Possession
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Obtained from
Classic
Expert
Master
Possession
Statistics
| Type | |
|---|---|
| Damage | 110 (Summon) |
| Knockback | 4 (Weak) |
| Use time | 30 (Average) |
| Velocity | 8 (effective) |
| Tooltip | 25 summon tag damage 10% summon tag critical strike chance Your summons will focus struck enemies Strike enemies with prophetic energy Visions strike enemies hit by summons |
| Rarity | |
| Sell | 10 GC |
| Research | 1 required |
Projectiles created
- Possession

- Possession

Sounds
| Use | |
|---|---|
| Whip crack |
- Internal Item ID: 5480 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 1035, 1045
| Entity | Qty. | Rate |
|---|---|---|
Moon Lord(Desktop, Console and Mobile versions) | 1 | 20% |
(Moon Lord) (Moon Lord)(Desktop, Console and Mobile versions) | 1 | 20% |
Possession is a Hardmode, post-Moon Lord whip with a tag effect of +25 damage, and it has a 5% multihit penalty. It also grants minions and sentries a fixed 10% chance to deal critical hits to tagged enemies. In addition, it has a special effect of marking enemies with prophetic energy on hit. When a minion or sentry damages an enemy marked by Possession, it spawns a vision around the enemy, which fires a beam towards the target that deals 20 damage and has 50 armor penetration, but does not inflict knockback. Uniquely among whips, it attacks four times per use.
Possession has a 1/5 (20%) chance of being dropped by the Moon Lord.
Its best modifier is Legendary.
Notes
- The prophetic energy expires after its effect triggers once, meaning the enemy must be tagged again to reapply it.[1]
- The 25 tag damage and 10% crit chance still last for the usual 4 seconds tag duration however, and do not immediately expire upon hit.
- If the vision beam spawned by a minion or sentry attack successfully hits an enemy, it causes a second vision to spawn and fire a beam at that enemy, and if the second vision beam also hits a target, a followup third one will spawn and do the same. No further visions can spawn without reapplying the prophetic energy, meaning a maximum of 3 visions can spawn with each proc assuming perfect accuracy on the beams.[2]
- The vision beams are internally considered melee projectiles, meaning they can critically strike using the player's melee crit chance and benefit from melee effects such as flasks and Sharpening Station's armor penetration.[3]
History
- Desktop 1.4.5.0: Introduced.
- Console 1.4.5: Introduced.
- Switch 1.4.5: Introduced.
- Mobile 1.4.5: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.5.2 source code, method ClearProcOnNPC()inTerraria.GameContent.Items.TagEffectState.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.6.
- ↑ Information taken from the
Desktop 1.4.5.2 source code, method Damage_PVE_Inner()inTerraria.Projectile.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.6.
- ↑ Information taken from the
Desktop 1.4.5.2 source code, method SetDefaults()inTerraria.Projectile.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.6.

