Luminite Arrow

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Luminite Arrow
  • Luminite Arrow item sprite
9999
Statistics
Type
Damage15 (Ranged)
Knockback3.5 (Weak)
Base Velocity3
Velocity Multiplier
Tooltip'Shooting them down at the speed of sound!'
RarityCyan (Rarity level: 9)
Sell2 CC
Research99 required
Projectiles created
  • Luminite Arrow
    Luminite Arrow
  • Luminite Arrow Trail
    Luminite Arrow Trail
Firing Luminite Arrows with the Hallowed Repeater and the Tsunami. Note that the creation of the trail projectiles is based on the disappearance of the arrows: trails are created earlier for arrows that disappear earlier, e.g. due to hitting solid blocks.

The Luminite Arrow is a Hardmode, post-Moon Lord arrow. When a Luminite Arrow dissipates, a Luminite Arrow Trail projectile will be fired after a short delay which copies the arrow's flying trail and deals the same base damage as the arrow. The Luminite Arrow and its trail can pierce 3 enemies, and their damage decreases by 4% per enemy pierced.[1] Both the arrow and its trail also dissipate upon contact with blocks or after 0.75 seconds.

Crafting

Recipes

ResultIngredientsCrafting station
Luminite ArrowLuminite Arrow(Desktop, Console and Mobile versions)333Ancient ManipulatorAncient Manipulator(Desktop, Console and Mobile versions)

Notes

  • The delay until the creation of the Luminite Arrow Trail lasts for two-thirds of the Luminite Arrow's remaining lifespan at the time of its destruction.[2]
    • The maximum lifespan of a Luminite Arrow is 0.75 seconds. It may be destroyed earlier due to hitting a solid block or its fourth target, in which case the delay before the trail appears depends on how long the arrow was flying before its destruction. For instance, a Luminite Arrow that flies for 0.15 seconds and is then destroyed would have a remaining lifespan of 0.6 seconds. The delay until the trail appears (two thirds of that remaining lifespan) is therefore 0.4 seconds.
    • The longest possible delay is 0.5 seconds, if the Luminite Arrow is destroyed instantly after being fired.
    • If a Luminite Arrow disappears on its own after flying for 0.75 seconds, then there is no delay and the trail appears immediately.
  • Trail projectiles will originate at the same position where the arrows were initially fired, regardless of player position or movement.
  • A trail projectile will be spawned for each initially fired arrow. For instance, using the Tsunami, which fires five arrows at once, will cause five trails to be released.

Tips

  • It can be difficult to hit a moving enemy with the trails. Enemies can be damaged by both the arrows and their trails if they are on a long, flat surface (e.g. a skybridge).
  • Luminite Arrows synergize exceptionally with the Phantasm bow:
    • The Phantasm releases four arrows (and thus four trails) while consuming only one arrow from the inventory.
    • It has a 2/3 (66.67%) chance not to consume arrows, which is very desirable considering the value of Luminite.
    • A successful hit with the Phantasm can allow for a triple hit on an enemy: first the initial shots, then the Phantasm's secondary arrow projectiles, and lastly the trails from Luminite Arrows.

Trivia

  • The quote "'Shooting them down at the speed of sound!'" may be a reference to the line "Rolling around at the speed of sound" in the song "Escape from the City" from the 2001 platform game Sonic Adventure 2.

History

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods Kill() in Terraria.Projectile.cs, SetDefaults() in Terraria.Projectile.cs, and Damage() in Terraria.Projectile.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.6.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods Kill() in Terraria.Projectile.cs and Update() in Terraria.Projectile.cs. Luminite Arrows have a timeLeft value of 90 and a maxUpdates value of 2, meaning their timeLeft is reduced by 2 every tick. When a Luminite Arrow is destroyed, its Luminite Arrow Trail projectile is immediately created with ai[1] equal to the Luminite Arrow's remaining timeLeft + 1, but the game does not update it until its ai[1] has reached 0. The trail projectile has a maxUpdates value of 3, and its ai[1] is reduced by 1 per update, meaning it is reduced by 3 per tick. Therefore, the trail's ai[1] decrements 1.5 times faster than the Luminite Arrow's remaining timeLeft if it was not destroyed, and takes only 2/3rd as much time to reach 0. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.6.