Ocean
The Ocean is a biome found at both left and right edges of a world, comprising both the easternmost and westernmost 338 tiles (676 feet) of the world[1][2]. It consists of a sandy beach and a large body of water that extends toward the end of the world, with Shell Piles(Desktop, Console and Mobile versions) being occasionally generated in clumps. Palm Trees grow on the surface (since 1.2.4), and can be cut down for Palm Wood. Seashells and Starfish are found commonly on the surface and underwater, (Desktop, Console and Mobile versions) and can grow over time. Corals also grow on the seabed.
Enemies in the Ocean include Crabs, Pink Jellyfish and Sharks. Squids and Sea Snails rarely appear underwater, (Desktop, Console, Old-gen console and Mobile versions) and respectively drop Black Ink and Purple Mucus. (Desktop, Console and Mobile versions) Critters in the Ocean include Dolphins, Seagulls, Seahorses and Sea Turtles.
Oceans will commonly contain Water Chests with loot pertaining to water.
Contents
- Sleeping Angler
- Pink Jellyfish
- Crab
- Squid(uncommon)
- Sea Snail(rare)
- Shark
- Orca(Old-gen console and 3DS versions)
- Duke Fishron(While fishing using a Truffle Worm as bait)
- Dolphin(Desktop, Console and Mobile versions)
- Seagull(Desktop, Console and Mobile versions)
- Seahorse(Desktop, Console and Mobile versions)
- Gold Seahorse(Desktop, Console and Mobile versions)(rare)
- Sea Turtle(Desktop, Console and Mobile versions)
- Trident
- Flipper
- Sandcastle Bucket(Desktop, Console and Mobile versions)
- Breathing Reed
- Inner Tube(Desktop, Console and Mobile versions)
- Shark Bait(Desktop, Console and Mobile versions)
- Beach Ball(Only on (Old-gen console and 3DS versions))
- Water Walking Boots
- Shark Fin
- Shark Kite(Desktop, Console and Mobile versions)(During a Windy Day)
- Diving Helmet(rare)
- Shrimp Po' Boy(Desktop, Console and Mobile versions)(rare)
- Purple Mucus(Desktop, Console, Old-gen console and Mobile versions)
- Jellyfish Necklace(rare)
- Glowstick
- Pink Jellyfish Kite(Desktop, Console and Mobile versions)(rare)
- Pirate Map(rare)
- Coral
- Shell Pile(Desktop, Console and Mobile versions)
- Seashell(Desktop, Console, Old-gen console and Mobile versions)
- Junonia Shell(Desktop, Console and Mobile versions)
- Lightning Whelk Shell(Desktop, Console and Mobile versions)
- Tulip Shell(Desktop, Console and Mobile versions)
- Starfish(Desktop, Console, Old-gen console and Mobile versions)
- Palm Wood(Desktop, Console, Old-gen console and Mobile versions)
- Lime Kelp
- Trout
- Tuna
- Red Snapper
- Shrimp
- Reaver Shark
- Sawtooth Shark
- Swordfish
- Pink Jellyfish (bait)
- Ocean Crate(Desktop, Console and Mobile versions)
- Seaside Crate(Desktop, Console and Mobile versions)(Hardmode only)
- Ocean Pylon(Desktop, Console and Mobile versions)
- Ocean Day(Desktop, Console and Mobile versions)
- Ocean Night!!Error: Invalid EICONS input!
- Ocean (Otherworldly)(Desktop, Console and Mobile versions)
NPC happiness (Desktop, Console and Mobile versions)
Ocean | |
---|---|
Loved by | n/a |
Liked by | |
Disliked by | |
Hated by | n/a |
For more information, see NPC happiness.
Notes
- Like other enemies with Swimming and Jellyfish AIs, Ocean enemies will only detect and swim toward the player if they are in the water to a depth of at least one tile.
- If the beach of a Ocean extends long enough towards inland, surface Desert enemies may spawn, but Desert plants will not grow in areas near water.
- Hardmode Corruption/Crimson or Hallow can convert all the sand into Ebonsand/Crimsand or Pearlsand, effectively converting the Ocean into a Corrupted/Crimson or Hallowed Desert biome.
- Unlike other biomes, the water in the Ocean does not turn red during a Blood Moon.
- The Corruption/Crimson or Hallow can spread to the Sand Blocks out of the world's border.
- Sometimes, the sea bed can generate below the Surface layer, causing a bit of the Underground's background to appear and (Desktop, Console and Mobile versions) seaweeds to grow on Sand.
- If the sea bed is low enough, it is possible to find Heart Crystals, desert Underground Cabins and Campsites on the Ocean floor.
- The Ocean biome cannot be artificially created, nor can it be expanded.
- On the no version, the Ocean Day music track will play no matter what time it is, and on the Old-gen console version, the Ocean Night music track will play no matter what time it is.
Generation variants
Ocean cave (Desktop, Console and Mobile versions)
Oceans have a 1/4 (25%) chance of generating with a cave, which consists of a water-filled tunnel with a ceiling made of hardened sand beginning at the ocean floor. This tunnel has an additional chance of generating Water Chests, which have equal chances of containing each primary item. It is decorated with long strands of Seaweeds growing from the sand floor.
Florida style (Desktop, Console and Mobile versions)
The world has a 1/4 (25%) chance to generate one of the oceans as Florida style. This variant inverts the slope of the beach, with long beaches becoming steeper near the world edge.
Tips
- Players exploring the Ocean run the risk of drowning if not equipped with the proper accessories. In addition to plenty of healing potions, items and potions that aid breathing, such as the Breathing Reed and Gills Potion, a Magic Mirror for returning home quickly, and Flippers to aid swimming should be brought along. Hooks may also be of some help in returning to the surface for breath. The Neptune's Shell or any of its upgrades removes the need to breathe altogether.
- Players may drain the Ocean by tunneling down to the Underworld, where water evaporates.
- Another way of draining the Ocean is by making an air pocket, emptying a Lava Bucket in it and placing a background object (e.g. furniture) in the lava. Allowing water to flow in will cause it to disappear, as the object prevents Obsidian from being generated.
- When attempting to preserve the Ocean biome from being infected in Hardmode, simply digging a horizontal gap under the seabed is insufficient because world data extends a little past the edge of the world. The gap must be created vertically along the beach of the Ocean to prevent the spread of Corruption/Crimson or Hallow.
- The Oceans have a lot of space, making them good places for large-scale builds like arenas and farms.
- While not currently possible to expand the Ocean biome further inland, it is possible to extend the watery area to the inner edge of the naturally spawning beach.
Trivia
- The Ocean Night theme used to be exclusive to Console version, Old-gen console version and Nintendo version before the 1.4.0.1(Desktop, Console and Mobile versions) update.
- It is possible for a Florida style Ocean to generate with a cave.
Gallery
Backgrounds
This content is transcluded from Biome backgrounds § Ocean.
Distant sandy islands with palm trees and moʻai
(Desktop, Console and Mobile versions) Distant mountains with mesas. Has different water color. Uses art from the 3DS background.
(Desktop, Console and Mobile versions) Underground layer
History
- Desktop 1.4.0.3: Fixed a bug where Ocean critters would spawn in Ocean Caves.
- Desktop 1.4.0.1:
- Added a new music track, Ocean Night. This track was previously exclusive to the Console version and 3DS version.
- Added Ocean (Otherworldly) track from the canceled game, Terraria: Otherworld.
- Oceans now have new variants and terrain generation.
- Added three new backgrounds.
- Added a unique Underground layer background when in the Ocean.
- Added Sea Turtles, Dolphins, Seahorses and Seagulls.
- Added Lightning Whelk Shells, Junonia Shells, Tulip Shells and Shell Piles.
- Shells and Starfish will now generate over time on beaches.
- Sharks and Pink Jellyfish now drop their respective Kites on Windy Days.
- Crabs and Sharks now drop Shrimp Po' Boy.
- Ocean Crates can now be caught by Fishing.
- Coconuts and Bananas can now be obtained by shaking Palm Trees.
- Added a new music track, Ocean Night. This track was previously exclusive to the Console version and 3DS version.
- Desktop 1.2.4.1: Ocean enemies can now spawn in hybrid Ocean biomes (e.g. Corrupt Ocean), this applies to the Sleeping Angler as well.
- Desktop 1.2.4:
- Now has its own tree type.
- Seashells and Starfish have been added.
- Attempting to fish with a Truffle Worm in the Ocean will summon Duke Fishron.
- Desktop 1.2:
- Now has its own music.
- Golden Chests have been replaced with Water Chests.
- New enemies: Sea Snail and Squid.
- Enemies in the ocean can now drop Pirate Maps in Hardmode
- Desktop 1.1: Now has its own background.
- Desktop 1.0.5:
- Ocean generation has been improved and it has become slightly larger.
- Coral now grows on the ocean floor.
- New enemies: Crab, Pink Jellyfish, Shark
- Desktop-Release: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.4.0.5.0: Added all features and changes from Desktop 1.4.0.1 to 1.4.0.3.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.
References
- ↑ Players cannot come within 41 tiles from the absolute edge of the world. Thus, from a player's perspective, the oceans end roughly 338 tiles (676 feet) from either lateral end, but technically they actually end 380 tiles (760 feet) from either end. Information taken from the Desktop 1.4.0.5 source code, method
BordersMovement()
inTerraria.Player.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.4.0.5 source code, method
oceanDepths()
inTerraria.WorldGen.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9.
- Pages with information based on outdated versions of Terraria's source code
- Pages with template errors
- Pages with errors from Eicons
- Eicons template with invalid platforms
- Eversions template with no valid parameters
- Environments
- Desktop content
- Console content
- Old-gen console content
- Mobile content
- 3DS content