Magic Dagger

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Magic Dagger
  • Magic Dagger item spriteold Magic Dagger item sprite
Autofire
Stack digit 1.png
Statistics
Type
Damage35 (Desktop, Console and Mobile versions) / 40 (Old-gen console and 3DS versions) (Magic)
Knockback3.75 (Weak)
Mana6
Critical chance4%
Use time8 (Insanely fast)
Velocity12
TooltipA magical returning dagger
RarityRarity level: 4
Sell5 GC
Research1 required
Projectile created
  • Magic Dagger
    Magic Dagger
Obtained from Obtained from
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
EntityQty.Rate
MimicMimic.pngMimic116.67% (Desktop, Console, Mobile and 3DS versions)
14.29% (Old-gen console version)
(Old-gen console and 3DS versions) The Magic Dagger attacking Target Dummies.

The Magic Dagger is a Hardmode magic weapon that operates exactly as the Throwing Knife, but uses mana instead of consuming stacks of the item. It also causes more than triple the damage. A single Magic Dagger can be thrown limitlessly whenever mana is available, and is never consumed. The Magic Dagger has a (Desktop, Console, Mobile and 3DS versions) 1/6 (16.67%) / (Old-gen console version) 1/7 (14.29%) chance of being dropped by Mimics.

Magic Daggers will fly in a direct line in the direction of the cursor for the first (Desktop, Console and Mobile versions) 24 / (Old-gen console and 3DS versions) 16 tiles of distance, then suddenly start being affected by gravity and losing horizontal momentum. They also produce a small amount of light on impact.

Its best modifier is Mythical.

Notes

  • (Old-gen console version) Due to not having autofire its fire rate is effectively the speed at which the player is capable of pressing the Use / Attack button.
  • Liquids significantly slow the projectiles, and cause them to fall off after a much shorter distance.
  • In don't dig up(Desktop, Console and Mobile versions) and Get fixed boi(Desktop, Console and Mobile versions) seeds, the Magic Dagger receives the following changes:
    • Switched place with Wand of Sparking. As a result, it is found in Chests, or sold by the Skeleton Merchant during the Third Quarter, instead of dropped by Mimics during Hardmode.
    • Damage decreased from 35 to 14.
    • Use time increased from 8 to 15.
    • Mana cost decreased from 6 to 5.
    • Value decreased from 25 GC to 10 SC.

Tips

  • The Magic Dagger can pierce, making it a very viable weapon against worms like The Destroyer and Wyvern.
  • Because the projectiles are small and have an unusual trajectory, it may take some time to learn how to aim them effectively.
  • Because the Magic Dagger falls after being thrown directly up, it can hit twice. This can mean one dagger can do double damage (70 base damage) to an enemy above the player.
  • The Magic Dagger is similar to the Shadowflame Knife, though it is better for crowd control as it can fire faster and pierce enemies. On the other hand, compared to the Shadowflame Knife, the Magic Dagger has lower range, does not inflict a debuff, and requires mana.

Trivia

  • Despite the tooltip implying that it is a single dagger that would "magically return" before being thrown again, multiple Magic Daggers can be thrown in succession without waiting for them to impact. Also, the daggers do not return to the player like a boomerang, meaning the dagger probably teleports back into the player's inventory as its "magical returning" property.

History

  • Desktop 1.4.4:
    • Damage decreased from 40 to 35.
    • Is now autofire.
    • Now uses local immune frames, as the fire rate was so fast that they conflicted with themselves.
    • Distance before daggers begin to fall has been increased by 50%.
  • Desktop 1.2:
    • Damage increased from 28 to 40.
    • Use time decreased from 14 to 8.