Luminite Bullet
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Luminite Bullet




Statistics
Type | |
---|---|
Damage | 20 (Ranged) |
Knockback | 3 (Very weak) |
Base Velocity | 2 |
Velocity Multiplier | 6× |
Tooltip | 'Line 'em up and knock 'em down...' |
Rarity | ![]() |
Sell | 2 CC |
Research | 99 required |
Projectile created
- Luminite Bullet
- Internal Item ID: 3567 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 638
The Luminite Bullet is a Hardmode, post-Moon Lord bullet. The Luminite Bullet can hit an infinite number of targets. The damage of the Luminite Bullet decreases by 4% each time it hits a target. This can reduce its damage down to 0, but it will continue to travel. It will disappear after 1.67 seconds[1] or upon hitting a block. Luminite Bullets create visual bright blue particles upon hit.
Crafting
Recipes
Result | Ingredients | Crafting station |
---|---|---|
![]() |
| ![]() |

A Luminite Bullet piercing Target Dummies.
Notes
- The Luminite Bullet has unique piercing mechanics. It inflicts -1 ticks[2] of local invincibility frame on targets[3], which means that:
- A single Luminite Bullet can only deal damage to each target once.
- Damage from Luminite Bullets will not prevent any other piercing projectiles from damaging the target.
- Luminite Bullets still cannot hit targets already invincible, when the effect is caused by something else (e.g. items that cause global invincibility frame). This gives Luminite Bullets synergy with other Luminite Bullet users, but works poorly with other piercing weapons.
- Luminite Bullets are slightly slower than High Velocity Bullets.
Tips
- Despite having the highest base damage of all bullets, their piercing makes Luminite Bullets more suitable for crowd control than for individual targets. A rapid-firing gun such as the S.D.M.G works well here.
Trivia
- A single Luminite Bullet is able to damage up to 26 enemies with an Annoying Minishark that has no other damage buffs, or 101 enemies with a Ruthless Sniper Rifle that has every possible damage increase.
- Luminite Bullet has the highest base damage of all bullets.
- Luminite Bullets are the only bullets that can be crafted without using Musket Balls or Empty Bullets.
History
- Desktop 1.4.4: Stack limit increased from 999 to 9999.
- Desktop 1.3.4.3: Fixed emitting lights through Town NPCs as they travel.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. (
)
- Console 1.0.750.0: Introduced. (
)
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method
SetDefaults()
inTerraria.Projectile.cs
. - ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method
Damage()
inTerraria.Projectile.cs
.