Luminite Arrow
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Luminite Arrow
Statistics
| Type | |
|---|---|
| Damage | 15 (Ranged) |
| Knockback | 3.5 (Weak) |
| Base Velocity | 3 |
| Velocity Multiplier | 2× |
| Tooltip | 'Shooting them down at the speed of sound!' |
| Rarity | |
| Sell | 2 CC |
| Research | 99 required |
Projectiles created
- Luminite Arrow

- Luminite Arrow Trail

- Internal Item ID: 3568 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 639, 640
Firing Luminite Arrows with the Hallowed Repeater and the Tsunami. Note that the creation of the trail projectiles is based on the disappearance of the arrows: trails are created earlier for arrows that disappear earlier, e.g. due to hitting solid blocks.
The Luminite Arrow is a Hardmode, post-Moon Lord arrow. When a Luminite Arrow dissipates, a Luminite Arrow Trail projectile will be fired after a short delay which copies the arrow's flying trail and deals the same base damage as the arrow. The Luminite Arrow and its trail can pierce 3 enemies, and their damage decreases by 4% per enemy pierced.[1] Both the arrow and its trail also dissipate upon contact with blocks or after 0.75 seconds.
Crafting
Recipes
| Result | Ingredients | Crafting station |
|---|---|---|
|
Notes
- The delay until the creation of the Luminite Arrow Trail lasts for two-thirds of the Luminite Arrow's remaining lifespan at the time of its destruction.[2]
- The maximum lifespan of a Luminite Arrow is 0.75 seconds. It may be destroyed earlier due to hitting a solid block or its fourth target, in which case the delay before the trail appears depends on how long the arrow was flying before its destruction. For instance, a Luminite Arrow that flies for 0.15 seconds and is then destroyed would have a remaining lifespan of 0.6 seconds. The delay until the trail appears (two thirds of that remaining lifespan) is therefore 0.4 seconds.
- The longest possible delay is 0.5 seconds, if the Luminite Arrow is destroyed instantly after being fired.
- If a Luminite Arrow disappears on its own after flying for 0.75 seconds, then there is no delay and the trail appears immediately.
- Trail projectiles will originate at the same position where the arrows were initially fired, regardless of player position or movement.
- A trail projectile will be spawned for each initially fired arrow. For instance, using the Tsunami, which fires five arrows at once, will cause five trails to be released.
Tips
- It can be difficult to hit a moving enemy with the trails. Enemies can be damaged by both the arrows and their trails if they are on a long, flat surface (e.g. a skybridge).
- Luminite Arrows synergize exceptionally with the Phantasm bow:
- The Phantasm releases four arrows (and thus four trails) while consuming only one arrow from the inventory.
- It has a 2/3 (66.67%) chance not to consume arrows, which is very desirable considering the value of Luminite.
- A successful hit with the Phantasm can allow for a triple hit on an enemy: first the initial shots, then the Phantasm's secondary arrow projectiles, and lastly the trails from Luminite Arrows.
Trivia
- The quote "'Shooting them down at the speed of sound!'" may be a reference to the line "Rolling around at the speed of sound" in the song "Escape from the City" from the 2001 platform game Sonic Adventure 2.
History
- Desktop 1.4.4: Stack limit increased from 999 to 9999.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. (
)
- Console 1.0.750.0: Introduced. (
)
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, methods Kill()inTerraria.Projectile.cs,SetDefaults()inTerraria.Projectile.cs, andDamage()inTerraria.Projectile.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.6.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, methods Kill()inTerraria.Projectile.csandUpdate()inTerraria.Projectile.cs. Luminite Arrows have atimeLeftvalue of 90 and amaxUpdatesvalue of 2, meaning theirtimeLeftis reduced by 2 every tick. When a Luminite Arrow is destroyed, its Luminite Arrow Trail projectile is immediately created withai[1]equal to the Luminite Arrow's remainingtimeLeft + 1, but the game does not update it until itsai[1]has reached 0. The trail projectile has amaxUpdatesvalue of 3, and itsai[1]is reduced by 1 per update, meaning it is reduced by 3 per tick. Therefore, the trail'sai[1]decrements 1.5 times faster than the Luminite Arrow's remainingtimeLeftif it was not destroyed, and takes only 2/3rd as much time to reach 0. There may be inaccuracies, as the current
Desktop version is 1.4.5.6.





