Luminite Bullet

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Luminite Bullet
  • Luminite Bullet item sprite
9999
Statistics
Type
Damage20 (Ranged)
Knockback3 (Very weak)
Base Velocity2
Velocity Multiplier
Tooltip'Line 'em up and knock 'em down...'
RarityCyan (Rarity level: 9)
Sell2 CC
Research99 required
Projectile created
  • Luminite Bullet
    Luminite Bullet

The Luminite Bullet is a Hardmode, post-Moon Lord bullet. The Luminite Bullet can hit an infinite number of targets. The damage of the Luminite Bullet decreases by 4% each time it hits a target. This can reduce its damage down to 0, but it will continue to travel. It will disappear after 1.67 seconds[1] or upon hitting a block.

Crafting

Recipes

ResultIngredientsCrafting station
Luminite BulletLuminite Bullet(Desktop, Console and Mobile versions)333Ancient ManipulatorAncient Manipulator(Desktop, Console and Mobile versions)
A Luminite Bullet piercing Target Dummies.

Notes

  • Luminite Bullets create visual bright blue particles upon hit.
  • The Luminite Bullet has unique piercing mechanics. It inflicts -1 ticks[2] of local invincibility frame on targets[3], which means that:
    • A single Luminite Bullet can only deal damage to each target once.
    • Damage from Luminite Bullets will not prevent any other piercing projectiles from damaging the target.
    • Luminite Bullets still cannot hit targets already invincible, when the effect is caused by something else (e.g. items that cause global invincibility frame). This gives Luminite Bullets synergy with other Luminite Bullet users, but works poorly with other piercing weapons.

Tips

  • Despite having the highest base damage of all bullets, their piercing makes Luminite Bullets more suitable for crowd control than for individual targets. A rapid-firing gun such as the S.D.M.G works well here.

Trivia

History

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, method SetDefaults() in Terraria.Projectile.cs.
  2. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method Damage() in Terraria.Projectile.cs.