Tool speed
Tool speed is an invisible statistic of the three basic types of tools:
- The tool speed (or mining speed) of a pickaxe or drill determines how fast the player can mine blocks and furniture with it.
- The tool speed (or chopping speed) of an axe or chainsaw determines how fast the player can chop down trees and cacti with it.
- The tool speed of a hammer determines how fast the player can break background walls, change the shape of blocks, and break Altars and Shadow Orbs/Crimson Hearts with it.
The lower the tool speed value is, the faster the tool is (see below for an explanation).
Terminology
Tool speed is expressed as the time in ticks[1] per hit. It is therefore something of a misnomer: it is presented in the form of the amount of time taken for a certain event, whereas speed is the number of events that take place in a certain amount of time[a].
Hence: the lower the tool speed value, the faster the tool. For example, a tool speed of 15 means that the tool will hit the block/tree/wall every 15 ticks, or 4 times per second[2]. A tool speed of 20, on the other hand, means that the tool will hit the block/tree/wall only every 20 ticks, or 3 times per second[2]. The tool with a tool speed of 15 is faster than the tool with a tool speed of 20.
Distinction from use time
Crucially, a tool's tool speed is independent of how quickly it swings, which is the speed visible in the in-game tooltip (e.g. "Copper Pickaxe—Fast speed") and is generally referred to as use time. "Speed"-modifying modifiers affect both tool speed and use time, potentially leading to the misconception that "melee speed" bonuses from armor and accessories improve tool speed. In truth, melee speed bonuses affect only use time, which is useful for combat but has no influence on tool speed.
What this wiki refers to for clarity's sake as use time is represented by an item's internal useAnimation property in the game's source code, and what it refers to as tool speed is actually represented by an item's internal useTime property:
| Internal attribute | Wiki term |
|---|---|
useAnimation |
Use time |
useTime |
Tool speed |
Thus, use time and useTime are two separate things and should not be confused.
Boosts and reductions
All pickaxes/drills, axes/chainsaws, and hammers have a base tool speed, which is hidden in Terraria's code and is not visible in-game. It can be looked up on this wiki on the respective tool's page or in the "tool/mining/chopping speed" column in some tables.
Any "speed"-modifying modifier increases or decreases this base tool speed for most tools. Changing other stats via a modifier (e.g. damage) has no effect on tool speed.
Additionally, some items and buffs boost the tool speed of pickaxes and the Gravedigger's Shovel.
Modifiers
Modifiers that increase or decrease "speed" affect tool speed. All relevant modifiers are displayed in the table below.
Only swung pickaxes, axes, and hammers can receive these modifiers.[b] Drills, chainsaws, and the Chlorophyte Jackhammer cannot.[c][3]
Displayed values in-game may differ due to rounding.
| Modifier | Speed |
|---|---|
| Light | +15% |
| Legendary | +10% |
| Quick | +10% |
| Deadly | +10% |
| Agile | +10% |
| Nasty | +10% |
| Murderous | +6% |
| Nimble | +5% |
| Lazy | −8% |
| Unhappy | −10% |
| Heavy | −10% |
| Bulky | −15% |
| Slow | −15% |
| Annoying | −15% |
| Sluggish | −20% |
Items and buffs
Some items, buffs, and debuffs increase or decrease the tool speed of pickaxes and the Gravedigger's Shovel. All other tools (drills, axes/chainsaws, and hammers) are completely unaffected by these effects.[4]
Notably, tools that function as both pickaxes and axes[d] are always affected – regardless of whether they are being used as pickaxes or axes. For instance, the Mining buff also boosts the chopping speed of the Pickaxe Axe, and the Hungry debuff also decreases its chopping speed.[5]
| Item | Tool speed | |
|---|---|---|
| Mining Shirt | +10% | |
| Mining Pants | +10% | |
| Mining armorset bonus | +10% | |
| Ancient Chisel[e] | +25% | |
| Sun Stone / Moon Stone[f] |
+15% | |
| Ambrosia | +5% | |
| Buff/Debuff | Tool speed | |
|---|---|---|
| Mining | +25% | |
| Sugar Rush | +20% | |
| Well Fed | +5% | |
| Plenty Satisfied | +10% | |
| Exquisitely Stuffed | +15% | |
| Hungry | −5% | |
| Starving | −15% | |
All of these effects stack additively. For example, equipping both a Mining Shirt and an Ancient Chisel grants +35% tool speed.
However, the increase from these items and buffs is capped at +70%,[6] even though higher values are possible.
Calculation
The final tool speed of an item is calculated with the following formula:
[math]\displaystyle{ \text{tool speed} = \left\lfloor \operatorname{round}(b \times m) \times f \right\rfloor }[/math]
- [math]\displaystyle{ b }[/math] is the base tool speed (as documented on its wiki article).
- [math]\displaystyle{ m }[/math] is the increase or decrease from a speed-affecting modifier as a decimal, e.g. 0.85 for +15% speed.
- As mentioned above, only swung pickaxes, axes, and hammers can have their tool speed changed via modifiers.[b] For all other tools (drills, chainsaws, and the Chlorophyte Jackhammer),[c] [math]\displaystyle{ m }[/math] is always 1.
- [math]\displaystyle{ \operatorname{round} }[/math] means rounding to the nearest integer, with one exception:[7] If the product [math]\displaystyle{ b \times m }[/math] is a number ending in .5, the game's rounding pattern varies based on specific value and game platform. On
Console version, the value rounds towards the nearest even integer (e.g. a Mythical Vilethorn will have 12 base damage). On
Desktop version, the rounding direction depends on floating point inaccuracies in [math]\displaystyle{ m }[/math], with 0.85, 0.8, and 1.1 rounding up, while 0.9, 0.95, 1.05, and 1.15 round down (e.g. a Mythical Vilethorn will have 11 base damage).
- [math]\displaystyle{ f }[/math] is the combined increase or decrease from items and buffs as a decimal, e.g. 0.7 for +30%.
- As mentioned above, this cannot be lower than 0.3 (capped at +70%) and only applies to pickaxes and the Gravedigger's Shovel. For all other tools, [math]\displaystyle{ f }[/math] is always 1.
There is one exception to this: When breaking background walls with a hammer (except the Chlorophyte Jackhammer), the tool speed value calculated with the formula above is halved and then rounded down.[8] For instance, a tool speed of 35 would be considered as 17 when breaking walls. Note that this exception only applies to breaking walls; the other functions of a hammer (breaking background objects or sloping blocks) still use the regular tool speed. This exception also does not apply to the Chlorophyte Jackhammer.
[math]\displaystyle{ \text{tool speed}_{\text{walls}} = \left\lfloor \frac{ \left\lfloor \operatorname{round}(b \times m) \times f \right\rfloor }{2} \right\rfloor }[/math]
Step-by-step
- Start with the tool's base tool speed (as documented on its wiki article).
- Multiply it by [1 - speed modification from modifier].
- Round the product to the nearest whole number. If the product ends in .5, reference the calculation section for specific cases and rules.
- If the tool is a pickaxe or the Gravedigger's Shovel: Add up all the bonuses to mining speed from buffs and items.
- Use 70% for this sum if it was anything higher than 70%.
- Multiply the number from step 3 by [1 - the number from step 5].
- Round down.
- When breaking background walls: Divide by 2 and round down again.
Examples
- Example A
Digging a tunnel with a Light Shroomite Digging Claw, having drunk a Mining Potion and wearing a Celestial Stone.
- The Claw's tool speed is 4.
- The Light modifier has +15% speed. 4×(1-0.15) = 3.4.
- 3.4 is rounded to 3.
- The Mining Potion adds 25% and the Celestial Stone adds 15%. These total 40%.
- 40% is less than 70%, so nothing happens in this step.
- 3×(1-0.40) = 1.8.
- 1.8 is rounded down to 1.
The performance will be one hit every 1/60s (e.g. it will mine 60/1 = 60 dirt blocks per second).
- Example B
Chopping trees with an Annoying Pickaxe Axe, having drunk a Mining Potion.
- The Pickaxe Axe's tool speed is 7.
- The Annoying modifier has -15% speed. 7×(1-(-0.15)) = 8.05.
- 8.05 is rounded to 8.
- The Mining Potion adds 25%.
- 25% is less than 70% so nothing happens in this step.
- 8×(1-0.25) = 6.
- 6 is already a whole number, so nothing happens in this step.
The performance will be one hit every 6/60s, or 60/6 = 10 hits per second.
Trees have 500% hit points and the Pickaxe Axe has 110% axe power, so it will take [math]\displaystyle{ \lceil\frac{500%}{110%}\rceil = 5 }[/math] hits to chop down a tree, which will take [math]\displaystyle{ \frac{6\times5}{60} = 0.5 }[/math] seconds.
- Example C
Breaking background walls with a Murderous The Axe, wearing full Mining armor.
- The Axe's tool speed is 7.
- The Murderous modifier has +6% speed. 7×(1-0.06) = 6.58.
- 6.58 is rounded to 7.
- 7/2 = 3.5.
- 3.5 is rounded down to 3.
Step 3 illustrates why some tools do not have their speed improved by some modifiers.
The Mining armor was a red herring: it has no effect on The Axe. Since the bonus it provides is mining speed, and axes are not affected by mining speed
Performance will be one hit every 3/60s, so it will break 60/3 = 20 walls per second.
Useful modifiers
The modifiers listed below are the most beneficial ones regarding tool speed.
Displayed values in-game may differ due to rounding.
| Modifier | Damage | Speed | Critical strike chance | Size | Knockback | Tier | Value |
|---|---|---|---|---|---|---|---|
| Light | - | +15% | - | - | −10% | - | +7.12% |
| Legendary | +15% | +10% | +5% | +10% | +15% | +2 | +209.85% |
| Deadly | +10% | +10% | - | - | - | +2 | +46.41% |
| Agile | - | +10% | +3% | - | - | +1 | +35.96% |
| Quick | - | +10% | - | - | - | +1 | +21% |
| Nasty | +5% | +10% | +2% | - | −10% | +1 | +16.87% |
| Murderous | +7% | +6% | +3% | - | - | +2 | +44.54% |
| Nimble | - | +5% | - | - | - | +1 | +10.25% |
While the best modifier for mining in general is Light, certain tools will achieve the same speed with lesser modifiers due to rounding, which means it is much easier (and cheaper) to reforge these tools, since there are more modifiers that tie for "most optimal". This is complicated by the fact that tool speed is halved and floored when breaking background walls, but the long and short of it is this:
Tools with a tool speed of 9 or 10 will achieve equal block/tree/cactus-breaking speeds with either a +6%, +10%, or +15% modifier – these include the following:
Tools with a tool speed of 6, 7, 8, 15, or 16 will achieve equal block/tree/cactus-breaking speeds with either a +10% or +15% modifier – these include the following:
Adamantite Pickaxe
Adamantite Waraxe
Blood Lust Cluster
Cactus Pickaxe
Candy Cane Pickaxe
Chlorophyte Greataxe
Chlorophyte Pickaxe
Copper Pickaxe
Lucy the Axe
Meteor Hamaxe
Nebula Axe
Nebula Hamaxe
Nebula Pickaxe
Nightmare Pickaxe
Pickaxe Axe
Picksaw
Platinum Pickaxe
Solar Flare Axe
Solar Flare Hamaxe
Solar Flare Pickaxe
Spectre Hamaxe
Spectre Pickaxe
Stardust Axe
Stardust Hamaxe
Stardust Pickaxe
The Axe
Titanium Pickaxe
Titanium Waraxe
Vortex Axe
Vortex Hamaxe
Vortex Pickaxe
War Axe of the Night
Tools with a tool speed of 4 require the Light modifier for their speed to be improved at all. There is only one tool with a tool speed of 4:
Hammers with a tool speed of 7 cannot have their wall-breaking speed improved by modifiers at all – these include the following:
Hammers with a tool speed of 14 or 16 will achieve equal wall-breaking speeds with either a +5%, +6%, +10%, or +15% modifier – these include the following:
Hammers with a tool speed of 8, 19, 21, or 23 will achieve equal wall-breaking speeds with either a +10% or +15% modifier – these include the following:
For hammers with a tool speed of 11, 20, or 25, Light (+15%) is the exclusive best modifier – these include the following:
Tool speed tables
The Legendary, Deadly, Agile, and Nasty modifiers have exactly the same impact on mining speed as Quick.
Pickaxes/Drills
All drills' mining speeds are not affected by modifiers.
| Pickaxe | Source | Pickaxe power |
Range bonus |
Mining speed |
Best speed (Minimum modifier) |
Can mine |
|---|---|---|---|---|---|---|
| 15 |
35% | 0 | 16 | 14 (Quick) | Everything below Meteorite | |
|
35% | −1 | 15 | 13 (Quick) | Everything below Meteorite | |
| 35% | 0 | 14 | 12 (Light) | Everything below Meteorite | ||
| 40% | 0 | 13 | 11 (Light) | Everything below Meteorite | ||
| 43% | 0 | 12 | 10 (Light) | Everything below Meteorite | ||
| 45% | 0 | 11 | 9 (Light) | Everything below Meteorite | ||
| 50% | 0 | 19 | 16 (Light) | Meteorite | ||
| 55% | 0 | 17 | 14 (Light) | Meteorite, Demonite, Crimtane | ||
| 55% | 0 | 16 | 14 (Quick) | Meteorite, Demonite, Crimtane | ||
| 59% | 0 | 15 | 13 (Quick) | Meteorite, Demonite, Crimtane | ||
| 12 |
55% | 0 | 14 | 12 (Light) | Meteorite, Demonite, Crimtane | |
Reaver Shark
|
Fishing | 59% | 0 | 13 | 11 (Light) | Meteorite, Demonite, Crimtane |
| 55% | 0 | 11 | 9 (Light) | Meteorite, Demonite, Crimtane | ||
| 12 |
65% | 0 | 15 | 13 (Quick) | Hellstone, Ebonstone/Crimstone | |
| 12 |
70% | 0 | 14 | 12 (Light) | Hellstone, Ebonstone/Crimstone | |
| 20 |
100% | 0 | 18 | 15 (Light) | Cobalt, Palladium | |
| 15 |
110% | 0 | 13 | 11 (Light) | Mythril, Orichalcum | |
| 15 |
110% | −1 | 7 | 7 (None) | Mythril, Orichalcum | |
| 18 |
130% | 0 | 12 | 10 (Light) | Mythril, Orichalcum | |
| 18 |
130% | −1 | 7 | 7 (None) | Mythril, Orichalcum | |
| 15 |
150% | 0 | 10 | 9 (Murderous) | Adamantite, Titanium | |
| 15 |
150% | −1 | 6 | 6 (None) | Adamantite, Titanium | |
| 18 |
165% | 0 | 9 | 8 (Murderous) | Adamantite, Titanium | |
| 18 |
165% | −1 | 5 | 5 (None) | Adamantite, Titanium | |
| 18 |
180% | 0 | 8 | 7 (Quick) | Adamantite, Titanium | |
| 18 |
180% | −1 | 4 | 4 (None) | Adamantite, Titanium | |
| 20 |
190% | 0 | 7 | 6 (Quick) | Adamantite, Titanium | |
| 20 |
190% | −1 | 4 | 4 (None) | Adamantite, Titanium | |
| 18 |
200% | 0 | 7 | 6 (Quick) | Chlorophyte | |
| 18 |
200% | −1 | 4 | 4 (None) | Chlorophyte | |
| 18 |
200% | +1 | 7 | 6 (Quick) | Chlorophyte | |
| 18 |
200% | 0 | 4 | 4 (None) | Chlorophyte | |
| 18 |
200% | +3 | 8 | 7 (Quick) | Chlorophyte | |
| 18 |
200% | −1 | 4 | 3 (Light) | Chlorophyte | |
| 210% | +1 | 6 | 5 (Quick) | Lihzahrd Brick | ||
| 12 12 12 12 |
225% | +4 | 6 | 5 (Quick) | Lihzahrd Brick | |
| 12 12 12 12 |
225% | +2 | 2 | 2 (None) | Lihzahrd Brick | |
| 230% | +11 | 6 | 6 (None) | Lihzahrd Brick |
Axes/Chainsaws
Modifiers aside, all chainsaws which have a corresponding axe are functionally identical to that axe and have therefore been omitted, except for the Chlorophyte Chainsaw.
| Axe | Source | Axe power |
Range bonus |
Mining speed |
Best Speed (Minimum modifier) |
Tree time (No modifier) |
Tree time (Best modifier) |
|---|---|---|---|---|---|---|---|
|
35% | −1 | 21 | 18 (Light) | 5.25s | 4.50s | |
| 40% | 0 | 20 | 17 (Light) | 4.33s | 3.68s | ||
| 45% | 0 | 19 | 16 (Light) | 3.80s | 3.20s | ||
| 50% | 0 | 19 | 16 (Light) | 3.17s | 2.67s | ||
| 50% | 0 | 18 | 15 (Light) | 3.00s | 2.50s | ||
| 55% | 0 | 18 | 15 (Light) | 3.00s | 2.50s | ||
| 55% | 0 | 18 | 15 (Light) | 3.00s | 2.50s | ||
| 60% | 0 | 17 | 14 (Light) | 2.55s | 2.10s | ||
| 10 |
70% | 0 | 8 | 7 (Quick) | 1.07s | 0.93s | |
| Fishing | 70% | −1 | 4 | 4 (ineligible) | 0.53s | 0.53s | |
| 10 |
75% | 0 | 15 | 13 (Quick) | 1.75s | 1.52s | |
| 12 |
75% | 0 | 8 | 7 (Quick) | 0.93s | 0.82s | |
| 10 |
75% | 0 | 15 | 13 (Quick) | 1.75s | 1.52s | |
| 10 |
85% | 0 | 8 | 7 (Quick) | 0.80s | 0.70s | |
| 12 |
90% | 0 | 7 | 6 (Quick) | 0.70s | 0.60s | |
Adamantite Waraxe
|
12 |
100% | 0 | 6 | 5 (Quick) | 0.50s | 0.42s |
| 100% | 0 | 16 | 14 (Quick) | 1.33s | 1.17s | ||
Titanium Waraxe
|
13 |
105% | 0 | 6 | 5 (Quick) | 0.50s | 0.42s |
| 18 |
110% | 0 | 7 | 6 (Quick) | 0.58s | 0.50s | |
Chlorophyte Greataxe
|
18 |
115% | +1 | 6 | 5 (Quick) | 0.50s | 0.42s |
| 18 |
115% | 0 | 4 | 4 (ineligible) | 0.33s | 0.33s | |
| 125% | +1 | 6 | 5 (Quick) | 0.40s | 0.33s | ||
| 18 |
125% | −1 | 4 | 3 (Light) | 0.27s | 0.20s | |
| 150% | 0 | 15 | 13 (Quick) | 1.00s | 0.87s | ||
| 15 |
150% | 0 | 14 | 12 (Light) | 0.93s | 0.80s | |
Axe of Regrowth(Desktop, Console and Mobile versions)
|
+ or + |
150% | 0 | 12 | 10 (Light) | 0.80s | 0.67s |
| 150% | 0 | 11 | 9 (Light) | 0.73s | 0.60s | ||
Spectre Hamaxe
|
18 |
150% | +3 | 8 | 7 (Quick) | 0.53s | 0.47s |
Luminite Hamaxes(Desktop, Console and Mobile versions)
|
14 14 14 14 |
150% | +4 | 7 | 6 (Quick) | 0.47s | 0.40s |
| 150% | −1 | 4 | 4 (ineligible) | 0.27s | 0.27s | ||
The Axe
|
175% | +1 | 7 | 6 (Quick) | 0.35s | 0.30s |
Hammers
- The Chlorophyte Jackhammer is the only jackhammer in the game.
- While the Meteor and Molten Hamaxes do not further improve their hammer performance with modifiers beyond Nimble, they can improve their axe performance.
- While the Luminite Hamaxes and The Axe do not improve their hammer performance with modifiers, they can improve their axe performance.
| Hammer | Source | Hammer power |
Range bonus |
Mining speed |
Effective speed |
Best effective speed (Minimum modifier) |
|---|---|---|---|---|---|---|
| 8 |
25% | −1 | 25 | 12 | 10 (Light) | |
| 8 |
35% | 0 | 23 | 11 | 10 (Quick) | |
| 35% | −1 | 23 | 11 | 10 (Quick) | ||
| 8 |
35% | 0 | 23 | 11 | 10 (Quick) | |
| 8 |
35% | 0 | 23 | 11 | 10 (Quick) | |
| 38% | 0 | 21 | 10 | 9 (Quick) | ||
| 8 |
40% | 0 | 20 | 10 | 8 (Light) | |
| 40% | 0 | 20 | 10 | 8 (Light) | ||
| 8 |
40% | 0 | 20 | 10 | 8 (Light) | |
| 43% | 0 | 19 | 9 | 8 (Quick) | ||
| 8 |
45% | 0 | 20 | 10 | 8 (Light) | |
| 8 |
55% | 0 | 19 | 9 | 8 (Quick) | |
| 45% | 0 | 19 | 9 | 8 (Quick) | ||
| 50% | 0 | 25 | 12 | 10 (Light) | ||
Flesh Grinder
|
10 |
55% | 0 | 19 | 9 | 8 (Quick) |
| 10 |
55% | 0 | 19 | 9 | 8 (Quick) | |
| 55% | 0 | 23 | 11 | 10 (Quick) | ||
| 59% | 0 | 21 | 10 | 9 (Quick) | ||
| 60% | 0 | 16 | 8 | 7 (Nimble) | ||
| Fishing | 70% | 0 | 14 | 7 | 6 (Nimble) | |
| 15 |
70% | 0 | 14 | 7 | 6 (Nimble) | |
| 80% | 0 | 14 | 7 | 6 (Nimble) | ||
| 80% | 0 | 11 | 5 | 4 (Light) | ||
|
85% | 0 | 14 | 7 | 6 (Nimble) | |
Chlorophyte Warhammer
|
18 |
90% | +1 | 14 | 7 | 6 (Nimble) |
| 18 |
90% | 0 | 7 | 4 | 4 (None) | |
Spectre Hamaxe
|
18 |
90% | +3 | 8 | 4 | 3 (Quick) |
Luminite Hamaxes(Desktop, Console and Mobile versions)
|
14 14 14 14 |
100% | +4 | 7 | 3 | 3 (none) |
The Axe
|
100% | +1 | 7 | 3 | 3 (none) |
Fastest mining tools
The Legendary, Deadly, Agile, and Nasty modifiers have exactly the same impact on mining speed as Quick.
Pre-Hardmode
Pickaxes
- Light Bone Pickaxe for things that it can break in one hit (e.g. Dirt, Mud, Sand, Snow), as well as things that will take two hits regardless of pick strength (e.g. Grass).
- If the Bone Pickaxe is too difficult to obtain, substitute a Light Reaver Shark.
- Light Molten Pickaxe for everything else.
- Keep in mind that Bombs and Dynamites can mine faster than pickaxes when used well. It is also possible to make them more intuitive to use by combining them with Gel to make Sticky Bombs and Sticky Dynamites.
Axes
- Light Molten Hamaxe.
- Without access to Hellstone, the best chopping tool is a Sawtooth Shark (any modifier), followed by a Quick/Light Meteor Hamaxe.
Hammers
- A Light Ebonwood, Shadewood, or Ash Wood Hammer are the best options early on.
- Rockfish/Molten Hamaxe with any speed increasing modifier are the first and best upgrades to these.
- Meteor Hamaxe is slightly faster than the best wooden hammers, but due to requiring Meteorite, is severely outclassed by the above.
Hardmode
Pickaxes
- Light Shroomite Digging Claw for everything except Lihzahrd Brick (which it cannot mine).
- Post-Moon Lord, the Light Luminite Pickaxe can be used for Lihzahrd Brick, or if the Claw's -1 range is unfavorable to the player.
- A Luminite Pickaxe can be subsituted by a Quick/Light Picksaw if necessary.
- When range is more important than speed, the Laser Drill (any modifier) has an extreme +11 range.
- Pre-Plantera, a Quick/Light Chlorophyte Pickaxe (a Quick/Light Pickaxe Axe, which must be crafted first, has the same speed but lacks a range bonus).
- pre-Mechanical Bosses, a Quick/Light Adamantite/Titanium Pickaxe is best.
- Bombs, Dynamite, Rockets II and IV and Mini Nuke IIs (most preferably used with the Celebration Mk2) as well as the Drill Containment Unit might be more effective strategies for mining large areas but they can lack the precision of standard tools.
Axes
- Light Shroomite Digging Claw.
- Quick/Light The Axe if the player finds the Claw's -1 range unfavorable.
- If The Axe is too hard to obtain or too frustrating to use (due to its sound effect), a Quick/Light Picksawcan be substituted.
- Quick/Light Luminite Hamaxe when post-Moon Lord and if more range than the Picksaw or The Axe (do not get confused: with the best modifiers on everything, the Picksaw is a faster axe than the Luminite Hamaxes, but a slower pickaxe than the Luminite Pickaxes) is an absolute must.
- Pre-Plantera, a Quick/Light Chlorophyte Greataxe (a Quick/Light Adamantite/Titanium Waraxe has the same speed but lacks a range bonus).
- When pre-Mechanical Bosses, the Quick/Light Adamantite/Titanium Waraxe are useful.
Hammers
- The Luminite Hamaxes and a Quick Spectre Hamaxe are the best options for breaking walls, with the fastest speed and the best range.
- The Axe will achieve the same speed but it has less range.
- The Chlorophyte Jackhammer is faster for sloping blocks, but slower for breaking walls. It is better than the Chlorophyte Warhammer, though.
- When pre-Mechanical Bosses, a Light Haemorrhaxe is the best option.
- If the Haemorrhaxe is too difficult to obtain, the Hammush/Pwnhammer/Molten Hamaxe/Rockfish with any speed-increasing modifier are useful.
Trivia
- Despite being presumably higher-tech, Chainsaws are generally inferior to Axes made out of the same material: they have the same or worse tool speed and they cannot be reforged to increase that speed. They do have the advantage that clicking "resets" the digging process, so the player can theoretically make up the difference (and then some) by clicking rapidly. However, faster tools require faster clicking to keep up, and realistically, doing this with even Cobalt tools is very demanding, most likely requiring two hands on the mouse for any player not thoroughly seasoned in rapid clicking from other games. All drills are faster than pickaxes, though they do not benefit from speed boosts.
- Using the Drill Containment Unit is probably a better, albeit more expensive alternative. But it does not benefit from any upgrades that are given.
References
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ 2.0 2.1 1 tick = 1/60th of a second
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method GetRollablePrefixes()inTerraria.Item.cs. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method ItemCheck_UseMiningTools_ActuallyUseMiningTool()inTerraria.Player.cs. Only items withpick > 0have theiruseTimemultiplied by the player'spickSpeed(and additionally the Gravedigger's Shovel inUseShovel()). This does include drills, but they have a special exception inItemCheck_OwnerOnlyCode()where they are caught by anif (channel) {...}condition, which causes the normalpickSpeedmodification to have no effect. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method ItemCheck_UseMiningTools_ActuallyUseMiningTool()inTerraria.Player.cs. The item'suseTimeis multiplied by thepickSpeedfactor if the item haspick > 0. The game does not check at all whether the item is used for mining blocks or chopping trees/cacti. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method Update()inTerraria.Player.cs. - ↑ See Modifiers § Notes.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method ItemCheck_UseMiningTools_TryHittingWall()inTerraria.Player.cs.
- ↑ In mathematical terms: the number that is seen is the reciprocal of the speed.
- ↑ 2.0 2.1 Complete list of tools which can receive speed-affecting modifiers: Adamantite Pickaxe, Adamantite Waraxe, Ash Wood Hammer, Axe of Regrowth, Blood Lust Cluster, Bone Pickaxe, Boreal Wood Hammer, Cactus Pickaxe, Candy Cane Pickaxe, Chlorophyte Greataxe, Chlorophyte Pickaxe, Chlorophyte Warhammer, Cobalt Pickaxe, Cobalt Waraxe, Copper Axe, Copper Hammer, Copper Pickaxe, Deathbringer Pickaxe, Ebonwood Hammer, Flesh Grinder, Fossil Pickaxe, Gold Axe, Gold Hammer, Gold Pickaxe, Gravedigger's Shovel, Haemorrhaxe, Hammush, Iron Axe, Iron Hammer, Iron Pickaxe, Lead Axe, Lead Hammer, Lead Pickaxe, Lucy the Axe, Meteor Hamaxe, Molten Hamaxe, Molten Pickaxe, Mythril Pickaxe, Mythril Waraxe, Nebula Axe, Nebula Hamaxe, Nebula Hammer, Nebula Pickaxe, Nightmare Pickaxe, Orichalcum Pickaxe, Orichalcum Waraxe, Palladium Pickaxe, Palladium Waraxe, Palm Wood Hammer, Pearlwood Hammer, Pickaxe Axe, Picksaw, Platinum Axe, Platinum Hammer, Platinum Pickaxe, Pwnhammer, Reaver Shark, Rich Mahogany Hammer, Rockfish, Shadewood Hammer, Shroomite Digging Claw, Silver Axe, Silver Hammer, Silver Pickaxe, Solar Flare Axe, Solar Flare Hamaxe, Solar Flare Hammer, Solar Flare Pickaxe, Spectre Hamaxe, Spectre Pickaxe, Stardust Axe, Stardust Hamaxe, Stardust Hammer, Stardust Pickaxe, The Axe, The Breaker, Tin Axe, Tin Hammer, Tin Pickaxe, Titanium Pickaxe, Titanium Waraxe, Tungsten Axe, Tungsten Hammer, Tungsten Pickaxe, Vortex Axe, Vortex Hamaxe, Vortex Hammer, Vortex Pickaxe, War Axe of the Night, and Wooden Hammer.
- ↑ 3.0 3.1 Complete list of tools which cannot receive speed-affecting modifiers: Adamantite Chainsaw, Adamantite Drill, Butcher's Chainsaw, Chlorophyte Chainsaw, Chlorophyte Drill, Chlorophyte Jackhammer, Cobalt Chainsaw, Cobalt Drill, Drax, Laser Drill, Mythril Chainsaw, Mythril Drill, Nebula Chainsaw, Nebula Drill, Orichalcum Chainsaw, Orichalcum Drill, Palladium Chainsaw, Palladium Drill, Sawtooth Shark, Solar Flare Chainsaw, Solar Flare Drill, Stardust Chainsaw, Stardust Drill, Titanium Chainsaw, Titanium Drill, Vortex Chainsaw, and Vortex Drill.
- ↑ Pickaxe Axe, Picksaw, and Shroomite Digging Claw
- ↑ Or any of its upgrades:
They do not stack.
- ↑ Or any of their upgrades:
They do not stack.











