Luminite Arrow
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Luminite Arrow




Statistics
Type | |
---|---|
Damage | 15 (Ranged) |
Knockback | 3.5 (Weak) |
Base Velocity | 3 |
Velocity Multiplier | 2× |
Tooltip | 'Shooting them down at the speed of sound!' |
Rarity | ![]() |
Sell | 2 CC |
Research | 99 required |
Projectiles created
- Luminite Arrow
- Luminite Arrow Trail
- Internal Item ID: 3568 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 639, 640

Firing Luminite Arrows with the Hallowed Repeater and the Tsunami. Note that the creation of the trail projectiles is based on the disappearance of the arrows: trails are created earlier for arrows that disappear earlier, e.g. due to hitting solid blocks.
The Luminite Arrow is a Hardmode, post-Moon Lord arrow. When a Luminite Arrow disappears, a Luminite Arrow Trail projectile will be fired after a delay which copies the arrow's flying trail and deals the same base damage as the arrow. Both the Luminite Arrow and its trail will disappear after 0.75 seconds or upon hitting a solid block. The Luminite Arrow or its trail can hit up to 4 targets. The damage of the Luminite Arrow or its trail decreases by 4% each time it hits a target.[1]
Crafting
Recipes
Result | Ingredients | Crafting station |
---|---|---|
![]() |
| ![]() |
Notes
- The delay before the trail projectile appears is equal to 2/3rd of the Luminite Arrow's remaining lifespan when it is destroyed.[2]
- This means if a Luminute Arrow disappears on its own after 0.75 seconds, the trail will appear immediately on the next tick[3]. However, if the Luminite Arrow is destroyed earlier due to hitting 4 targets or a solid block, there will be a short delay before the trail appears, up to a 0.5 seconds delay if the Luminite Arrow is destroyed instantly after being fired.
- Trail projectiles will originate at the same position where the arrows were initially fired, regardless of player position or movement.
- A trail projectile will be spawned for each initially fired arrow. For instance, using the Tsunami, which fires five arrows at once, will cause five trails to be released.
Tips
- It can be difficult to hit a moving enemy with the trails. Enemies can be damaged by both the arrows and their trails if they are on a long, flat surface (e.g. a skybridge).
- Luminite Arrows synergize exceptionally with the Phantasm bow:
- The Phantasm releases four arrows (and thus four trails) while consuming only one arrow from the inventory.
- It has a 66% chance not to consume arrows, which is very desirable considering the value of Luminite.
- A successful hit with Phantasm can allow for a triple hit on an enemy: first the initial shots, then the Phantasm's secondary arrow projectiles, and lastly the trails from Luminite Arrows.
Trivia
- The quote "'Shooting them down at the speed of sound!'" may be a reference to the line "Rolling around at the speed of sound" in the song "Escape from the City" from the 2001 platform game Sonic Adventure 2.
History
- Desktop 1.4.4: Stack limit increased from 999 to 9999.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. (
)
- Console 1.0.750.0: Introduced. (
)
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, methods
Kill()
inTerraria.Projectile.cs
,SetDefaults()
inTerraria.Projectile.cs
, andDamage()
inTerraria.Projectile.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, methods
Kill()
inTerraria.Projectile.cs
andUpdate()
inTerraria.Projectile.cs
. Luminite Arrows have a timeLeft value of 90 and a MaxUpdates value of 2, meaning their timeLeft is reduced by 2 every tick. When a Luminite Arrow is destroyed, its respective trail projectile is immediately created withai[1]
equal to the Luminite Arrow's remaining timeLeft + 1, but the game does not update it until itsai[1]
has reached 0. The trail projectile has a MaxUpdates value of 3, and itsai[1]
is reduced by 1 per update, meaning it is reduced by 3 per tick. Therefore, the trail'sai[1]
decrements 1.5 times faster than the Luminite Arrow's remaining timeLeft if it was not destroyed, and takes only 2/3rd as much time to reach 0. - ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.