Lunatic Cultist
Type | |
---|---|
Environment | |
AI Type | Lunatic Cultist AI |
Damage | 50/75/112 (contact) 3672108 (Shadow Fireball)[1] 70100150 (Ice Mist)[1] 6080120 (Fireball)[1] 90120180 (Lightning Orb)[1] 120180270 (Ancient Light)[2] 45 (Ancient Doom)[3] 67 (Ancient Doom)[3] 180 (Prophecy's End)[3]402 (Prophecy's End)[3] |
Max Life | 320004800061000 |
Defense | 42 / 27 (≤50% health) |
KB Resist | 100% |
Immune to | All debuffs except Whip debuffs |
Debuff | On Fire! |
---|---|
Debuff tooltip | Slowly losing life |
Chance | 100% (Fireball) |
Duration | 0.5–2.5 seconds1–5 seconds1.25–6.25 seconds |
Coins | 10 GC25 GC |
---|
- Item (Quantity)Rate
- Ancient Manipulator(Desktop, Console and Mobile versions)100%
- Greater Healing Potion (5–15)100%
- Lunatic Cultist Mask(Desktop, Console and Mobile versions)14.29%
- Lunatic Cultist Trophy(Desktop, Console and Mobile versions)10%
- Tablet Fragment(Desktop, Console and Mobile versions)
- Lunatic Cultist Relic(Desktop, Console and Mobile versions)
- Shadow Fireball
- Ice Mist
- Fireball
- Lightning Orb
- Lightning Orb Arc
- Lightning Ritual
Hurt | |
---|---|
Killed | |
Spawn | |
Laugh | |
Fireball | |
Ice Mist | |
Lightning Orb | |
Lightning Ritual | |
Summon Phantasm Dragon |
- Internal NPC ID: 439
- Internal Buff ID: 24
- Internal Projectile ID: 468, 464, 467, 465, 466, 490
Type | |
---|---|
Environment | |
AI Type | Lunatic Cultist AI |
Damage | 0 (contact) 3672108 (Shadow Fireball)[1] |
Max Life | 10000 (Invulnerable) |
Defense | 35 / 22 (≤50% health) |
KB Resist | 100% |
Immune to | All debuffs |
- Shadow Fireball
Hurt | |
---|---|
Killed | |
Shadow Fireball |
- Internal NPC ID: 440
- Internal Projectile ID: 468
The Lunatic Cultist is a Hardmode, post-Golem boss summoned by killing the Cultists that spawn at the Dungeon's entrance after Golem is defeated. Defeating the Lunatic Cultist initiates the Lunar Events, and also causes the Clothier to begin selling the Solar and Lunar Cultist sets depending on the time of day.
After all four Celestial Pillars have been destroyed, the Moon Lord will spawn and the Cultists will respawn at the Dungeon entrance, allowing the player to refight the Lunatic Cultist and initiate the Lunar Events again. Unlike most bosses, the Lunatic Cultist does not drop any weapons, accessories, or materials. However, it does drop the Ancient Manipulator, a placeable crafting station used to craft many endgame items.
While the Lunatic Cultist is alive, the music Golem will play. When Otherworldly music (Desktop, Console and Mobile versions) is enabled, the track Boss 2 (Otherworldly) will play instead.
Behavior
The Lunatic Cultist makes its first brief appearance at the Mysterious Tablet after all four Cultists are killed. The Lunatic Cultist is immune to damage during its summoning animation, in which it begins to draw energy from the Mysterious Tablet as glowing particles start flowing from the tablet towards it. After this, the Mysterious Tablet breaks into pieces while the Lunatic Cultist rises into the air while its mask tilts up and shakes, appearing to laugh at the player. The Lunatic Cultist then warps to a position above where the player was after it was summoned and cycles between the following projectile attacks. Between each projectile attack, the Lunatic Cultist teleports to a position above the player's current location.
- A burst of three / four homing, high-velocity fireballs that explode upon contact with the player or solid blocks, inflicting the On Fire! debuff for 0.5–2.5 / 1–5 / 1.25–6.25 seconds.
- A crystallized ball of ice mist aimed towards the player, which passes through blocks while spinning forward and firing six ice shards in a hexagonal formation over four half-second intervals before dissipating.
- A lightning orb that appears above it and fires five bolts of lightning at the player's current location.
When the Lunatic Cultist is below 50% of its maximum health (16,000 / 24,000 / 30,600), its defense drops to 27 and it occasionally replaces an attack with two volleys of five destructible Ancient Lights that travel through blocks. Ancient Lights are spawned with 400 / 800 / 1,200 health and linger in midair before exploding upon contact with the player or after an extended period of time, making them susceptible to being targeted by homing projectiles and minions.
In Expert Mode, when the Lunatic Cultist is below 50% of its maximum health, it may also replace an attack by summoning one to three sets of three destructible Ancient Dooms that, if not destroyed directly by the player, disperse into four purple Prophecy's End projectiles in the cardinal directions after 7 seconds[4], dealing massive amounts of damage (especially in Master Mode). The Lunatic Cultist visibly laughs at the player while executing the attack, and may also teleport once in between summoning sets of Ancient Dooms.
The Lunatic Cultist cycles through five attacks (or six when below 50% of its maximum health) before proceeding to start a ritual. During this ritual, homing projectiles and minions are rendered incapable of targeting the Lunatic Cultist. At the start of ritual, the Lunatic Cultist will spawn two semi-transparent / almost opaque decoys of itself, called Ancient Cultists, while surrounding a large, glowing circular rune called the Lightning Ritual. The positions of the Lunatic Cultist and its decoys randomize each time the ritual is performed, and hitting a decoy will immediately kill it. If a decoy is killed, or the Lunatic Cultist and its decoys are unharmed for a total of 5 seconds[5], the ritual is considered as complete, and a Phantasm Dragon will be summoned at the center of the rune. If a Phantasm Dragon is already present, an Ancient Vision is summoned instead. Decoys that were not killed during the ritual become invincible and fly in formation alongside the Lunatic Cultist and cast one homing Shadow Fireball each while it performs its usual projectile attack patterns. Up to a maximum of six decoys can be summoned by the Lunatic Cultist at one time, and hitting the real Lunatic Cultist during the ritual causes all / three of its summoned decoys to immediately disappear. If the ritual is completed by leaving the Lunatic Cultist unharmed, hitting the real Lunatic Cultist before it teleports to perform projectile attacks will still cause decoys to disappear; the Phantasm Dragon or Ancient Vision will still be summoned in this case, however.
Homing projectile resistance
The Lunatic Cultist will only take 75% of the damage from homing projectiles.[6] The following are lists of homing projectiles that deal reduced damage to the Lunatic Cultist:
Projectile | |||
---|---|---|---|
ID | Image | Name | Source |
16 | Magic Missile | Magic Missile | |
34 | Flamelash | Flamelash | |
79 | Rainbow | Rainbow Rod | |
181 | Bee | Bee Gun, Bee Keeper | |
182 | Possessed Hatchet | Possessed Hatchet | |
189 | Wasp | Wasp Gun | |
190 | Mechanical Piranha | Piranha Gun | |
195 | Pygmy Spear | Pygmy Staff | |
207 | Chlorophyte Bullet | Chlorophyte Bullet | |
221 | Flower Petal | Orichalcum armor set bonus | |
225 | Chlorophyte Arrow | Chlorophyte Arrow | |
227 | Crystal Leaf Shot | Chlorophyte armor set bonus | |
248 | Flower Pow Petal | Flower Pow | |
255 | Magnet Sphere Bolt | Magnet Sphere | |
266 | Baby Slime | Slime Staff | |
285 | Nano Bullet | Nano Bullet | |
297 | Lost Soul (friendly) | Spectre Staff | |
307 | Tiny Eater | Scourge of the Corruptor | |
309 | Frost Blast (friendly) | Frost Hydra | |
316 | Bat | Bat Scepter | |
317 | Raven | Raven Staff | |
321 | Flaming Jack | The Horseman's Blade | |
338 | Snowman Rocket I | Snowman Cannon using Rocket Is | |
339 | Snowman Rocket II | Snowman Cannon using Rocket IIs | |
340 | Snowman Rocket III | Snowman Cannon using Rocket IIIs | |
341 | Snowman Rocket IV | Snowman Cannon using Rocket IVs | |
356 | Spectre Wrath | Spectre armor set bonus (with Spectre Mask) | |
374 | Hornet Stinger | Hornet (minion) | |
376 | Imp Fireball | Flying Imp (minion) | |
378 | Spider Egg | Spider Turret | |
379 | Baby Spider | Spider Turret | |
388 | Spazmamini | Optic Staff | |
389 | Mini Retina Laser | Retanimini | |
390 | Venom Spider | Spider Staff | |
391 | Jumper Spider | Spider Staff | |
392 | Dangerous Spider | Spider Staff | |
393 | One Eyed Pirate | Pirate Staff | |
394 | Soulscourge Pirate | Pirate Staff | |
395 | Pirate Captain | Pirate Staff | |
405 | Flairon Bubble | Flairon | |
407 | Tempest | Tempest Staff | |
408 | Mini Sharkron | Tempest | |
409 | Typhoon | Razorblade Typhoon | |
433 | UFO Ray | UFO (minion) | |
477 | Crystal Dart | Crystal Dart | |
484 | Seedler Thorn | Seedler | |
535 | Medusa Ray | Medusa Head | |
536 | Medusa Head Ray | Medusa Head | |
566 | Giant Bee | Hive Pack | |
567 | Spore Trap | Spore Sac | |
568 | Spore Trap 2 | Spore Sac | |
569 | Spore Gas | Spore Sac | |
570 | Spore Gas 2 | Spore Sac | |
571 | Spore Gas 3 | Spore Sac | |
606 | Scutlix Laser | Scutlix Mount | |
613 | Stardust Cell | Stardust Cell Staff | |
614 | Stardust Cell Shot | Stardust Cell | |
616 | Vortex Rocket | Vortex Beater | |
617 | Nebula Arcanum | Nebula Arcanum | |
618 | Nebula Arcanum Subshot | Nebula Arcanum | |
619 | Nebula Arcanum Explosion Shot | Nebula Arcanum | |
620 | Nebula Arcanum Explosion Shot Shard | Nebula Arcanum | |
625 | Stardust Dragon 1 | Stardust Dragon Staff | |
626 | Stardust Dragon 2 | Stardust Dragon Staff | |
627 | Stardust Dragon 3 | Stardust Dragon Staff | |
628 | Stardust Dragon 4 | Stardust Dragon Staff | |
634 | Nebula Blaze | Nebula Blaze | |
635 | Nebula Blaze Ex | Nebula Blaze | |
640 | Luminite Arrow Trail | Luminite Arrows | |
642 | Lunar Portal Laser | Lunar Portal | |
644 | Rainbow Explosion | Rainbow Crystal | |
659 | Spirit Flame | Spirit Flame | |
664 | Flameburst Tower Shot (tier 1) | Flameburst Rod | |
666 | Flameburst Tower Shot (tier 2) | Flameburst Cane | |
668 | Flameburst Tower Shot (tier 3) | Flameburst Staff | |
680 | Ballista Shot | Ballista Rod, Ballista Cane, Ballista Staff | |
700 | Ghast | Ghastly Glaive | |
755 | Sanguine Bat | Sanguine Staff | |
758 | Vampire Frog | Vampire Frog Staff | |
759 | Finch | Finch Staff | |
803 | Cluster Rocket I | Snowman Cannon using Cluster Rocket I's | |
804 | Cluster Rocket II | Snowman Cannon using Cluster Rocket II's | |
805 | Wet Rocket | Snowman Cannon using Wet Rockets | |
806 | Lava Rocket | Snowman Cannon using Lava Rockets | |
807 | Honey Rocket | Snowman Cannon using Honey Rockets | |
808 | Mini Nuke Rocket I | Snowman Cannon using Mini Nuke I's | |
809 | Mini Nuke Rocket II | Snowman Cannon using Mini Nuke II's | |
810 | Dry Rocket | Snowman Cannon using Dry Rockets | |
832 | Desert Tiger | Desert Tiger | |
833 | Desert Tiger (tier 1) | Desert Tiger Staff used 1-3 times | |
834 | Desert Tiger (tier 2) | Desert Tiger Staff used 4-6 times | |
835 | Desert Tiger (tier 3) | Desert Tiger Staff used 7+ times | |
837 | Skull | Book of Skulls | |
856 | Stellar Tune | Stellar Tune | |
864 | Enchanted Dagger | Blade Staff | |
916 | Reaping | Dark Harvest | |
917 | Cool Flake | Cool Whip | |
930 | Santank Rocket | Santank Mount | |
931 | Nightglow | Nightglow | |
937 | Volatile Gelatin | Volatile Gelatin | |
946 | Terraprisma | Terraprisma | |
951 | Flinx | Flinx Staff | |
963 | Abigail | Abigail's Flower | |
967 | Houndius Shootius Fireball | Houndius Shootius |
Notes
- Defeating the Lunatic Cultist will also fully unlock the Bestiary entries for the Phantasm Dragon and Ancient Vision, even if they were not encountered during the fight.
- The Lunatic Cultist targets every player, so if one is too far away from it (e.g. by using a Magic Mirror or Recall Potion), it will despawn.
- If a player teleports away before the Lunatic Cultist's spawning animation finishes, the tablet will finish its animation while the Lunatic Cultist despawns.
- If the player loses against the Lunatic Cultist or it despawns, it cannot be fought again immediately. Instead, the player has to wait for the Lunatic Devotees and Cultist Archers to respawn at the Dungeon, which takes 12 minutes (12 in-game hours) from the destruction of the Mysterious Tablet.
- The Cultists will never spawn if Skeletron has not yet been defeated in the current world, since the Old Man takes spawning priority over the Cultists.
- Most homing projectiles and minions will not target the real Lunatic Cultist during its ritual, although minions that deal contact damage may accidentally damage them. Some exceptions include projectiles produced via on-hit effects such as the Flaming Jack projectiles from The Horseman's Blade and the Spectre Mask's damaging orbs, which will still target the real Lunatic Cultist.
- The Lunatic Cultist will always spawn at the Dungeon entrance's original location, regardless of modifications (similar to the four Cultists), meaning that if the four Cultists are teleported or otherwise moved away, and then killed there, the Lunatic Cultist will still spawn, and instantly despawn if the player is far enough away from the Dungeon entrance.
- Removing the floor and ceiling at the entrance to the Dungeon (where the Old Man spawns) will prevent the Cultists from spawning.
Achievements
Tips
- The player should avoid defeating the Lunatic Cultist if they are not yet ready for the Lunar Events. Beating the Lunatic Cultist causes the Lunar Events to begin immediately, and there is no way to de-summon them thereafter (aside from defeating all of the Celestial Pillars).
- The real Lunatic Cultist can be distinguished from its decoys in a number of ways:
- The real Cultist has pointed, angry eyes, while the decoys' eyes are round and neutral.
- The real Cultist has a line on its hood while the decoys do not.
- The real Cultist does not emit light, while the decoys do; however, this may only be apparent if fought at night.
- When the ritual starts, the real Cultist is the copy that is furthest away from the player.
- Using Autopause grants as much time as needed for identifying the real Cultist.
- Attacking a decoy Cultist is not a bad idea if the player uses the Vampire Knives. The resulting Phantasm Dragon is very long and may be easily targeted to restore some life.
- Many of the Lunatic Cultist's attacks can be blocked by hiding behind solid blocks, including its lightning bolts and fireballs. A weapon that attacks through blocks or a yoyo can be used to deal damage.
- There is little reason to farm the Lunatic Cultist itself, as its only non-vanity drops are Greater Healing Potions and the Ancient Manipulator, the latter only needing to be obtained once. However, defeating it is the only way to access the Lunar Events and Lunar Fragments.
- If the lock on mechanic selects the Lunatic Cultist as the target, the target is dispelled every time it teleports.
- Depending on the world size and generation, one of the Celestial Pillars will often spawn immediately within the vicinity of the player upon defeating the Lunatic Cultist. If this happens when the player is unprepared, and the background changes to indicate a Celestial Pillar has spawned near the player, it is recommended to immediately pick up the Lunatic Cultist's drops and teleport back to a safe base using a Magic Mirror or Recall Potion to prevent from being unexpectedly ambushed by dangerous enemies spawned from the Lunar Events.
Trivia
- The Lunatic Cultist is the smallest boss in the game and the only one without an awakening message.
- The Lunatic Cultist's attacks appear to be based on the four Celestial Pillars from the Lunar Events, and/or their class counterparts.
- The fireball attack mirrors the Solar Pillar's meteor spray and flaming motif.
- The lightning attack references the Vortex Pillar's thundering background and its Vortexians' lightning strikes.
- The ice attack, as well as the Ancient Dooms, while not directly visually reminiscent of the Nebula Pillar, parallels the unique projectile mechanics of many magic weapons.
- The summoning circle corresponds to the summoner class by creating clones and evoking additional enemies, and the Phantasm Dragon bears resemblance to the Stardust Dragon. The Ancient Lights also share a resemblance to the Stardust Pillar's coloration and motifs.
- Crowno's set is visually similar to the appearance of the Lunatic Cultist and was added to the game much earlier, indicating that it possibly served as an inspiration for the Lunatic Cultist. However, the Lunatic Cultist was designed first, according to Crowno.[7]
- The Lunatic Cultist's appearance, especially its mask, resembles a plague doctor costume, which was an outfit worn by plague doctors during European epidemics of the bubonic plague in the 16th and 17th centuries that were intended to protect them from airborne diseases.
- The Lunatic Cultist was once named "Insane Cultist" during development, according to an unimplemented achievement.
- The Lunatic Cultist has an Expert Mode Treasure Bag in Terraria's game files, but it is unobtainable, as it never actually drops it.
- The reason for this may simply stem from the Lunatic Cultist's overall lack of distinct drops aside from the Ancient Manipulator.
- The decoys share map icons with the real Lunatic Cultist.
- This is the only boss to use music specifically titled after another boss, Golem, and the only boss whose music starts before the boss itself spawns, making it easier to obtain the Music Box.
- The term lunatic is nowadays usually used as an informal synonym for insane, mentally ill, etc. The word itself, however, originated from the fact that diseases were historically thought to have been caused by the moon, tying in with the moon-themed events following this boss.
- The Lunatic Cultist, Brain of Cthulhu, Moon Lord, King Slime, Queen Slime, Empress of Light, and, in Expert Mode, Duke Fishron are the only bosses that can teleport.
- Oddly, when the Lunatic Cultist is killed, the status message "Celestial creatures are invading!" appears before "Lunatic Cultist has been defeated!", probably hinting that the summoning ritual might have finished before the Lunatic Cultist died.
- When the Lunatic Cultist despawns after a player has teleported away from it, it plays its dying animation.
- Wearing the Lunatic Cultist Mask and the Lunar Cultist Robe causes the player to look very similar to the Lunatic Cultist, however, the boss is still taller than the player, and is therefore distinguishable.
- The Lunatic Cultist is one of the few bosses in which all of its attacks' damage, other than contact damage, do not increase linearly in Master Mode.
- It is the only non-event boss not to have an Expert Mode-exclusive drop.
- The Lunatic Cultist has the most types of "servants" out of all the bosses, totaling four.
- – According to the Terraria lore pages, the Lunatic Cultist and their cult worshipped Cthulhu, and sought to restore/resurrect their master. To this end, they forced the Mechanic to forge the Mechanical Bosses as new mechanical organs for Cthulhu - however, as the mechanical brain was never completed before the events of the game, this plan never came to fruition.
- The Bestiary entry for the Lunatic Cultist: "A fanatical leader hell-bent on bringing about the apocalypse by reviving the great Cthulhu through behind-the-scenes scheming."
History
- Desktop 1.4.0.1:
- In Master mode, now drops the Lunatic Cultist Relic and also has a 25% chance to drop its exclusive pet, the Tablet Fragment.
- Most homing bullets and minions will no longer target the real Lunatic Cultist during its ritual.
- Desktop 1.3.0.4:
- No longer respawns while the Moon Lord is spawning.
- Can no longer spawn during important events like boss fights, invasions etc.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. ()
- Console 1.0.750.0: Introduced. ()
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Information taken from the Desktop 1.4.4.9 source code, methods
AI_084_LunaticCultist()
inTerraria.NPC.cs
andDamage()
inTerraria.Projectile.cs
. - ↑ Information taken from the Desktop 1.4.4.9 source code, method
ScaleStats_ApplyMultiplayerStats()
inTerraria.NPC.cs
. - ↑ 3.0 3.1 3.2 3.3 Information taken from the Desktop 1.4.4.9 source code, methods
ScaleStats()
inTerraria.NPC.cs
andAI()
inTerraria.NPC.cs
. The relevant part is theaiStyle == 101
block. - ↑ Information taken from the Desktop 1.4.4.9 source code, method
AI()
inTerraria.NPC.cs
. The relevant part is theaiStyle == 101
block. - ↑ Information taken from the Desktop 1.4.4.9 source code, method
AI()
inTerraria.Projectile.cs
. The relevant part is theaiStyle == 89
block. - ↑ Information taken from the Desktop 1.4.3.6 source code, methods
Damage()
inTerraria.Projectile.cs
andSets()
inTerraria.ID.ProjectileID.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Post on Crowno's forums profile June 25, 2015