Pew-matic Horn
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Obtained from
Classic
Expert
Master
Pew-matic Horn
Statistics
Type | |
---|---|
Uses ammo | Bullets |
Damage | 20 (Ranged) |
Knockback | 1 (Extremely weak) |
Critical chance | 4% |
Use time | 15 (Very fast) |
Velocity | 14 |
Tooltip | Converts bullets into random stuff 'ALLOWS WIRELESS TRANSFER OF INJURY!' |
Rarity | ![]() |
Sell | 1 GC50 SC |
Research | 1 required |
Projectile created
- Pew-Matic Stuff
Sounds
Use | |
---|---|
- Internal Item ID: 5117 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 968





Entity | Qty. | Rate |
---|---|---|
![]() | 1 | 25% |
(Deerclops) ![]() (Deerclops)(Desktop, Console and Mobile versions) | 1 | 25% |

The Pew-matic Horn attacking Target Dummies. Note how the damage varies depending on the projectile being fired.
The Pew-matic Horn is a pre-Hardmode gun that converts bullets into randomized items fired as projectiles. These projectiles fly in an arc, quickly lose their horizontal speed once shot, are heavily affected by gravity, and dissipate upon contact with an enemy or surface. The damage each bullet will deal changes depending on the visual appearance of the projectile being fired. The type of bullet used does not change the projectiles fired by this weapon. The Pew-matic Horn has a 1/4 (25%) chance of being dropped by Deerclops.
Its best modifier is Unreal.
Notes
- The following items can be fired by this gun:
List of items fired Item fired Damage
multiplier×0.1 base damage: 2×0.25 base damage: 5×0.5 base damage: 10×0.75 base damage: 15×1 base damage: 20×1.5 base damage: 30×1.6 base damage: 32×1.7 base damage: 34×1.8 base damage: 36×1.9 base damage: 38×2 base damage: 40
- Possessing the items listed above inside the inventory is not required to fire the weapon. The Pew-matic Horn only consumes bullets.
- The damage multiplier is applied after adding the bullet's damage and factoring in any other damage bonuses. For instance, a Silver Bullet (9 damage) fired from a Pew-matic Horn (20 damage) that appears as an Amethyst (×1.5 damage multiplier) will deal [math]\displaystyle{ \left\lfloor \left( 20 + 9 \right) \times 1.5 \right\rfloor = 43 }[/math] damage (without other effects).
- All items have the same chance of being fired, i.e. they are all equally common.[1] This means that on average, the damage multiplier of the Pew-matic Horn is ×1.0417, resulting in an average base damage (without bullets) of 20.
- The damage dealt by the projectile is roughly correlated to the weight those items would have in real life: heavier items, such as Stone Blocks, will deal more damage than lighter items, such as herbs.
- This weapon inherits velocity from the ammo used, but does not inherit its extraUpdates stat. This can lead to unintuitive results, like the Luminite Bullet being the slowest bullet when used by this weapon or the High Velocity Bullet being identical in projectile speed to the regular Musket Ball. However, this is not a very significant effect as all the bullets have a velocity within 3.3 of each other, while the Pew-matic Horn already has a base velocity of 14.
Tips
- Since special bullet types do not grant it any additional effect, Meteor Shot is not a good ammo type for this weapon. Instead, Silver or Tungsten Bullets should be used for their higher damage.
Trivia
- Some of the projectile sprites are notably different from the respective item sprites, such as Deathweed.
- The Pew-matic Horn's behavior is a reference to its original appearance in Don't Starve: Hamlet, in which it can be loaded with any item to be used as ammunition.
- The tooltip is a reference to WX-78's examination quote for the Pew-matic Horn in Don't Starve.
See also
- Pew-matic Horn at the Don't Starve Wiki
History
- Desktop 1.4.3.2:
- Increased damage from 19 to 20.
- Decreased use time from 24 to 15.
- Increased velocity from 11 to 14.
- Desktop 1.4.3: Introduced.
- Console 1.4.3.2.0: Introduced with changes from Desktop 1.4.3.2.
- Switch 1.4.3.2.0: Introduced with changes from Desktop 1.4.3.2.
- Mobile 1.4.3.2.0: Introduced with changes from Desktop 1.4.3.2.