat now has a 1% chance of dropping the Depth Meter.
- The Piranha now has a 1% chance of dropping the Compass.
- Desktop 1.2.4:
- Exclusive Fish can now be caught in the Jungle, including the Double Cod (used to craft the Ammo Reservation Potion) and the Neon Tetra.
- Multiple Angler quest fish can now be caught in the Jungle (only when the Angler asks for them), including the Catfish, Derpfish, Mudfish, and Tropical Barricuda.
- Desktop 1.2.3: The Frog critter now spawns regularly in the Jungle.
- Desktop 1.2.1: Enemies killed in the Jungle now drop Jungle Key Molds instead of Jungle Keys.
- Desktop 1.2.0.3: Pre-Hardmode Jungle enemies now have a small chance of spawning in the Hardmode Jungle.
- Desktop 1.2:
- Added multiple new exclusive items sold by NPCs in the Jungle:
- The new Painter NPC will sell the Do Not Step on the Grass painting.
- The new Witch Doctor NPC will sell Leaf Wings for 1 PC and Tiki Totem for 2 PC in Hardmode at Night in the Jungle. He will also sell the Hercules Beetle for 40 GC when the player has the Pygmy Staff in their inventory.
- Added the Hardmode Jungle, with multiple new mobs now spawning, including the Angry Trapper, Arapaima, Derpling, Giant Flying Fox, and Giant Tortoise. Also added their respective drops, including:
- The Angry Trapper has a 1% chance of dropping the Uzi, a gun.
- The Giant Tortoise has a 5.88% chance of dropping the Turtle Shell, which is used to craft Turtle armor.
- Additionally, the Angler Fish now has a 1% chance to drop the Adhesive Bandage accessory and the Jungle Slime now has a 0.01% chance to drop the Slime Staff summon weapon.
- Enemies killed in the Jungle now have a 1 in 2,500 chance of dropping the Jungle Key, which is used to unlock the Jungle Chest in the Dungeon.
- Jungle Trees now drop Rich Mahogany when chopped down rather than normal Wood.
- The Jungle can now be spread using the new Clentaminator with Green Solution on Mud.
- The Sky Blue Flower, which is used to craft Sky Blue Dye, now has a rare chance of being obtained from terrain.
- Added multiple new exclusive items sold by NPCs in the Jungle:
- Desktop 1.1:
- Added Angler Fish, which spawns in Jungle water in Hardmode.
- Now has its own specific background.
- Desktop 1.0.6: The Jungle Rose now has a rarer chance of dropping from Jungle grass.
- Desktop 1.0.4:
- Introduced, located above the previously introduced Underground Jungle.
- Introduced multiple new mobs, including the Jungle Bat, Jungle Slime, Piranha, Snatcher, and the rare Doctor Bones which only spawns at night. Also introduced their respective drops:
- Doctor Bones will always drop the Archaeologist's Hat vanity item.
- The Piranha has a 1/33 (3.03%) chance of dropping the Hook and a 1/250 (0.4%) chance of dropping the Robot Hat.
References
- ↑ Terraria's 8th Anniversary - Ask Redigit and Cenx! May 20, 2019
- ↑ Terraria's 10th Anniversary: We are Re-Logic, Ask Us Anything! May 17, 2021