Pre-Hardmode

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This is the main page whose information applies to the Desktop, Console, and Mobile versions of Terraria.
For the differences of this information on Old-gen console and 3DS, see Legacy:Pre-Hardmode.

Pre-Hardmode is the initial state of the player's world. It is essentially an "easy" version of the world, featuring enemies and items appropriate for new characters. Pre-Hardmode begins at world creation and ends with the defeat of the Wall of Flesh. Defeating the Wall of Flesh will irreversibly turn the world to Hardmode which adds more content and makes the game more difficult. This is part of systematic game advancement.

The term pre-Hardmode refers both to the pre-Hardmode world itself and to content accessible in pre-Hardmode worlds.

There is little reason to keep a world pre-Hardmode as Hardmode does not remove pre-Hardmode content (with a few exceptions). Reasons for postponing Hardmode include having an easier game experience, or to make extra preparations (such as building houses secure against enemies, or digging tunnels to protect biomes) before Hardmode begins.

Pre-Hardmode features vs. Hardmode features

Some items and enemies are not available in Hardmode, or lose a source of attainability.

Pre-Hardmode Hardmode
ShurikenShurikensare dropped from Pots GrenadeGrenadesare dropped from Pots
(Shurikens can be obtained from other sources.)
Silver BulletSilver Bulletsare only sold during a Blood Moon Silver BulletSilver Bulletsare sold anytime
Meteor HeadMeteor Headsdrop loot Meteor HeadMeteor Headsdo not drop loot
CascadeCascade Hel-FireHel-Fireis dropped instead of Cascade
Gray ZapinatorGray Zapinator Orange ZapinatorOrange Zapinatoris sold instead of Gray Zapinator
CratesCratesCratesPre-Hardmode crates CratesCratesCratesHardmode cratesare fished instead of pre-Hardmode crates
(Pre-Hardmode crates can be obtained from other sources.)

Pre-Hardmode content

As mentioned, these features (aside from the exceptions shown above) are still available in Hardmode.